Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Also, btw, about FF mp - FF still unplayable in MP since different OSS issues. (like FfH was once). Need alot of testing and tweaking b4 FF will be MP-playable. People who try it MP - please describe situations and post MP saves . I know already ALOOOOOOT of people who want to play FF MP games.
I've played 3 multiplayer games of Fall Further 030 so far (in the last 3 days in fact) - had 1 OoS between the three, and that was resolved by reloading. Also there are a lot of people on the Hamachi networks that play it with (as far as I know) very few problems.
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The big OoS problem of the moment seems to be when one player rejoins a game in progress - that *does* cause it to OoS, but as far as I'm aware the same issue exists in FfH itself (if it doesn't anymore, I'd love to find out what the fix was). Games started from the lobby have been working well however, so if a player is dropped - save, go to lobby, reload, restart with all players.
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Also - MP saves are generally not much use for diagnostics. It's often quite difficult to get them to load at all (if there are more than 3 players involved, I can't do it without some additional machines), OoS errors tend to be "fleeting" (by the time you've saved it, the event that caused the error is already done) and none of the debug tools (Worldbuilder, Debug-menus) work in MP games to prevent cheating. What they are good for however is if you reload a game with the same players a few turns before the issue and see if you can reproduce it. If it can be reproduced, then there's a chance of being able to find the cause.