Fall patch

Not 100% related to this topic but do you know what the best place is for news about an upcoming patch? Or does Firaxis normally stay silent until the patch is actually released?
The news page of civfanatics does not seem to list early info about patches either (and I think there was also a patch in the night of the EU release which is not listed).

While most of the points here are "minor" I think the broken achievements are something which normally should be fixed asap and I am wondering why that's still broken. Not that I was into achievements.

An upcoming release is usually announced on the 2k Forums as they handle the PR pretty much, along with the annoucement they will probably release the patch notes few days earlier on, but don't worry, the news spreads quickly like Protestantism in ITR scenario :lol:
 
The news page of civfanatics does not seem to list early info about patches either (and I think there was also a patch in the night of the EU release which is not listed).

That all depends on what is actually there to know.
Normally, if it's only said "there'll be a patch at some point", then we don't announce it on the main site. If there's a changelog known, or at least other important details, and the patch release is more than 2 or 3 days away, then we put it on the main site.
For the release patch...yeah, my fault :blush:. Wanted to put it there, together with the EU release, but that somehow got lost in all the mess at that time, sorry :blush:.
 
would be nice if they fixed the caravan design. its funny how i still have camels walking in and about my cities in the 1900s

(sorry if this has been brought up before!)
 
would be nice if they fixed the caravan design. its funny how i still have camels walking in and about my cities in the 1900s

(sorry if this has been brought up before!)

The Caravan graphic does update to a convoy of lorries, but I think only on entering the Atomic Era. I do think they should make it the Modern Era - much as I think the little camels are really cute.
 
I mentioned before that imho the city state system is broken. The Diplomatic victory is therefore built upon a broken system, which of course can't work.
So together with the city states we also deactivate diplomatic victory in our games.
 
I mentioned before that imho the city state system is broken. The Diplomatic victory is therefore built upon a broken system, which of course can't work.
So together with the city states we also deactivate diplomatic victory in our games.

Yeah, for a diplomatic victory to be diplomatic and not economic it would require too much revamping. In which, case they would need to devote another expansion to it similar to how they devoted BNW to culture victories...but I don't want another expansion. I think Civ 5 is an amazing game but I think it's overrated and that they would be much better off wiping the slate clean and starting their blueprints for Civ 6

Unrelated, but I just thought of this: it would be cool if there were more terrain specific wonders. Such as:
-Wonder can only be built on tundra/snow
-Wonder that must be built on a hill or river
More of a wish than a need though so not complaining or anything like that
 
Yeah, for a diplomatic victory to be diplomatic and not economic it would require too much revamping. In which, case they would need to devote another expansion to it similar to how they devoted BNW to culture victories...but I don't want another expansion. I think Civ 5 is an amazing game but I think it's overrated and that they would be much better off wiping the slate clean and starting their blueprints for Civ 6

Unrelated, but I just thought of this: it would be cool if there were more terrain specific wonders. Such as:
-Wonder can only be built on tundra/snow
-Wonder that must be built on a hill or river
More of a wish than a need though so not complaining or anything like that

I agree with not really wanting another expansion anymore, but only because adding more stuff might make the game feel cluttered, like Civ4 after the last expansion.
 
I agree with not really wanting another expansion anymore, but only because adding more stuff might make the game feel cluttered, like Civ4 after the last expansion.

Yeah it's much smarter for the devs from a marketing standpoint to keep the fans on their toes.

By adding yet another expansion they...

1. Overmarinate the mechanics in the game - even if it works out, that doesn't mean they should do it. The game works well as it is, but between the Indiana Joneses and Missionaries and Cargo Ships running around the map, and between the World Congress and Religion and Great Works, there is just enough stuff going on at once that an expansion seems almost unnecessary. Refining the game? By all means they should do that - but we have the patch for that

2. Lose out on potential new fans. They gained a ludicrous amount of fresh faces from Civ 4 to Civ 5 because Civ 5 was much more accessible to the average gamer, and not to mention much, much prettier than previous Civ games. I know because I'm one of those faces. Social media websites like YouTube (LPs) and Reddit (r/gaming) also helped spread Civ awareness.

3. They already saw opportunities on capitalizing on growing markets, as they stated in the Polygon interview, by including Brazil and Indonesia. As globalization accelerates even more rapidly than ever before, with a clean slate they could do a better job at making the game even more global than it already is

4. Gameplay. As much as we love Civ, I know a lot of peoples have problems with core aspects of the game. I have a feeling though that once Civ 6 is released people will complain again and long for the days of Civ 5...such is the nature of human beings and change
 
Another 7 DLC civs still makes sense to bring the total to 50 (there were 7 in the first DLC run as well), but we'll have to wait and see. If that were the case though I'd be expecting movement fairly soon, within the next month, we'll see.

If there is to be new DLC though, I honestly can't wait for the "DLC IS LITERALLY SUPER STAHITLER" posts.
 
