Bear with me, this is my first guide at all, and it is really unorthodox. I've had a really hard time with linearity so I may soon update/rewrite this whole thing. I hope I don't offend anyone by placing this in the wrong section.
Fall from heaven is an excellent fantasy mod created by Kael et al. http://forums.civfanatics.com/showthread.php?t=148075
I've beat a few FfH games (0.90 or higher) on emperor, without any cheats. Most games have been played on Ice age, a normal world, or highlands (w/ seas). Normally I play with Agressive AI. Raging barbarians are fun, but they will eventually run out, and create a really wierd feel in the game. I thought I could share my stategies for these, and just get a general discussion going.
I've had two main strategies for winning in FfH, either going with an aggressive leader or with a financial leader. All of the leaders I start with have at least mining, or, if financial, agriculture (obviously Kargoth is one of the best for these strategies). I initially research animal husbandry (esp. if I have meat resources available), and then go straight for bronzeworking. The first units I produce are scouts, until I get my population up to 3, then I produce a worker, and begin building warriors, at least 3.
Send two warriors w/ your worker to protect him as he makes improvements.
Once you have discovered bronze working it is time for some decisions:
Bronze
If I can find bronze at all I'll start building a barracks (and/or a settler to harvest the resource). If I find bronze in a rival civs territory I pump out a training lodge, warriors and go to war. Don't worry, this is FfH, they will never have axeman at this stage, with six warriors with at least one promotion (go 50/50 combat 1 (then shock) and city attack), should be able to roll over any civ's city at this point.
No Bronze
If there is no bronze then I immediately try to exploit as many commerce generating tiles as possible, or if none are avail cottage spam along your rivers like mad, even at a severe cost to production/food. Go straight for philosophy, try to get runes of Kilmorph then dwarven mining then start a city on building the Mines world wonder. In the interim get to Iron working. Missing being the first to discover philosophy is an especially hard blow in this situation. You can still found Runes of Kilmorph, most likely, but you will be severly lagging in techs for a long time afterwords.
Promotions
With your scouts, try to keep them alive, give them combat 1 and then animal handling asap. Send your captured wolves and other beasties back to your home city and send them out with settlers, for after you build carnivals.
Once you have secured a source of bronze or iron pump out at least 1 axeman for every city you have and 4 more for guarding your improvements. Give the extra (non-city defense) axemem the movement promotion, and set them to work to killing barbs left and right (if you have any warriors left over w/ high numbers of promotions go ahead and promote these).
Soon you will have axemen with 60ish exp points, level eight or nine. After giving them +2 movement, you will want to give several +150% city attack, and +100% str. If you have a neighbor who goes Octopus Overlords you need to give them the Demonic promotion ASAP.
Build your empire natually, forrest rushing a few wonders if you can come close, and work on getting Feral bond and Rage as your first high level techs. Build the baron (if you really push for him you should be able to get him out before most civs have many tier 3 units) and promote your souped up axemen to macemen and then berserkers. After researching rage go for priesthood then flurry or shield wall.
[edit . . . um needs to be reworked, will fill in soon, sorry]
Start declaring war on your neighbors and taking their cities quickly with the berserkers and greaterwerewolves, fortify your stacks with ravenous werewolves and stonewardens and (once you get them) shield walls. In general I try to keep any city over 12 pop and any with world wonders built in them, the rest burn.
After this, you should be able to destroy all of the civs in the world without the use of seige weapons.
Fall from heaven is an excellent fantasy mod created by Kael et al. http://forums.civfanatics.com/showthread.php?t=148075
I've beat a few FfH games (0.90 or higher) on emperor, without any cheats. Most games have been played on Ice age, a normal world, or highlands (w/ seas). Normally I play with Agressive AI. Raging barbarians are fun, but they will eventually run out, and create a really wierd feel in the game. I thought I could share my stategies for these, and just get a general discussion going.
I've had two main strategies for winning in FfH, either going with an aggressive leader or with a financial leader. All of the leaders I start with have at least mining, or, if financial, agriculture (obviously Kargoth is one of the best for these strategies). I initially research animal husbandry (esp. if I have meat resources available), and then go straight for bronzeworking. The first units I produce are scouts, until I get my population up to 3, then I produce a worker, and begin building warriors, at least 3.
Send two warriors w/ your worker to protect him as he makes improvements.
Once you have discovered bronze working it is time for some decisions:
Bronze
If I can find bronze at all I'll start building a barracks (and/or a settler to harvest the resource). If I find bronze in a rival civs territory I pump out a training lodge, warriors and go to war. Don't worry, this is FfH, they will never have axeman at this stage, with six warriors with at least one promotion (go 50/50 combat 1 (then shock) and city attack), should be able to roll over any civ's city at this point.
No Bronze
If there is no bronze then I immediately try to exploit as many commerce generating tiles as possible, or if none are avail cottage spam along your rivers like mad, even at a severe cost to production/food. Go straight for philosophy, try to get runes of Kilmorph then dwarven mining then start a city on building the Mines world wonder. In the interim get to Iron working. Missing being the first to discover philosophy is an especially hard blow in this situation. You can still found Runes of Kilmorph, most likely, but you will be severly lagging in techs for a long time afterwords.
Promotions
With your scouts, try to keep them alive, give them combat 1 and then animal handling asap. Send your captured wolves and other beasties back to your home city and send them out with settlers, for after you build carnivals.
Once you have secured a source of bronze or iron pump out at least 1 axeman for every city you have and 4 more for guarding your improvements. Give the extra (non-city defense) axemem the movement promotion, and set them to work to killing barbs left and right (if you have any warriors left over w/ high numbers of promotions go ahead and promote these).
Soon you will have axemen with 60ish exp points, level eight or nine. After giving them +2 movement, you will want to give several +150% city attack, and +100% str. If you have a neighbor who goes Octopus Overlords you need to give them the Demonic promotion ASAP.
Build your empire natually, forrest rushing a few wonders if you can come close, and work on getting Feral bond and Rage as your first high level techs. Build the baron (if you really push for him you should be able to get him out before most civs have many tier 3 units) and promote your souped up axemen to macemen and then berserkers. After researching rage go for priesthood then flurry or shield wall.
[edit . . . um needs to be reworked, will fill in soon, sorry]
Start declaring war on your neighbors and taking their cities quickly with the berserkers and greaterwerewolves, fortify your stacks with ravenous werewolves and stonewardens and (once you get them) shield walls. In general I try to keep any city over 12 pop and any with world wonders built in them, the rest burn.
After this, you should be able to destroy all of the civs in the world without the use of seige weapons.