Eclipse4449
Deity
Current developing the rules and assembling units
Oh yes, Mulcarn, the God of Winter is dead and the Ice is thawing. A new age begins, this one much greener and far more prosperous than ever before.
Now Good and Evil meet on this map to Battle for which alignment will rule this age. Six great adventures meet here to decide this challenge or is this a Quest for Good or Evil?
This Quest poses 3 Good Adventurers verses 3 Evil Adventures to meet the Victory Conditions herein, but there are a few challenges on the way to this victory.
First the land of Erebus is a "Barbarian World, filled with dark and dangerous cities teaming with units you do not want to meet alone! Although they will be less organized, they will always be "Raging Barbarians" to all of you and they will give no quarter!
Wildlife and Bonuses will be more abundant, World Events will be Doubled to make this a bit more challenging for each individual's Luck.
There are 2 Neutral Players, myself and another selected player, there are;
1) The Dragons, 1 of each Dragon types located in their own lair random to all other players and a secondary group of powerful support units. This player does not have a productive city of its own and must concentrate on surviving. This player can only win by Conquest. He is an enemy of everyone.
2) The Fellowship, is a band of unique powerful units that first must venture from their individual homelands and consolidate. They too do not control a productive city and they must concentrate on surviving. This player can attach themselves to a player for very powerful benefits. These guys have learned the entire tech tree and if temporarily gifted a city can train powerful units unavailable to that player. This player can win an allied Victory or any of the other victory conditions. He is Neutral to everyone but enemy to the Dragons.
Note; Both these player own a city each in the middle of the Inland Sea but this Sea is teaming with various sea monsters, there would be no hope of reaching them other than teleportation!
As you can see I've located a Dragon's Horde and you know what that means!
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The Age of the Alignment
A Fantasy Vye
Hello everyone my name is Rusty, please excuse me for just another minute while I watch these deer just do nothing all day........... Ok where was I?
Oh yes, Mulcarn, the God of Winter is dead and the Ice is thawing. A new age begins, this one much greener and far more prosperous than ever before.
Now Good and Evil meet on this map to Battle for which alignment will rule this age. Six great adventures meet here to decide this challenge or is this a Quest for Good or Evil?
This Quest poses 3 Good Adventurers verses 3 Evil Adventures to meet the Victory Conditions herein, but there are a few challenges on the way to this victory.
First the land of Erebus is a "Barbarian World, filled with dark and dangerous cities teaming with units you do not want to meet alone! Although they will be less organized, they will always be "Raging Barbarians" to all of you and they will give no quarter!
Wildlife and Bonuses will be more abundant, World Events will be Doubled to make this a bit more challenging for each individual's Luck.
There are 2 Neutral Players, myself and another selected player, there are;
1) The Dragons, 1 of each Dragon types located in their own lair random to all other players and a secondary group of powerful support units. This player does not have a productive city of its own and must concentrate on surviving. This player can only win by Conquest. He is an enemy of everyone.
2) The Fellowship, is a band of unique powerful units that first must venture from their individual homelands and consolidate. They too do not control a productive city and they must concentrate on surviving. This player can attach themselves to a player for very powerful benefits. These guys have learned the entire tech tree and if temporarily gifted a city can train powerful units unavailable to that player. This player can win an allied Victory or any of the other victory conditions. He is Neutral to everyone but enemy to the Dragons.
Note; Both these player own a city each in the middle of the Inland Sea but this Sea is teaming with various sea monsters, there would be no hope of reaching them other than teleportation!
As you can see I've located a Dragon's Horde and you know what that means!
__________________
_________________________
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