Milaga
Prince
- Joined
- Jan 19, 2008
- Messages
- 470
Heh. How quickly I forget about this.
I had been mulling this over a week or so ago while I was playing around with the incredibly awesome Malakim+. The solution appears to be allowing bedouins to create a special mine only on desert tiles (which would be desert hills or any desert tile with a resource that requires a mine to access it.) Deep Desert Mine. Instead of +1
it would be +2
-1
.
I imagine it would need to be affected by Arete civic and Blasting Powder tech as well. Or, perhaps not. Plus it would need to work as a mine for the appropriate events (spider infestation, dwarven transmuter, etc.)
In Malakim+ I also had instances where I wanted plains for workshops as well. Perhaps a replacement for this would be a special workshop bedouins can create on desert tiles that would have production equivalent to a plains workshop but lessen commerce. In fact, since you shouldn't normally be able to create a workshop in a desert tile, I think the commerce penalty should be somewhat severe. Like -3
or even -all
. If you want to use that tile for hammers, that's all it will be for.
I didn't have a chance to look into implementing it myself because I recently decided to try out the Archos and Austrin civs, each of which has changed a lot since I first played FF. Now I'm working on the Scions ... and there's still Doviello+ to try out. Man I love this game.
I had been mulling this over a week or so ago while I was playing around with the incredibly awesome Malakim+. The solution appears to be allowing bedouins to create a special mine only on desert tiles (which would be desert hills or any desert tile with a resource that requires a mine to access it.) Deep Desert Mine. Instead of +1



I imagine it would need to be affected by Arete civic and Blasting Powder tech as well. Or, perhaps not. Plus it would need to work as a mine for the appropriate events (spider infestation, dwarven transmuter, etc.)
In Malakim+ I also had instances where I wanted plains for workshops as well. Perhaps a replacement for this would be a special workshop bedouins can create on desert tiles that would have production equivalent to a plains workshop but lessen commerce. In fact, since you shouldn't normally be able to create a workshop in a desert tile, I think the commerce penalty should be somewhat severe. Like -3


I didn't have a chance to look into implementing it myself because I recently decided to try out the Archos and Austrin civs, each of which has changed a lot since I first played FF. Now I'm working on the Scions ... and there's still Doviello+ to try out. Man I love this game.