tchristensen
Emperor
We are moving away from the Extreme Mapscript as well -- like you, we loved the incredible ability to fine tune maps, but for whatever reason it can cause weird resource spawns and odd placement of players and AI.
We are now just using the standard Continents and Archipelago mapscripts for most of our testing.
Thanks for giving my mod a try -- everytime I think I am done with it, I keep finding more to add or mix-up.
Working on version 2.1 -- have some cool ideas.
We are now just using the standard Continents and Archipelago mapscripts for most of our testing.
Thanks for giving my mod a try -- everytime I think I am done with it, I keep finding more to add or mix-up.
Working on version 2.1 -- have some cool ideas.