Having a CTD around turn 32, here's the database log.
Why do we need the CP???![]()
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Why do we need the CP???![]()
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Why do we need the CP???![]()
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Sweet - what are their abilities?
Yes, we do. You could try Whoward's dll instead, but I dunno if this would work.
I'll have to replicate the tile purchasing visual bug and get back to you, JFD - but it was basically whenever I would purchase a tile that had a tribe on it, the icon that shows in the notification that EUI does for tile purchasing would show up pink.
Excuse me, but does this mod work with the Revolutions mod?
Excuse me, but how do I build Trades?
I have built the base Trader building in my city, but see no clue of Resource Traders in my city view. Nothing new, in fact.
I play with P&P and H&P with latest versions as the OP guided.
I just fired this up. Didn't get the chance to play yet but I gotta say this is inspired. The trades look great. Colonies look great, though I kinda want to hold off on playing with them until Prestige exists so I can integrate them. That seems to be important.
Tooling through the pedia, I think one helpful (although work intensive) change might be to make the different Governor's Mansions different buildings instead of copies with different effects. Does that make sense? Like a slave colony will have Slave Trading Post, etc etc. I think that might make things clearer for users looking in city view. That is quite minor, however.
You have an improved, Trader-based resource?
Any clues as to what might be causing this? Also, Lua and XML.Having a CTD around turn 32, here's the database log.
I wanted to say first and foremost, thank you for making such a fantastic mod. It's probably one of my new favorites. I should mention that whenever I built a jade trade, the icon next to "finished constructing" was a red square, along with a missing texture message. Other than that, I need to ask, how do tribe trades work exactly? After I built a jade trade in the capital, I wasn't able to build a tribe consulate except in another city. Even then, I wasn't able to construct the unit it came with. (The tribe was Koga, but correct me if I'm wrong about Koga giving units.)
So, I am using the most up to date versions of CP and ExCE.
Anyway, I copied the appropriate files needed for Health and Plague compatibility into their requisite folders and fired the game up with H+P. What's been happening now is that I can found colonies, but they seem to behave like puppet cities, even giving me the popup choice to view, leave, or annex outright these cities when I click on the city banner. It does appear that, let's say I chose slave colony, the slave colony mechanic will continue to function as normal in the capital (I will get the MCIS icon and notification with proper production functionality).
I suspect that it is related to H+P because if I disable that mod colonies will revert to their expected, normal behavior. Included are my logs.
Also, and I am not trying to step on your toes here JFD because you're the pro, but should there be city banner manager files to overwrite as well? Thanks for taking a look at this.
What's your problem with the CP?