Played a game as Dido of Carthage, monarch, large continents, epic, raging barbarian, agressive AI, no tech brokering. I am in turn 521 well in the renaissance era and here some remarks:
1. AI settling early on went correctly,they did not struggle to buid settlers and claim "their" land.
2. caravel come still too early I think
3. there is a big problem with wonders: they are tooooooooo expensive compared to any other thing and more importantly many of them need stone!!! in the turn 521, GLigh, Great Lib, Oracle are stil not built. HEnge was built in 899 AD!!!
4. Farms are too overpowered compared to other improvements
5. early on there are too many useless sea units
6. machine gun come earlier than rifelman ?!
7. map scripts other than contients and earth2 do not generate swamps and bogs (that is why I played continents)
Initial thoughts (I am at work and do not have access to the game).
First, I only support Noble and Epic modes of playing and have not tinkered with anything above or below those settings -- so I cannot begin to tell you how things would behave on them.
Caravels -- Civilizations were sailing deep oceans thousands of years before Europeans built them, such as the Polynesians and to some lesser extent China.
Oceans are a big impediment in the game, but cargo sizes of Caravels truly restrict any large scale invasions.
Wonders are meant to be wondrous, in my opinion. The need for stone is crucial, or you are just not going to build wondrous things that need it. You need stone to build the pyramids, stonehenge, and the Great Wall. It is a bad idea to try and compare the mod to any sort of similar time frames (i.e. tying specific dates in times to specific inventions, wonders, or battles).
Compared to land units, sea units are meager. There are a ton of worthless land units, one could argue but having different units are fun. Thus, I like having a bunch of sea units -- are they worthless? Probably....but I love the models.
Machine guns only come before rifles if you research it that way. Rifles need rifling, and I believe MGs need a specific tech (?) and rifling (** I am at work so can't verify). Will look into modify that, if I am wrong on this.
Are you saying you want bogs? I have no control over the mapcripts and have no intention of playing with them. I will look for more to add and maybe those will play nicer -- for the next upgrade.
Thanks for the great comments. We are still play testing it, but at our pace it just is too hard to catch so many things.
Keep up the good work, and I will make the notes to see when we can add them.
Your last comments came in just too late for me to make all of the changes I wanted.
Troy