Patch E
1. Caravels now upgrade to Frigates.
2. Fixed issue with Divided Souls disappearing after one turn.
3. Scions "Grant Gift" spells can now only be used on living Scions units.
4. Concept entries added to 'pedia for some Scions mechanics.
5. Pelemoc gains "Gift of Succor" spell.
6. Legate, Revenant, Doomsayer and Doomgiver no longer require Emperor's Mark.
7. Emperor's Dagger no longer requires God King.
8. Sons of Asena are now correctly UNITCOMBAT_MELEE.
9. Patrian Bazaar is now a unique Money Changer rather than it's own building class.
10. Spirit Mill now gives happiness from Deer.
11. Shrine to Kylorin now costs 50 hammers (previously 60).
12. Scions UB and UU prereqs handled without reference to TECH_THE_GIFT.
13. Added "True Pilgrim" units (Reborn unit that is buildable with God King)
14. Fixed some graphics issues with Scions units that caused some members of the unit to appear human.
15. Fixed strategy entry for "Glory" civic.
16. Miscast mechanic implemented (when a unit Miscasts, it will gain a "Burnout" promotion. Miscasting is only currently possible when affected by a negative Scions spell)
17. Infernals specific yield 0/1/1 on Burning Sands.
18. Infernals specific yield 0/2/0 on Field of Perdition.
19. Infernals specific yield 0/0/2 on Broken Lands.
20. Improved feedback for promotion degradation.
21. Scions awakening chance added to Main Interface for Scions Civs (next to mana display).
22. Ghastly Dragoon promotion added (undead horsies).
23. Broken Promotion added (recovery mechanic for Ghastly Dragoons).
24. Fixed issue with capturing Brigit and losing promotions.
25. War Elephant upgrades returned to standard upgrade mechanic (<iMinLevel>1 now works correctly).
26. Infernals/Mercurians will only spawn if they have not already been in the game (for cases where players choose to unlock them as starting Civs using the custom civ settings).
27. Fixed XP limit in Worldbuilder (did have low limit due to decimal XP changes, now as before).
28. In One City Challenges, Alcinus's Keep may be constructed in the Capital (normally he's exiled to do his experiments further away from the tomb).
29. Korrina may not be gifted if she chooses the Red Path.
30. Fixed XP issues when converting units from GhostWalker<->Haunt.
31. Fixed Negative Unit Upkeep costs from <iExtraSupport> (used by some Scions units)
32. Fixed Trophy button (was invisible).
33. Improved Defensive AI. AI cities will now defend much more effectively against Barbarians/other players.
34. Increased iFreeUnits allowed per difficulty level (AI was crippling itself when trying to defend against barbarians by having high unit costs).
35. AI much more likely to settle/attack overseas in the early game using Galley units.
36. AI values Education and Sailing more than previously.
37. Haunted Land mechanic reworked. Living units in Haunted Lands may fall victim to a number of "spooky" effects.