@xienwolf, i thought about risk-type game at first, but there are many games like that and i want to create something different. It will Army Commanding game and in starter deck, (i think) it is very "easy-to-play" game. The hardest part of it is printing part
But i'll do some
modules for the core game. Then players can easily customize their game. (I only planed 3 modules, "Map Module", "Religion Module" and "Alignment". But i'll add many if i find good ideas.)
@Zechnophobe, i trying to crate game which "easy-to-learn", i think i succeed at this.
(For 6 Civs of Starter Deck,) I create different civs with different starting. Every civ has some advantage to others, but i don't know it is
too powerful or
too weak. I'll re-balance this before first release.
I didn't think about all victory conditions, i only think about 2 or 3 of them and in SD, there will be only Conquest-Type victory. I'll try it next packs.
As i said, it will not a civilization creating game. There isn't any cities or towns but at "Map Module" i'll add them i think.