Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 821
My overall experience is the legacies feel quite natural to pursue, doing things that are already rewarding, with the glaring exception of factories and factory resources.
On top of factories requiring so much production to get online, and navigating the confusing “do I need a port, or a rail station, or both, or a port in a mainland city, or…?” the resources themselves seem so much weaker than the city/bonus resources (+6 production for whales and tobacco is just so good).
To me it seems that the factory resource bonuses would be more fitting if they were empire-wide, since they fall so flat applying only to one city. Why would I want to boost a single city’s growth rate, near the end of the game, when the effect of 2 extra specialists is the same as slotting immediately useful resources (I feel the same about all the others).
This one area feels like you need to sacrifice the productivity of your cities to pursue the economic victory. I think factories need to be strong in their own right, and that factory resources should be on par with attribute repeatables (e.g., 3% boost to a resource globally per copy).
On top of factories requiring so much production to get online, and navigating the confusing “do I need a port, or a rail station, or both, or a port in a mainland city, or…?” the resources themselves seem so much weaker than the city/bonus resources (+6 production for whales and tobacco is just so good).
To me it seems that the factory resource bonuses would be more fitting if they were empire-wide, since they fall so flat applying only to one city. Why would I want to boost a single city’s growth rate, near the end of the game, when the effect of 2 extra specialists is the same as slotting immediately useful resources (I feel the same about all the others).
This one area feels like you need to sacrifice the productivity of your cities to pursue the economic victory. I think factories need to be strong in their own right, and that factory resources should be on par with attribute repeatables (e.g., 3% boost to a resource globally per copy).