Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
But the villages do look pretty.
And playing as malakim, I find rather a lot that I'm forced to put cities in pure desert. Rivers aren't everywhere, and even the sea is only self sufficient, unless there's food resources.
I'd personally rather see the hammer bonus removed, than reducing the food. Possibly even less commerce, too.
You still can have cities in pure desert - they'll just grow suitably slowly, but can still work every tile eventually. The problem I had was that you could work every tile as pure desert, and run ~10 specialists (extreme case, but the growth rate getting there was still very high once the villages were built).
The hammer bonus is a solution to the "Man cannot live on desert alone" problem. There are few sources of hammers in the desert - desert mines/hills are relatively poor, there aren't really any hammer-resources that spawn in desert and Workshops require a yield of 1 food on the tile. I found myself drifting over to "desert-bordering plains" to grab a few plains hills, which is against the Malakim+ doctrine of "scorch is good".
Having all of the desert tiles produce a small amount of hammers means that the production capability is well scaled to the size of the city. There is typically no "uber-tile" for production, but they can still produce well enough.