Faith costs for buying Great People?

wobuffet

Barbarian
Joined
Jun 27, 2011
Messages
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How much faith do the various Great People cost? A compilation of the costs, requirements, and possible discounts would be useful.
 
They go by 1,000; 1,500; 2,500; and 4,000; that's as far as I've purchased People of a single type, so it probably goes higher - it increments independently for each one, so by the time I've bought the 2,500 I usually swap to a new type. You need a point in Commerce to unlock Merchants; a point in Rationality for Scientists; a point in Freedom for Artists; a point in Autocracy for Generals and Admirals; a point in Order for Engineers. I don't think there's any discounts.
 
Ohh, I didn't realize costs increased in a category-specific way. No wonder Great Generals & Admirals are super-cheap in my current game.

Thanks!
 
Depends on the game pace too.

At quick the first one costs

670, then 1k, then 1.67k
 
They go by 1,000; 1,500; 2,500; and 4,000; that's as far as I've purchased People of a single type, so it probably goes higher - it increments independently for each one, so by the time I've bought the 2,500 I usually swap to a new type. You need a point in Commerce to unlock Merchants; a point in Rationality for Scientists; a point in Freedom for Artists; a point in Autocracy for Generals and Admirals; a point in Order for Engineers. I don't think there's any discounts.
It goes higher indeed, and it is not that hard to spot the pattern in cost increments either.
 
How do I actually buy the great person? I have finished the rationality policy tree and have a few thousand faith points but can't find where or how to buy the great scientist. btw, I do not have a religion...do i need to have one to buy a GP?
 
I don't believe so. Just go into a city, choose buy/hurry production like you usually would, and look at the units. It should have great people and missionaries/inquisitors available for purchase with faith.
 
You need to reach the Industrial Era and have opened the corresponding policy tree to buy a GP, other than Prophet, which you don't need to open a policy tree for.
 
I went into my capital and looked at the purchase list and there were no great people on it. hmmm.

btw i am in the atomic era
 
i finally captured a city that had a religion, and in that city i was able to buy the great people with faith points. so yes, you need a city to have a religion to use the faith points to buy great people.
 
Default (standard) price is 1000 for the first with a 500 increment.

The formula for changing the price when you purchase a GP is Price = Price + Increment*X (Where X is the number of Great People of that type purchased total).

So for the first one the Price is 1000 (1000 + 0).
Once you buy him the price is increased to 1500 (1000 + 500)
Buy your second one and the price goes to 2500 (1500 + 500*2)
Next is 4000 (2500 + 500*3)
Etc...

Same formula is used for Great Prophet spawns (although they have a Base of 200 and Increment of 100 and neither are apparently affected by game speed - which is why I had to adjust those values in GlobalDefines directly with my mod to slow Great Prophet spam down a tad in long games)
 
its still a fibonacci sequence
500 : 1

500 (1)
1000 (2)
1500 (3) (500+1000)
2500 (5) (1000+1500)
4000 (8) (1500+2500)
6000 (13) (2500+4000) (by your reasoning and mine, I haven't gone this deep though)

Prophets do the same thing starting at 200
100 : 1

200 (2)
300 (3)
500 (5) (200+300)
800 (8) (300+500)

although it breaks the pattern by going to 1200 next.
 
its still a fibonacci sequence
500 : 1

500 (1)
1000 (2)
1500 (3) (500+1000)
2500 (5) (1000+1500)
4000 (8) (1500+2500)
6000 (13) (2500+4000) (by your reasoning and mine, I haven't gone this deep though)

Prophets do the same thing starting at 200
100 : 1

200 (2)
300 (3)
500 (5) (200+300)
800 (8) (300+500)

although it breaks the pattern by going to 1200 next.

The non great Prophet cost is:
First GP = 1000
GP cost = last GP cost + (500 * #bought)

Great Prophet is
First Prophet = 200
Prophet cost = last Prophet cost + (100 * #bought)

Which is why the 5th prophet costs 1200 = 800 + (100 * 4)
 
its still a fibonacci sequence
500 : 1

500 (1)
1000 (2)
1500 (3) (500+1000)
2500 (5) (1000+1500)
4000 (8) (1500+2500)
6000 (13) (2500+4000) (by your reasoning and mine, I haven't gone this deep though)

Prophets do the same thing starting at 200
100 : 1

200 (2)
300 (3)
500 (5) (200+300)
800 (8) (300+500)

although it breaks the pattern by going to 1200 next.

Only breaks down via fibonacci (the formula I posted stands true).
As a side note the previous broke down the same was as 13*500 = 6500 not 6000 (which is the correct price for the next Great Person).
 
Incidentally, does the finisher for the Piety tree reduce these costs?

Dunno if it's 'worth' losing the ability to buy GSs, but I thought I'd ask.
 
Carazycool: The great people appear in the list of units to buy, but they are sorted in the order the units are listed in the game data. So great prophets and other G&K additions to the unit list are at the bottom, but the other Great People are up near the top.

This threw me for my first couple G&K games too. Once I knew for sure that they only appear after you get to the later eras, I was able to correct my earlier impression that they didn't appear at all in the city purchase list.

Also, if you don't care where they pop (unlikely for me), you can set them as the goal in your Religion Summary window, the same way you can auto-buy religious buildings.
 
Incidentally, does the finisher for the Piety tree reduce these costs?

Dunno if it's 'worth' losing the ability to buy GSs, but I thought I'd ask.

Oddly enough (as often as I've taken the Piety tree) I can't answer that with confidence... I've never paid attention to it. I know Messiah reduces GP cost (generating and buying) but I can't recall if I've ever seen my initial GP (usually merchant or engineer) less than 1000. I don't believe so, I THINK Piety only reduces building and non-GP costs.
 
Incidentally, does the finisher for the Piety tree reduce these costs?

Dunno if it's 'worth' losing the ability to buy GSs, but I thought I'd ask.

I remember in a recent game being disappointed that I had to pay full price for a great person even though I finished piety.
 
Don't forget that if a civilian unit is present in city, the great person purchase will be greyed out and thus harder to see.
 
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