dac050
Warlord
It's been a while since I've been thoroughly flamed, so here goes.
I have noticed, and if I've been reading the forms correctly, other folks have too, that the AI is immensely difficult to get a reasonable peace deal out of, even when it seems clear to the player that the AI is losing.
I remember the patch having a feature where instead of 4 (5?) levels of peace, the AI now had 9 levels of peace available to it. I believe what we are seeing is the effect of that.
Consider: The AI attacks you, and if you're like me, the AI usually has a lot more troops. You destroy the initial wave, then the AI offers peace, but they want every city but your capital. "That's nuts", you think. So, you either fortify, or build more units. You crush another invasion, you take a border city, something like that, and the AI asks for peace again, only wanting most of your cities this time, not all of them. And on it goes.
First, the AI doesn't seem to consider troops lost as any kind of negative. It simply compares its Army size to your Army size. If, after losing its invasion force, its Army is still lots bigger than yours, it doesn't see a problem.
Second. I believe what happened before patch, and what happens post patch are the same thing. Every "negative event", say, loss of a border city, drops the peace deal one level. But before, 2 negative events drop you from demanding everything to a white peace, now it drops you from everything, to quite a lot of stuff. And, since the AI is probably bigger and has more cities now than it used to, losing even several cities probably isn't going to cause any more than a once peace deal level drop.
So, I think this results in the longer wars we are seeing, where you have to severely pummel an AI before it offers any kind of reasonable peace deal.
Anybody agree? Disagree?
I have noticed, and if I've been reading the forms correctly, other folks have too, that the AI is immensely difficult to get a reasonable peace deal out of, even when it seems clear to the player that the AI is losing.
I remember the patch having a feature where instead of 4 (5?) levels of peace, the AI now had 9 levels of peace available to it. I believe what we are seeing is the effect of that.
Consider: The AI attacks you, and if you're like me, the AI usually has a lot more troops. You destroy the initial wave, then the AI offers peace, but they want every city but your capital. "That's nuts", you think. So, you either fortify, or build more units. You crush another invasion, you take a border city, something like that, and the AI asks for peace again, only wanting most of your cities this time, not all of them. And on it goes.
First, the AI doesn't seem to consider troops lost as any kind of negative. It simply compares its Army size to your Army size. If, after losing its invasion force, its Army is still lots bigger than yours, it doesn't see a problem.
Second. I believe what happened before patch, and what happens post patch are the same thing. Every "negative event", say, loss of a border city, drops the peace deal one level. But before, 2 negative events drop you from demanding everything to a white peace, now it drops you from everything, to quite a lot of stuff. And, since the AI is probably bigger and has more cities now than it used to, losing even several cities probably isn't going to cause any more than a once peace deal level drop.
So, I think this results in the longer wars we are seeing, where you have to severely pummel an AI before it offers any kind of reasonable peace deal.
Anybody agree? Disagree?