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F/A-22 Raptor

Discussion in 'Civ4 - Unit Graphics' started by The Conquests, May 1, 2006.

  1. The Conquests

    The Conquests Conquests

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    Mar 25, 2006
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    Tallinn
  2. adamamri

    adamamri Vive les frites!!! lol

    Joined:
    Mar 26, 2006
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    103
    Location:
    Belgium
    thank for the great plane. god job
     
  3. zeysoft

    zeysoft Chieftain

    Joined:
    Jan 16, 2006
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    Location:
    Llagostera (Catalonia)
    Nice model, The Conquests
     
  4. Looks great Conquests :goodjob: you probably should've posted the three planes you posted today together as a collection though, easier to download. :)
     
  5. snafusmith

    snafusmith Unit Maker

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    Nov 1, 2005
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    I've been everywhere, man
    Very nice! Can you provide separate textures for the models for those of us who would like them different? If you don't know how I'd be more than happy to help you out.
     
  6. Golyadkin

    Golyadkin Chieftain

    Joined:
    May 5, 2005
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    4
    Location:
    Houston, TX
    Looks nice. Good job. This only affects the look, right? They don't have like a longer range or anything? (It's kinda funny how the city they are covering is still researching Animal Husbandry ;) ).
     
  7. MrPinchyPants

    MrPinchyPants Chieftain

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    Dec 13, 2004
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    61
    I want to be able to reskin this please.
     
  8. The Conquests

    The Conquests Conquests

    Joined:
    Mar 25, 2006
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    142
    Location:
    Tallinn
    New skin for F/A-22 Raptor
    fscale=0.57
     

    Attached Files:

  9. adamamri

    adamamri Vive les frites!!! lol

    Joined:
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    103
    Location:
    Belgium
    thank you very much for this nice unit :)
    i make one animation for this unit ;)
     
  10. ATG

    ATG Chieftain

    Joined:
    Jan 25, 2006
    Messages:
    44
    Great job on the Raptor. Could you let us know the poly count for this model...the nif seems rather large. Also, for future reference, whenever you release your work can you also include the poly count info? Thanks.

    -ATG
     
  11. snafusmith

    snafusmith Unit Maker

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    I've been everywhere, man
    Your new skin is makes having this plane worth-while. It's nice to have the worlds most advanced fighter in civ4!
     
  12. spiky82

    spiky82 Warlord

    Joined:
    Oct 2, 2001
    Messages:
    169
    Location:
    Canada
    Hi, new to Civ4...
    first of all great unit!!
    I somehow managed to make it work in the game, but one small problem...
    whenever it does a mission, like bombing, the normal jet-fighter would actually drop bombs on the target, but f-22 does not do that...it just flies over the target and drops nothing

    Did I do something wrong when I added the unit or is there no bombing animation for the f-22?
     
  13. adamamri

    adamamri Vive les frites!!! lol

    Joined:
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    103
    Location:
    Belgium
    Hello "spiky82" and welcome here. :king:
    In fact you do not do anything evil but it should be known that the units that creates "Conquest" does not contain animation. ;)
    They thus should be added here F22 of conquest to which I have to add animations.
    Good plays.:)
     

    Attached Files:

  14. spiky82

    spiky82 Warlord

    Joined:
    Oct 2, 2001
    Messages:
    169
    Location:
    Canada
    Hi, adamamri!!
    Thank you so much!!
    I'm gonna go try it out right now!!
     
  15. GeoModder

    GeoModder Deity

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    7,512
    Un grand merci pour tous votre travaille!
    Sorry for possible spelling errors, french is not my mothertongue ;)
     
  16. Khai

    Khai Warlord

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    Feb 17, 2004
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    175
    Does anyone know how many polygons the new December model comes in at?
     
  17. Xenomorph

    Xenomorph King

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    I'd imagine quite a bit, since the cockpit and pilot are rendered, despite the fact you never see them.
    And what do you mean by "new?" This thread is almost two years old.
     
  18. Khai

    Khai Warlord

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    Feb 17, 2004
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    I realize that... Just wanted to see if there was a difference between the two models.

    Bummer that it uses so many polygons
     
  19. Shiggs713

    Shiggs713 Immortal

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    Indianapolis


    sorry its just hilarious
     
  20. Khai

    Khai Warlord

    Joined:
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    175
    Excellent work Shiggs...I was looking to find out the number of polygons given that The Conquers units typically measure in the 20,000 plus.

    "Great success!"
     

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