I would buy another DLC if they made one.

Maybe instead of focusing on changes through an expansion, maybe make it all entirely optional.

For example 7 new civs has been mentioned.
Random events a la civ 5. I know many don't like this, but so appease them, just have a little box to be checked that turns it on or off.

New wonders.

New units.

New maps.

New scenarios.

And the big draw could be an additional Unique ____ for each civ.

I don't think it could be anywhere close to how great G&K and BNW were, but I would still drop $30 on it.
 
Another 7 DLC civs still makes sense to bring the total to 50 (there were 7 in the first DLC run as well), but we'll have to wait and see. If that were the case though I'd be expecting movement fairly soon, within the next month, we'll see.

If there is to be new DLC though, I honestly can't wait for the "DLC IS LITERALLY SUPER STAHITLER" posts.

Haha, not just you Menzies but there seems to be an obsession with quite a number of Civ players who want a nice rounded number of 50 civs.

While I don't really care about the number, I would welcome in new civs to help increase the replayability of Civ. The Civs are my favorite part of the game. The Uniques really is what keeps me playing again and again, without losing interest. I know a lot of people don't like DLCs though, but I don't mind them really

Smart civs to include (not necessarily the best civs, whatever that even means, but ones I think would sell really well): Canada, Australia, Vietnam, Khmer, African civ such as Kongo (how Kongo became so popular all of a sudden I don't know, but not complaining), Hungary, Sumeria or Hittites, and American Indian civ like Inuit, Sioux or Haida
 
I mentioned before that imho the city state system is broken. The Diplomatic victory is therefore built upon a broken system, which of course can't work.
So together with the city states we also deactivate diplomatic victory in our games.

One suggestion i made back in vanilla was to instead of gold instantly increasing your influence, it increased it over time over say 30 turns (standard speed). So 250 gold would get you 1 influence a turn over 30 turns. And to top it off, you can't do it once per buy so if you spend 250 for 1 per turn over 30, you can't say do a 500 buy for 2 per turn over 30 untiil the first one runs it course. Quests would still be highly rewarding as they are instant increases as well as election rigging but would basically stop the whole "buy on the turn before the vote and win". Spending more only grants a faster gain over those 30 turns. (250 = 1 per turn, 500 = 2 per turn and 1000 = 4 per turn, all over a 30 turn duration)

Also the influence levels woudl change along with the degrade rates (I believe i mentioned 50% increase to degrade rate back then). Patronage tree ability would change to lower the costs of each buy by 20% (so 1 per turn would be 200 instead of 250) and also includes the city state gold quest.
 
Fall patch request: Change Indonesia city graphics to Polynesia's.

Much, much, much, much (that's 4 muches...now that word looks weird to me...) more appropriate and accurate than having the East Asian graphics
 
whats wrong with Indonesia having East Asian graphics? they are from South East Asia after all..?
 
we could always get a new [edit: FREE] civ, anyone remember the mongols?

one can always dream right? :)
 
I mentioned before that imho the city state system is broken. The Diplomatic victory is therefore built upon a broken system, which of course can't work.
So together with the city states we also deactivate diplomatic victory in our games.

It got broken even worse with BNW, with the influence-yielding tenets of Freedom and Autocracy. The influence amounts can easily climb to several hundreds. Another player must reach the same amounts to be allies - but even if they are friends at 400 or 500 influence, the CS will DoW with its ally and thus huge amounts of influence can be destroyed far too easily by the lucky sod who got there first.
 
here's another suggestion: How about adding a few (5+) more choices for the world congress? I've only played 6 or so game so far but it seems to me like the range of options isn't as big as it could be.
 
I imagine the patches will be related to bugs, tweaks, and so forth that BNW caused without being foreseeable (Venice strategic-view issue, incorrect values for AI GPT on the diplomacy screen, etc.) and will not necessarily be a lead-up to DLC.

That said, the most additional content I expect at this point would be maybe another 2 civs. I greatly doubt that we will see another 7 DLC civs, seeing as how DLC that is dependent on owning BNW will likely be a bit less profitable than DLC depending only on the base game. 45 is a reasonable number; anything ending in -0 or -5 isn't too odd-ball.

However, I won't rule-out Menzies belief that they may try to reach 50. After-all, still no Khmer, no Holy Roman Empire, no Sitting Bull, all of which were in Civ 4 or its expansions. While I don't believe we will see another 7 civs at this point, I also readily admit there's plenty of material for a post-BNW DLC run, whether filling-in civs from past games (like those I already mentioned) or adding other relatively modern states to play-as now that the late-game is being focused on a bit more.
 
At the very least brutes should upgrade to landsnecht very cheaply.

Solid.


I for one think that the Celts have it the worst (if we discount situational civs). 2 faith per turn until I finally decide to cut the damn things. Bah. Totally useless. I don't know why no one seems to have pointed that.
 
Back
Top Bottom