Exploration thread

Agree with west again.

There seems to be some water W, NW of where Choi is now, coast or lake I wonder?
 
water, water, everywhere.

I'll bet lake.

gotta love a start with coast, lux, river, and food bonuses. In fact, depending on what the agri civs get, we might be able to kind of keep up.
 
I doubt we've been given anything much better than the others, that would simply have been unfair. I would bet the others are looking at similar scenarios. What could give us an edge is a fast settler pump, and hoping that the others don't get it quite as fast, or don't see it's immediate value.
 
The big thing, in my mind, is that the main advantage the agri civs have (4 turn settler factory right off) is neutralized. they might be able to set up a 2nd one before us and will still out grow us, but them getting 4 turners and us getting 6 turners would have caused problems.

I would assume that Ottomans have a similar extra food...
 
Indeed, you are right about that. A second settler factory would come into play only later, and with this size and number of opponents a single 4-turner should be enough to set up a large enough core that further expansion would only be for specialist farms. We might be better off than I first thought then... :thumbsup:
 
It looks as though the consensus is for Choi to move west again.

What about our newest warrior? A counter-clockwise pattern has been suggested. The nameless warrior could begin by travelling our newly built road to the east and then immediately move north. (It's too bad we can't test out that theory about travelling roads before they're built.)
 
Hmm, the only little hitch I can see in that plan is that it would take some time before we uncover the tiles right to the south, southwest of the chamber.

Of course, we can't uncover it all in one go, but if someone was close to us they could move faster towards us on the plains/desert in the south than through the jungle in the north. Not that I expect us to be very close to someone, but still, just my 2 cents.
 
true, but on the other hand, it's not like we are going to be able to do anything about the south tiles. I am sure we will see what is there before we build a settler. It looks like desert and probably some floodplains.

Hmm. Would floodplain wheat change our build order from granary/settler to settler/granary?
 
zyxy said:
I think it the bg next to the capital is slightly better. It is more inside our borders and thus safer, and it will give us a useful road.

AutomatedTeller said:
Barbs dont' show up until 2700 BC, unless popped from a hut, right?

I don't see how a road on the closer bg would be more useful since it has a river on its NE and NW faces. It is safer but if AT is right then we're safe for now. Why don't we send zyxy across the river to work that bg and uncover the surrounding tiles while Warrior #2 moves S or SW?

Also, should Choi move west again (and uncover 3 tiles?) or climb one of the adjacent hills (NW or SW)?

An alternative plan would be to climb the gold hill to the south to get a better look at that river area to see if there is a flood plain wheat. We've still got a few hours to decide guys.
 
No, we can't do that, it disrupts the schema! :eek:

Look at the schema again. After roading and mining the BG, zyxy must be able to move to the sugar and start mining it immediately, it will have been roaded by the second worker (Niklas? :)). If we move zyxy across the river, that won't work, and we'll be short on shields for the granary...

... or will we? The schema doesn't take into account those one turn early yields, does it? Maybe we should have a look at that...
 
Look at the schema again. After roading and mining the BG, zyxy must be able to move to the sugar and start mining it immediately, it will have been roaded by the second worker (Niklas? :)). If we move zyxy across the river, that won't work, and we'll be short on shields for the granary...

... or will we? The schema doesn't take into account those one turn early yields, does it? Maybe we should have a look at that...


There are two sugar tiles. The one on the river (the one we want to use, right?) is next to both the BG tiles so zyxy can get there in one turn. The sugar river tile is also two tiles from The Chamber so worker #2 can reach it in the same time as the original sugar.

Need to play the save in a couple hours!
 
But from that sugar he can't reach the FP in one turn. I would stick with the original plan unless someone has time to look at the spreadsheet, I don't have time now. :sad:
 
The road next to the capital is more useful (now) because it is not across a river. Meaning it can be defended more easily.

I didn't know that barbs do not appear before 2700BC - is this really true?

I think we can mine the riverside sugar, as donsig says. The spreadsheet lists no actions for this worker after mining the sugar.
 
I'm pressed for time and can't play the save by 9. I'm going to ask for an extension but if anyone can play the turn please feel free to do so!

Looks like we want zyxy to go to the BG next to The Chamber. We also want to work the lake instead of the sugar this turn. Check happiness after reallocating city laborers.

Choi is moving west again instead of climbing one of the hills (though I'd put him on a hill). The new warrior (which should be named first) is going along the road and then north onto the BG that we're not improving yet.

If no one plays the turn I can play in the morning.
 
Let's post a request for extension, just to cover our butts in case no one can pick up the save until Donsig can tomorrow morning.

There's no shame in requesting an extension - tho' I think it would have been more responsible to place a request earlier, even if we didnt' need it :blush:
 
This is from another post by TimBentley: (I asked about this in the strategy forum)

A barb camp will appear (whether it does this check for every time, or just the first, I don't know) when the total number of cities>=2*number of players (don't know if that counts dead players) and every living player has at least one city, (I'll go ahead and copy some stuff I learned earlier) and given sufficient space (in a spot no unit with attack or defense or borders can see, I assume) and if there are fewer camps than number of players (haven't tested what happens if a player is eliminated). A new barb unit (this may change when they start producing new stuff, i.e. horses or galleys) may appear (in one test it took four turns) when there are less than 2, 3, or 4 (for roaming, restless, raging respectively) barbs per camp (or perhaps number of players). The distinction between will and may is intentional.

So, if this is true, we are safe for now. No matter how fast those agri civs expand, they can't spawn a 2nd city yet!!
 
So, if we're safe do we cross the river or not? I say send zyxy across and let the new warrior move south and circle The Chamber in a clockwise direction. I'd also send Choi up either the NW or SW hill.

Just got home - too tired to play the save. Anyone who wants to can take it. If it's still un played when I get up then I'll do it.
 
I would also prefer to send Choi to a hill, nw or sw.

Will there be consensus? ;)
 
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