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Fall Further - Download and Current Changelog

Discussion in 'Fall Further' started by Vehem, Sep 23, 2008.

  1. Vehem

    Vehem Modmod Monkey

    Joined:
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    Messages:
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    This one has been thrown around quite a bit - and I'm still not sure it's actually working in a way that makes sense. I know that Kael and Xien have both made changes to it in past versions - one of which will have caused the display to be off I think.

    The current version (the way it works, not what it displays) is effectively +1 Hammer for every member of the population, + extra hammers for any building that annoys them.

    The other way (which I actually think would be the correct way) is that there are a certain number of citizens who are so unhappy that they refuse to work (the citizens over the happy cap). The Governor's Manor forces these malcontents to actually do some work - even if it's only a single hammer each.

    ====

    That aside, if it were to work in the second way, it would need rebalancing on the points that you mentioned. -40% Maintenance (same as Courthouse), -25% War Weariness and removing the +1 Unhappy altogether should do the trick there.
     
  2. MaxAstro

    MaxAstro Spiral Knight

    Joined:
    Dec 18, 2007
    Messages:
    645
    Kael has said that the way it currently works is the intended function, mainly because unhappy people over your happy cap aren't worth 1 hammer. How often do you work desert hill tiles (1 hammer and nothing else)? 1 hammer from each unhappy citizen is effectively the same.

    I like the current version, but I do wish it would display properly so I didn't have to guess at my actual production.
     
  3. Tarquelne

    Tarquelne Follower of Tytalus

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    3,715
    Same thing goes for the Necropolis' production bonus.
     
  4. xienwolf

    xienwolf Deity

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    Both require only relatively simple changes to MainInterface.py fortunately. Main issue is just realizing they aren't displaying, then finding the line which ought to do so :) Could be DLLWidgetData.cpp instead though, since they are mouseover text slots.
     
  5. Psychic_Llamas

    Psychic_Llamas Wizard in the Making

    Joined:
    Nov 25, 2005
    Messages:
    6,366
    Location:
    Western Australia
    ive got vista and patch a means i am able to start a game, but there is no interface. i can still play though hotkeys but thats no fun. especially with scions who i have no idea how they work lol

    EDIT: to my amazement , when i alt tabed back into my scion game the interface was there! WOOT!

    EDIT 2: im getting -1243074 gold a turn O_O on turn 47

    EDIT 3: all my units have infinite Experience, able to get every single promotion on turn 1.

    EDIT 4: cannot explore barrows (no option to explore) or dungeons (explore spell greyed out)

    EDIT 5: oops i didnt realise there was a bug thread lol moving these to that :p sorry.
     
  6. Vehem

    Vehem Modmod Monkey

    Joined:
    Nov 22, 2005
    Messages:
    3,219
    Still working on Vista - but not much luck so far.
    Thanks to everyone who has offered help or feedback to solve this one - we'll keep trying.

    Patch B
    1. Fixed Archos melee line (no longer requires Barracks).
    2. GameOption added for CombatLog.
    3. Brigit Animations fixed.
    4. City "Mini-Interface" fixed.
    5. Fixed issue with Scions "Unhealthy Discontent".
    6. Fixed a couple of issues relating to Korrina.
    7. Governor's Manor display accurately reflects bonus production.
     
  7. Revolucion09

    Revolucion09 Chieftain

    Joined:
    Mar 1, 2007
    Messages:
    67
    great work mate, cant wait to try. keep it up
     
  8. Nadin Bytefelt

    Nadin Bytefelt Chieftain

    Joined:
    May 11, 2005
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    85
    Location:
    EU
    Thanks for you hard work and nice mod.!:)
     
  9. hiphopin

    hiphopin Warlord

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    "Look behind you"
    crap, patch B breaks saves O_O
     
  10. Ender_Speaker

    Ender_Speaker Chieftain

    Joined:
    Jan 13, 2006
    Messages:
    8
    Hey, good news, the mod is finally out! :) One question though, is it compatible with Orbis? Probably not but i've just had to ask as the guilds in Orbis seem pretty neat. Thanks for a great mod. Any plans to integrate Scions of Patria and/or Legion of D'Tesh?
     
  11. hiphopin

    hiphopin Warlord

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    "Look behind you"
    The mod has Scions of Patria in it right now.
     
  12. Valkrionn

    Valkrionn The Hamster King

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    The Scions have been integrated in this version, and the Jotnar will hopefully be in the next one... Not sure about the Legion, it's still basically a beta.
     
  13. xienwolf

    xienwolf Deity

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    Can't think of any way to word this without sounding rather "stuck up" about it, but there is not a chance that this mod is ever compatible with any other mod, they have to make themselves compatible with us. There is just FAR too much that we have changed, so if there is something we like enough to go through any effort with it, we just kinda absorb it (hello Scions... and their Creator...)
     
  14. MaxAstro

    MaxAstro Spiral Knight

    Joined:
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    645
    Hehe, now I have an image in my mind of Fall Further as this giant, B-movie blob, carving a path of devastation through some unfortunate forum and absorbing everything in it's path, growing bigger and bigger as it progresses. :p
     
  15. Jean Elcard

    Jean Elcard The Flavournator

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    Exactly. Watch out for the forum blob! I recognized the blob too late when it was approaching me ...
     
  16. MagisterCultuum

    MagisterCultuum Great Sage

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    Why is the Seven Pines back to providing Enchantment Mana? I thought we agreed that Force Mana fits bests, and that Law and Life were much more appropriate than Enchantment.
     
  17. hiphopin

    hiphopin Warlord

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    Yes, kind of odd is it not?
     
  18. Tarquelne

    Tarquelne Follower of Tytalus

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    :wavey:

    The Risen Emperor, for his part, thanks you for all the work you guys did on his mod previous to his formal Awakening.
     
  19. the343danny

    the343danny Emperor

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    Oct 12, 2008
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    Location:
    Silicon Valley
    Im having problems in the interface. First game, there was no utility bar, no info, no turns past, no armaggedon counter, no map, no anything. I couldnt play at all because I couldnt even settle my first settler. Another game. Im playing the scions and I get an awakened. I cant add them to the city, but I can make another city. Then, I met the Elohim. She (leader) didnt say anything and there were no options for declaring war or making peace, basically making me stuck in that screen.

    Anybody else having the same problems?
     
  20. Valkrionn

    Valkrionn The Hamster King

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    Sounds like you're either on Vista, or didn't reset all the FFH game options... Might have a few of the hidden options enabled. If so, just start a quick game.. It'll clear all the options, and then you can go back in and set them.
     

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