[to_xp]Gekko;12984806 said:do you think you could also add support for this? http://forums.civfanatics.com/showthread.php?t=487504
it's basically a solid coastline pangaea with more balanced starting locations, perfect for MP imo
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sea serpent also...
Spoiler :
always on loading extramod
Spoiler :
Spoiler :
Are you using any additions (MapScripts, scenarios or others)?
Geez, all maps are loaded...
Sorry, I meant besides the ones already included in ExtraModMod, in the PublicMaps folder or elsewhere
looting archers are pain in the ass, though
Besides, how did you manage to capture a sea animal? I know you can get sea serpents from lairs, but tortoises?
jep, probably must delete "noncompatible maps". But it is not worth a shot, I can press "always ignore" and that's all.
Animals and their spaning rate is OK, you can alway sell...
savages and barb spawning rate is OK - no too many but always keep your eyes open.
Maybe give scorpions extra poision combat? I think buff to 6 strength could make than worth in combat (except agains hunters) in earlygame, but still easy to catch with hunters.
[to_xp]Gekko;12996360 said:what you need is ffh2 0.33g, but I'm afraid it won't be easy to come by :/
I'll look at home.
I should have it somewhere, but maybe on an old hard drive
(I don't recon FFH having guilds.... )
Gekko : any idea of the year / months of its release ? I had a 1-2 years iatus in downloading FFH version..
Fire had the most content, what with Summoners and Mages being separate units ^_^
So maybe look there. I am doubtful that you'll find "guilds" as they are in Master of Magic, or even Orbis, but u might find something.