One does not simply open these files. You have to change the header in the hex editor and then get a black square.1. Leader model textures have some additional protection and cannot be opened by any known program.
One does not simply open these files. You have to change the header in the hex editor and then get a black square.1. Leader model textures have some additional protection and cannot be opened by any known program.
Can you explain this better (or link to another post)?One does not simply open these files. You have to change the header in the hex editor and then get a black square.
Make a perfectly square mesh in Blender, output to FBX and convert to gr2. Assign a Leader shader in Nexus Buddy 2, preferably Opaque_Matte or whatever the simplest one is, and assign one of the Leader base textures. Switch a leader scene/fxsxml to point to your square gr2 and view in game. If you can set the scene up so that the square points directly towards the camera then you can use Print Screen to capture the texture. Tedious, but it could work - and once you have the square gr2 and fxsxml set up it is simple but repetitive work to screen grab other Leader textures.
Edit the header of the dds file... to this... And then save the file and open it in the Photoshop, GIMP or Paint.net
So I take it this is the method to replace the texture, not to reuse the existing one. Is that correct? Does each texture need to be edited this way, or can one re-use one revised file to use as a blank template?
The technique I described looks like it could work well. If can get my square mesh perfectly aligned to the camera this could actually be a workable way of getting our hands on the Leader textures - this is a screenshot of my square textured with theodora_skin_diff.dds.
Seeing as the camera itself is a gr2 - I'm going to see if I can just insert my plane in that.
Edit: Can't edit the camera gr2 as the file doesn't contain any meshes or animations.
Now I know the size. 1024x1024 :3but without any success
...and then get a half of the texture with bad proportions. I know this method. And what will you do if you need to get a texture with an alpha channel?Make a perfectly square mesh in Blender, output to FBX and convert to gr2. Assign a Leader shader in Nexus Buddy 2, preferably Opaque_Matte or whatever the simplest one is, and assign one of the Leader base textures. Switch a leader scene/fxsxml to point to your square gr2 and view in game. If you can set the scene up so that the square points directly towards the camera then you can use Print Screen to capture the texture. Tedious, but it could work - and once you have the square gr2 and fxsxml set up it is simple but repetitive work to screen grab other Leader textures.
I think your mesh is inverted. can you post so I can test it out? did you do with a mod or by usingthe DLC locations?
Novator said:Now I know the size. 1024x1024 :3
...and then get a half of the texture with bad proportions. I know this method. And what will you do if you need to get a texture with an alpha channel?
Ok. I think, I have another method. In civ iv we can use dds picture as a static lh. And in civ v too. So we can use textures as a static lh.
So... You got a black square.