Whoa, what a difference a patch makes!
I started a .50e game as Keelyn and was doing pretty good, then the barb groups started coming.
A couple of comments:
1. I did quite a bit of lair exploring and I would say at least 90% of the results were either Gold (for the first time, during an exploration phase of a game, I've exceed 2,000 Gold!) or Orcs. The toughest units I saw come out of lairs were some Fawns and an Axeman.
However,
2. When the groups came, leading THREE groups of six barbs each was a Wraith and I later saw a Gargoyle in the mix of another group.
3. Early game you are just screwed with your improvements. There is no way you are going to kill a group of six Frostling Wolf Riders. Had I known I was getting this, I would not have bothered even building improvements. Mine were wiped out in short order, but I have decent defenders, so my cities will stand.
4. In this game I managed to capture three Griffons. Two had strength 4, but the third had a nifty name and a Hills Defense promotion. I was wondering will their strength continue to grow when they are captured like it would if they are in the wild? It doesn't seem so at this point.
All I can say, is this is the what raging barbs used to be like in FFH quite a few versions ago! Sadly, the AI civs are getting mowed down, so it is looking like an early Conquest Victory by just sitting back and defending.
