stupidnewbie
Warlord
- Joined
- Jun 19, 2008
- Messages
- 248
Gold rewards, and I think beakers, scale with game speed, since everything costs more on marathon.
I find this line amusing
I hope next time you find Sword of Stabbing Things
Spiders...
I am playing a game as Malakin. I captured 2 giant spiders pretty early, and got a 3rd "Named" spider that I watched the AI release from an epic dungeon. From those 3 (most really from the 2) I now have 18 baby spiders sitting in cities waiting to grow to giant spiders AND 12 (+2 that died) giant spiders of varying levels/specialties. Of those 12, 3 are the ones I captured, and 2 are ones that leveled up directly from combat, the others grew up from the small % they have.
These spiders are the bulk of my army. Several are over 100xp
I would suggest reducing the chance to spawn babies and the chance for a baby to grow up each by 20% or so of their current value.
BTW should my spiders be getting my Dunespeak promotion?
Spiders...
I am playing a game as Malakin. I captured 2 giant spiders pretty early, and got a 3rd "Named" spider that I watched the AI release from an epic dungeon. From those 3 (most really from the 2) I now have 18 baby spiders sitting in cities waiting to grow to giant spiders AND 12 (+2 that died) giant spiders of varying levels/specialties. Of those 12, 3 are the ones I captured, and 2 are ones that leveled up directly from combat, the others grew up from the small % they have.
These spiders are the bulk of my army. Several are over 100xp
I would suggest reducing the chance to spawn babies and the chance for a baby to grow up each by 20% or so of their current value.
BTW should my spiders be getting my Dunespeak promotion?
Some questions/issues on stealth/invisibility:
1. Frostlings apparently can detect invisible units. My HN Giant Spiders are seen and attacked by Frostlings.
2. Do Rock Ravens also have an ability to see masked units? I built Nox Noctis and had HN units inside my borders and Rock Ravens were firing at them from two tiles away. Nox Noctis doesn't work with them?
At least, if you're not Archos. It never feels like it happens enough for them >.>
Spiders...
I am playing a game as Malakin. I captured 2 giant spiders pretty early, and got a 3rd "Named" spider that I watched the AI release from an epic dungeon. From those 3 (most really from the 2) I now have 18 baby spiders sitting in cities waiting to grow to giant spiders AND 12 (+2 that died) giant spiders of varying levels/specialties. Of those 12, 3 are the ones I captured, and 2 are ones that leveled up directly from combat, the others grew up from the small % they have.
These spiders are the bulk of my army. Several are over 100xp
I would suggest reducing the chance to spawn babies and the chance for a baby to grow up each by 20% or so of their current value.
BTW should my spiders be getting my Dunespeak promotion?
I think both of these are because Recon can see invis. Frostling (as well as regular goblins) can see invis. All hawks and UU of hawks can see invis. So can floating eyes.
These were primary Frostling WARRIORS. They can see invisible Spiders too? So you are saying all Frostling units, including Archers and Horsemen, can detect invisible units?
def reqMezmerizeAnimal(caster):
iX = caster.getX()
iY = caster.getY()
pPlayer = gc.getPlayer(caster.getOwner())
iTeam = pPlayer.getTeam()
eTeam = gc.getTeam(iTeam)
[B]iAnimal = gc.getPlayer(gc.getANIMAL_PLAYER())[/B]
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
for i in range(pPlot.getNumUnits()):
pUnit = pPlot.getUnit(i)
if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_ANIMAL'):
[B]if pUnit.getTeam() == iAnimal.getTeam():
return True[/B]
if eTeam.isAtWar(pUnit.getTeam()):
return True
return False
def spellMezmerizeAnimal(caster):
iX = caster.getX()
iY = caster.getY()
pPlayer = gc.getPlayer(caster.getOwner())
iTeam = pPlayer.getTeam()
eTeam = gc.getTeam(iTeam)
[B]iAnimal = gc.getPlayer(gc.getANIMAL_PLAYER())[/B]
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
for i in range(pPlot.getNumUnits()):
pUnit = pPlot.getUnit(i)
if pUnit.getUnitCombatType() == gc.getInfoTypeForString('UNITCOMBAT_ANIMAL'):
if eTeam.isAtWar(pUnit.getTeam()):
if pUnit.isDelayedDeath() == False:
if pUnit.isResisted(caster, gc.getInfoTypeForString('SPELL_MEZMERIZE_ANIMAL')) == False:
newUnit = pPlayer.initUnit(pUnit.getUnitType(), caster.getX(), caster.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
newUnit.convert(pUnit)
[B]if pUnit.getTeam() == iAnimal.getTeam():
if pUnit.isDelayedDeath() == False:
if pUnit.isResisted(caster, gc.getInfoTypeForString('SPELL_MEZMERIZE_ANIMAL')) == False:
newUnit = pPlayer.initUnit(pUnit.getUnitType(), caster.getX(), caster.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
newUnit.convert(pUnit)[/B]
Have some of the very good items been removed from lair/dungeon results in favor of the new gear?
I used to always get Timor Mask (love that one!), Rod of Winds, Poison Blade, and Jade Torch, but have not seen any of these for several games.
Plenty of Gold and Orc Warriors, though, too.
Maybe it's just luck of the draw, but it seems to me that there is a lot of repetition with lair results and many of the items aren't showing up as much now.
Also, I haven't seen my favorite result lately - choice of siding with Lizardmen or Axemen.
(I'm not exactly sure what type of unit a Rock Raven is, but it seemed to have a ranged attack so I thought it was an Archer).
No XP for killing Severed Souls?
The Sidar is summoning beaucoup of these things (they take forever to move!) and I've been killing 'em all ... and get nothing.
Why are they different than killing other summoned things?
Rock Raven is a UU of Hawk for the Chiev. It is the only hawk that has an attack (like fighters in reg Civ:BtS) Definitely a recon unit just like hawks are.
I would almost put money on... The reason your Giant was attacked by the Griffon while Hidden was it was spotted by a Rock Raven, there by letting any Cheiv allied unit attack it.