Discussion in 'Civ4 - Unit Graphics' started by The Conquests, May 1, 2006.
I would suggest using adamamri's version since it's animated...
I'd like to request this unit, but with a reasonable polycount.
Try this, I don't know how much it will help, but I just removed the pilot and control panel quickly in Nifskope. (Maybe I'll do some more shaving off another time.)
My limit for BST is 2000, did you get it under that? And thanks for working on it
I'm not sure, but I kinda doubt it. I'd have to import into Blender to check, since Nifskope doesn't have a polycounter (that I'm aware of.) I'll do some Blendering on this sometime next week, since I've got a church retreat this weekend (when I could be watching NDSU at the NCAA tourney! )
Edit: Sorry I've missed it, but what does BST stand for again (I know it's your mod, but it must be different than WolfRev.)
If nifviewer is to be relied on, i went from 30k polies to 1962.
Just for completeness, there is also a 64x64 button included , which was made for the MechaMod.
Since i can't seem to upload to CFC, i'll put it on FF.
WOW! I can't believe the pilot/cockpit alone is the reason this plane was so unusable. Thanks for the polycount/button mechaerik!
But could someone please add hovering animation? I've one F-22 that is hovering in my mod, but I don't know the polycount (probably high)
Not just the pilot/cockpit; it was the nitristrips. NitriShapes is far more polygon efficient.
Besides, the button was already made for the MechaMod.
@avain- post the version you are using.
They appear to be the same model; try using the model i attached with the animation.
That's what I did in the first place, but no luck...
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