EDIT: POST QUESTIONS ABOUT MODELING WITH LATER VERSIONS OF 3D STUDIO MAX AND NIFTOOLS HERE.
This thread is a work in progress. Thanks to The_Coyote I've figured out how to make exported meshes from Max 2009 work in Civ IV. I'll be testing some models with animations in the near future.
When I have enough experience with and enough information about different model types (infantry, horse mount, vehicles etc.) and animations I'll try to slap together a tutorial about modeling with Max 2009. In the meanwhile feel free to post your questions here. If I can't help you than maybe Coyote will.
__________________________________________
Hello,
I'm not the type to start new threads lightly but I have a problem that's been busting my bawlz all week. I can't get a unit I've made to work in Civ BTS. I've been all over the forums and read the tutorials and modiki about unit creation and exporting but they're all for Max 6 and 7. The dedicated exporter from firaxis only works with these versions and I use Max 2009, which means I have to use NifTools. I've read this "resolved" thread: http://forums.civfanatics.com/showthread.php?p=8524104 but it din't resolve the problem for me.
Here's the sequence of what I did and the problems I had:
1) Imported Vanilla infantry with niftools importer (see image for params).
2) I created a new unit german infantry partly from the vanilla infantry mesh but edited its geometry.
3) I reset X-form and collapse to editable mesh and build a whole new skin modifier (complete reskin) that works perfectly in max.
4) Export everything to nif (see image for params).
Tested the model in Civ: only the gun shows, the soldier is invisible.
5) Nifswap my geometry branch with the infantry branch in the vanilla nif as suggested in the thread mentioned above. Tested the model in civ. Civ crashes when adding the unit in worldbuilder, when opening the civopedia entry it doesn't show any information about the unit (only icon).
6) Tried painstakingly copying every branch of the geometry tree to its corresponding entries in th vanilla nif (including skindatas for every bone...). When testing in civ the model shows but verts are flying all over the place and the skinning is screwy.
http://img535.imageshack.us/img535/6295/sitrep.jpg
Apparently there's a major problem importing or exporting models for civ with the niftools. It's so frustrating that the official plugin from firaxis only works with older versions.... I'm at a loss now, I don't know what else I can try anymore. Perhaps the problem is solveable by tweaking the nif or something but I don't know squat about the format or its intimacies so I'd rather not screw around and waste time not knowing what I'm doing.
Perhaps the problem is unsolveable and my model's lost or has to be rebuilt from scratch , I really haven't got the faintest.
Nevertheless I hope there's someone out there who can give me some answers or direct me to someone / some thread with the right stuff. It might be handy to have this thread around because I'm sure there's other modders out there with newer max versions who face the same problems.
So, help would be greatly appreciated! Thx in advance .
This thread is a work in progress. Thanks to The_Coyote I've figured out how to make exported meshes from Max 2009 work in Civ IV. I'll be testing some models with animations in the near future.
When I have enough experience with and enough information about different model types (infantry, horse mount, vehicles etc.) and animations I'll try to slap together a tutorial about modeling with Max 2009. In the meanwhile feel free to post your questions here. If I can't help you than maybe Coyote will.
__________________________________________
Hello,
I'm not the type to start new threads lightly but I have a problem that's been busting my bawlz all week. I can't get a unit I've made to work in Civ BTS. I've been all over the forums and read the tutorials and modiki about unit creation and exporting but they're all for Max 6 and 7. The dedicated exporter from firaxis only works with these versions and I use Max 2009, which means I have to use NifTools. I've read this "resolved" thread: http://forums.civfanatics.com/showthread.php?p=8524104 but it din't resolve the problem for me.
Here's the sequence of what I did and the problems I had:
1) Imported Vanilla infantry with niftools importer (see image for params).
2) I created a new unit german infantry partly from the vanilla infantry mesh but edited its geometry.
3) I reset X-form and collapse to editable mesh and build a whole new skin modifier (complete reskin) that works perfectly in max.
4) Export everything to nif (see image for params).
Tested the model in Civ: only the gun shows, the soldier is invisible.
5) Nifswap my geometry branch with the infantry branch in the vanilla nif as suggested in the thread mentioned above. Tested the model in civ. Civ crashes when adding the unit in worldbuilder, when opening the civopedia entry it doesn't show any information about the unit (only icon).
6) Tried painstakingly copying every branch of the geometry tree to its corresponding entries in th vanilla nif (including skindatas for every bone...). When testing in civ the model shows but verts are flying all over the place and the skinning is screwy.
http://img535.imageshack.us/img535/6295/sitrep.jpg
Apparently there's a major problem importing or exporting models for civ with the niftools. It's so frustrating that the official plugin from firaxis only works with older versions.... I'm at a loss now, I don't know what else I can try anymore. Perhaps the problem is solveable by tweaking the nif or something but I don't know squat about the format or its intimacies so I'd rather not screw around and waste time not knowing what I'm doing.
Perhaps the problem is unsolveable and my model's lost or has to be rebuilt from scratch , I really haven't got the faintest.
Nevertheless I hope there's someone out there who can give me some answers or direct me to someone / some thread with the right stuff. It might be handy to have this thread around because I'm sure there's other modders out there with newer max versions who face the same problems.
So, help would be greatly appreciated! Thx in advance .