ExtraModMod continued

I disable it because I always had the impression that the AI doesn't know how to use it, so its just giving the player an unfair advantage. Not sure if that impression is accurate though. I'll try enabling it next game and see if it gets used against me
 
Is an Arcane Barge alive in EMM, for some reason? It's getting built with the Prophesy Mark in my city with Prophesy of Ragnarok.
EDIT: I'm guessing it's all units, regardless of living or not alive, but at least I can confirm that my Queen of the Line got it too.
EDIT 2: I checked, in MNAI it's working as intended.
 
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Is an Arcane Barge alive in EMM, for some reason? It's getting built with the Prophesy Mark in my city with Prophesy of Ragnarok.
EDIT: I'm guessing it's all units, regardless of living or not alive, but at least I can confirm that my Queen of the Line got it too.

huh. Well I built the prophesy in a city that only builds cannons thinking it will be harmless there, so I'll report back on what happens to the cannons.
 
New release: 0.6.0-beta5
Download setup
| Download archive

Should be compatible with 0.6.0-beta4 savegames, although I didn't test it.

This release incorporates MNAI v2.9-beta2u (see release post) and fixes a rare crash. Also, Scenarios now point to the correct mod folder, and the mod should work without installing More Naval AI alongside it.

Thanks to everybody who reported bugs, this time all fixes went into MNAI (see changelog).
 
New release: 0.6.0-beta5
Download setup
| Download archive

Should be compatible with 0.6.0-beta4 savegames, although I didn't test it.

This release incorporates MNAI v2.9-beta2u (see release post) and fixes a rare crash. Also, Scenarios now point to the correct mod folder, and the mod should work without installing More Naval AI alongside it.

Thanks to everybody who reported bugs, this time all fixes went into MNAI (see changelog).
What am I doing wrong? Seems like it didn't update.
 

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Thanks. I see it did work.
 
I can't figure out how to enable defeat popups. The BUG option was checked, the Elohim died, and there was no message. Then I unchecked it, reloaded the game and the Balseraphs died. There was no message. IDK what's up. No one else has died so there's not much to test

EDIT: I selected the BUG option again and now I got a death popup when the Illians died.
 
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So Hyboream agreed to a revolutionary group's demand to give me back my city. Then a python exception happened and the city stayed his.
 

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Fun fact: Slaves get the Enraged promotion from the Avatar of Wrath, but continue to follow orders.
IIRC, they keep the bonus action too.
 
A minor error in the midst of a truly bizarre situation: I've used Gibbon Goetia to take over the massive infernal empire in my game and am trying to bankrupt them by spending massive treasury on buying slaves so that their real units start getting disbanded. First, pls make a hotkey for buying slaves. I've barely started and my thumbs are already sore. More importantly, you can see some kind of map error in the attached screenshot.

EDIT: I realize now that rushing buildings is a more efficient way to bankrupt them than buying slaves. regardless, the map error is more important than "Gibbon Goetia's adventures in hell and finances"
 

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Appeared on promoting an infernal mage to Fertility. No evident effect on gameplay
 

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This is kinda random, but it would be cool if city ruins got a sign with the name of the razed city, e.g. "Ruins of Froik" or "Ruins of Dis" and if certain wonders like the Soul Forge or the Aquae Sucellus left something like a map feature behind when they were razed
 
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