Fall from Heaven Wiki opened

Thanks for the new building tags :)

I added the tag "starting_tech" in civilization template, used to put the starting technologies.
ex : starting_tech=Crafting|
 
I added the template {{FfH Leader}}. Look at this page to see explanations about it.

I keep the color system of civilizations, and created a template {{FfH Leader Ring}} (fast navigation in leaders pages).

I created three leaders to test it : Cassiel, Sabathiel and Alexis.

Do you think there are information missing in this template ? Or some to remove ?
 
Keldan said:
I added the template {{FfH Leader}}. Look at this page to see explanations about it.
You may want to consider using :

| Religion : {{if: {{{religion|}}} | [[FfH {{{religion}}} (Religion)|{{{religion}}}]] | ''None''}}

In place of:
| Religion : {{if: {{{religion|}}} | {{{religion}}} | 0}}

Assuming that you want to link to the current religion text.

More minor comment:
1) ennemy is spelled "enemy"
 
Unless someone else has done so or volunteers, I'll take a break from entering in Units to do a diff between versions 2015j and 2015k, and verify that there are no needed changes to the wiki. Unless the changelog is radically off, I don't expect this to take more than a day or so.
 
"religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.

Maybe the number is a bad idea, maybe we need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
 
"religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.

Maybe the number is a bad idea, maybe I need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
 
Keldan said:
"religion" is not the favourite religion of the leader, but the attraction of religion on the leader : Cassiel hate it and will never build religion building, research tech, etc. ; Varn Gosam love it and will build or research it before anything else.

Maybe the number is a bad idea, maybe we need something more representative, or using word like "religion attraction : important", "gold attraction : low", etc.
Thanks for the clarification; I obviously haven't looked at leaders closely.

I'd just use a different term, like "Religion Attraction", or have a stated definition.
 
xanaqui42 said:
Unless someone else has done so or volunteers, I'll take a break from entering in Units to do a diff between versions 2015j and 2015k, and verify that there are no needed changes to the wiki. Unless the changelog is radically off, I don't expect this to take more than a day or so.
The changelog seems accurate, as far as it goes; the major change is to Dwarven Worker's ability to chop down forests, which I've yet to enter.

Changed files:
fall from heaven 2.lnk
ffh editor.xls (The dwarven worker change) (I thought there were significant other differences; they appear to be irrelevant in the displayed .xls file)
cvmaininterface.py (A fix for cargo (like birds)to actually stay as cargo; a fix to screen buttons to properly use the cooresponding functions)
civ4unitinfos.xml (The dwarven worker change)

New files:
fall from heaven 2 015k.ini
pak0.fpk
 
Yohan requested jpg versions of all the leader, flag, unit and building art for the wiki. Here they are:

Download here: pics.zip
 
All leaders are done.
Just missing the pictures.

The leader template is not terrible, but I'm not a master in this strange language, so if someone want to change it, well, do it :)
 
I'm having difficulty finding the correct artwork for the following unit; I've entered in the artwork for all units that are in the template format:
Privateer
 
xanaqui42 said:
I'm having difficulty finding the correct artwork for the following unit; I've entered in the artwork for all units that are in the template format:
Privateer

Thats because the Privateer is cut in 0.16.
 
I added two new templates :
* {{FfH Civic Ring}} to navigate from one civic to others
* {{FfH Civic}} to create civic summary

I changed the main civics page, but I think the list is a bit long... I don't like this format, I didn't like the previous one... If someone has a better solution...
And I done two civics : naturalism and religion.

I uploaded a new icon : :religion: (Religion.jpg)

And I changed the "new features" page and added some text : FfH History, Heroes concept, Magic concept (texts are those of FfH Editor).
We can add add here the victory conditions and explanations about diplomacy or exploration.
 
All civilizations flags are upload now and can be seen on the civilization screen

I changed {{FfH Civ}} and it now has 9 special_# variables to be used. Put each bonus on one.

Added all the unique to FfH II Civic Icons to the gallery, and they will show properly with the {{FfH Civic}} Template.
 
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