Extra Religions

What is your opinion?

  • This is a silly mod

    Votes: 10 11.9%
  • This is a neat mod

    Votes: 30 35.7%
  • I will probably use it

    Votes: 31 36.9%
  • I will probably not use it

    Votes: 31 36.9%

  • Total voters
    84
Oops.
I did delete the mod that includes all of the religions. I can recreate it in an hour or so (mostly copy and pasting). The mod originally had the 7 "world" religions along with 19 "national" religions. Anglicanism = England, Orthodox = Russia, Catholicism = Spain, Protestantism = America.

Naturally the names were shortened to fit on the screen. I eventually figured out I could get the desired effect by creating a single "Pagan" religion to simulate all of the "national" religions. Sadly, these many names will no longer exist but the mod will be coming out soon.

The mod in the first post is just the advisor's screen, which compresses the religions that are in the game. If you applied this to a default mod, then the 7 in-the-box religions will appear on the far left. Of course, you can adjust the spacing between the religions by editting the self.DX_RELIGION variable within the file.

The Great Apple, marvelous idea! I was trying so hard to concentrate the religions that I forgot to look at ways to expand the whole panel (Duh). If I ever resurrect this mod I'll be sure to make those a better fit. Thanks, and if you actually do modify this mod in that way (or in any way), feel free to post it. I don't need any acknowledgment for adding a 2nd row. :)

Oh, and for fun... Who wants to guess which civ corresponds to which religon. ;)
 
oooh if you can please do
 
Thanks, this mod is awesome! I will definitely find a use for it.

I know people are going to complain that they would prefer fewer religions rather than more (hey, if you don't want more religions, no one will force you to add more), but I like to play with lots of civs at once. The difference between 7 religions between 18 civs and 8-10 religions between 18 civs is not going to wreck the game. Not only could this be useful for a random game with 18 or so civs, especially if I reduced religion spread rate so that newer religions could have more of a chance, but this should also be useful if I ever make an 18 civ scenario that requires more than 7 base religions.
 
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