[to_xp]Gekko
QCT junkie
it would be nice to have quick/lightning versions of all victories.
quick/lightning conquest: destroy X rivals ( X depending on the starting amount of players )
quick/lightning time: self-explanatory
quick/lightning altar: build a certain level of the altar
quick/lightning tower of mastery: build a certain number of towers
aside from that: I think the avoid unhappy/unhealthy citizens buttons should start avoiding growth as soon as they reach happy/health cap instead of growing until they are just about to become unhappy/unhealthy. right now it can result in the city growing into unhappiness/unhealthiness under certain circumstances. for example, if the city is working an unimproved pig and you complete a pasture on the turn the city would stop growing, the sudden improvement in food will make the city grow over the unhealthy/unhappy cap.
quick/lightning conquest: destroy X rivals ( X depending on the starting amount of players )
quick/lightning time: self-explanatory

quick/lightning altar: build a certain level of the altar
quick/lightning tower of mastery: build a certain number of towers
aside from that: I think the avoid unhappy/unhealthy citizens buttons should start avoiding growth as soon as they reach happy/health cap instead of growing until they are just about to become unhappy/unhealthy. right now it can result in the city growing into unhappiness/unhealthiness under certain circumstances. for example, if the city is working an unimproved pig and you complete a pasture on the turn the city would stop growing, the sudden improvement in food will make the city grow over the unhealthy/unhappy cap.