Fall from Heaven Wiki opened

um, you know how there is a kind of story behind the techs, spells, and whatnot. Can we do that with units? curiosity kills me...
 
Do you mean you want to edit the Wiki or submit stories? Sure, though anyone can edit a wiki, so don't be upset if it gets edited by someone else if it seems out of place or such.

If your asking for the pedia to be updated in game, here's an example of some things added in version .16:
kikjub said:
Storytellers have said Kilmorph is secretly jealous of the varied marvels under the purview of Cernunnos, god of nature. Stonewardens would give them an earful on the wonders of the earth, and the necessity of tender care applied to its form and functions to allow for the possibility, let alone sustenance of life. The Kikijub, however, lends some credulity to these stories. Spontaneously emerging from stone outcroppings, these stone creatures can take myriad shapes. They usually imitate a living creature, from scurrying lizards, to shambling bears, though human shapes are most common. What is undeniable is the damage an angered Kikijub will do, regardless of heavy armor or tight formations.
lightbringer said:
Well before the founding of any of the five great polarizing religions in the Age of Rebirth, Varn Gosam of the Malakim had already consolidated the multiplicity of prophets in his land into one faith, the worship of Lugus. It is interesting to speculate how the age would have differed had Lugus chosen to get directly involved in the conflicts that defined it. Whatever may have occurred, Varn Gosam, despite his zealous proselytizing of the values of the Lord of Light and reliance upon a Lightbringer as a personal counselor until the end, took for the Malakim one of the five great faiths. Nonetheless, the Lightbringer was widely used in Malakim lands due to their divine scrying powers.
 
lostkitten13 said:
um, you know how there is a kind of story behind the techs, spells, and whatnot. Can we do that with units? curiosity kills me...
Yep. I was planning on ignoring the Civilopedia entries out of Units until .16, simply because it seems like I'd have to re-do so much of it at that point anyway (and frankly, I'm not that interested in the Civilopedia text, personally), but if you'd like to insert it (or anything else) feel free. I've tended to add mostly comparative/explanitory text for units.
 
I've updated this template to fix a minor defect (the unit name wasn't displaying), create a default for the icon name, and to give explanitory text so that people who can't read template code may be able to use this template.
 
xanaqui42 said:
Is there any objection if I convert the Heroes' stats to use Template:FfH Unit Info instead of Template:FfH Hero Info ? The later appears to have a subset of the information of the former, and the former is far more developed as far as functionality is concered. It would also reduce the number of templates we need to maintain.

I would also, obviously, enter in the statistics and update the hero entries as part of this. I'd start once I finish with the Units (a few days).
Go ahead with it. I will change the Unit template this weekend, after I finish some of my college thins, to differ the type of unit.
 
My first pass at the units is done. Note that Civilopedia text is not in; unless I hear a lot of interest in posting it, (or someone else wants to do it), I'll wait until .16 is out. In the meantime, I plan to the aforementioned work on Heroes (which I already started), and work on other unit-related items (such as Unit Types, and perhaps a page or two organizing the units in non-alphabetical orders)
 
Zuffox said:
Added the boxes "incomplete" and "wrongformat" to the Mithril Golem entry just to annoy people into fixing it. :P
It may have taken a while, but I've finally gotten around to this hero (among others). Tell me if you note any defects that you don't want to/can't repair yourself.
 
Someone fix the leader template (I don't know how): it has "Ennemies" instead of "Enemies".
 
evanb said:
Someone fix the leader template (I don't know how): it has "Ennemies" instead of "Enemies".
Think I fixed it - along with some other misspellings. Otherwise go here.
 
Good idea, bad example--Lanun workers can be sacrificed to build pirate coves, turning land into water where ships heal faster.
But many units are unique in art only, like the hippus melee & archers & hunters.

edit: interesting okay. I stand corrected.
 
lostkitten13 said:

Whee! You know, I think Flauros is going to be my new favorite leader. Fin/Org (Washington, right?) wasn't special in vanilla Civ, but considering that I like high upkeep civics and big empires, not to mention the fact that I'll still be going Order (which means courthouses), I think he'll suit my playstyle best.

On topic, do you all think I ought to update Varn's entry? I think someone mentioned a while back that I should update his entry for 0.16, but not a whole lot has changed for the Malakim since I wrote the original. Also, I feel special seeing something I wrote show up in the mod. :cool:
 
xanaqui42 said:
Some unique Units in 0.16 have the same name (and likely, although not definately, the same features), but different art. I'm thinking of using the following format; let me know if you have a different/better suggestion:
[[FfH Worker (Lanun) (Unit)|Worker (Lanun)]]
Hmm, I thought this was sent yesterday, but well, let's repost. We should think about using sub_directories, as someone posted a long ago here that Wikis are able to do this. Than we just move the files and are all good :)

I will check how to do these on the wikimedia help think of some structure and post here so we can discuss.
 
Sub-pages are only allowed if it's enabled within the Wiki config files. To do one, just seperate the sub-page from the main one with a /

One thing this Wiki seriously needs is proper categorisation to easily move between sections and specific articles - the right template sections are good, but don't have all the required information imho
 
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