A thing that should be added is increasing the science bonus of trade routes through technologies,like:
- Philosophy;
- Education
- Printing press
- Scientific method
- Radio
- Computers
- Globalization
Sounds good!
A thing that should be added is increasing the science bonus of trade routes through technologies,like:
- Philosophy;
- Education
- Printing press
- Scientific method
- Radio
- Computers
- Globalization
Fall patch request: Change Indonesia city graphics to Polynesia's.
Much, much, much, much (that's 4 muches...now that word looks weird to me...) more appropriate and accurate than having the East Asian graphics
I mentioned before that imho the city state system is broken. The Diplomatic victory is therefore built upon a broken system, which of course can't work.
So together with the city states we also deactivate diplomatic victory in our games.
Maybe a solution would be introducing a system where the threshhold for becoming an ally of a CS increases with each ally CS you already have. The threshold for becoming freinds should stay the same though. This way each civ should have a bigger chance to at least have 1 ally CS.
And for Austria married CS could count as allied CS as well, so that they won't marry every CS they meet.
I would like to see something like this as the way things are right now it's usually the human and perhaps one runaway AI in control of all the CSs. Everyone else gets nothing.
Various ways to make every civ have a chance of getting a few CSs/number of delegates that matter:
- Distance to your capital could potentially affect how much influence your gold buys or how fast it drops.
- You're limited to the amount of gold you can gift to a CS by a few turns similar to how you can't gift several units via the 'send gift' options.
- Gold given should be in GPT and not lump sums. Influence should build up slowly to counter the 'nuke all CSs with your 10000 gold 1 turn prior to the vote' tactic.
- Perhaps trading with a CS that currently has another ally should decrease their influence (but not increase yours unless you have the freedom policies).
This would make a diplomatic victory somewhat more difficult rather than a victory that you just stumble into.
whats wrong with Indonesia having East Asian graphics? they are from South East Asia after all..?
I would like to see something like this as the way things are right now it's usually the human and perhaps one runaway AI in control of all the CSs. Everyone else gets nothing.
Various ways to make every civ have a chance of getting a few CSs/number of delegates that matter:
- Distance to your capital could potentially affect how much influence your gold buys or how fast it drops.
- You're limited to the amount of gold you can gift to a CS by a few turns similar to how you can't gift several units via the 'send gift' options.
- Gold given should be in GPT and not lump sums. Influence should build up slowly to counter the 'nuke all CSs with your 10000 gold 1 turn prior to the vote' tactic.
- Perhaps trading with a CS that currently has another ally should decrease their influence (but not increase yours unless you have the freedom policies).
This would make a diplomatic victory somewhat more difficult rather than a victory that you just stumble into.
It has also baffled my mind why you can't group military and nonmilitary units. I mean unless some people find it fun to move great admiral, move warship... move swordsman, move great general...
- Distance to your capital could potentially affect how much influence your gold buys or how fast it drops.
- You're limited to the amount of gold you can gift to a CS by a few turns similar to how you can't gift several units via the 'send gift' options.
- Gold given should be in GPT and not lump sums. Influence should build up slowly to counter the 'nuke all CSs with your 10000 gold 1 turn prior to the vote' tactic.
- Perhaps trading with a CS that currently has another ally should decrease their influence (but not increase yours unless you have the freedom policies).
Also it would be really helpful to draw signs on the map like in cIV. I would label each city what it specialized in.
Ex. put a sign that says "Production City", "Military City", "Great Person Farm", or "Science City"
Its difficult for me to remember what I assigned to each city.
You know you can rename cities, right?
I myself kind of hate the korean UU's and find them useless. I'd much rather spam 2-3 caravels ASAP, then try and find any use for those turtles (if it's even possible). And the other one is only good for fort defense or something.
Increase default civilizations per map size:
With BNW the AI expands at a seriously hampered speed leaving large swathes of land available the entire game, it feels like there aren't enough civilizations as their should be on the map. I suggest all map sizes have a increase of 50% the number of civilizations created at default.