I'm still dreaming for the day they get that AI fixed. Last game about 6 civs were in a war against 1, and I happened to capture the last city. I effectively wiped Assyria off the planet and returned the city to Poland. When I checked my diplomacy everyone thought I was the "warmongering menace to the world". The Shoshone were in fact, the most aggressive civ in the game who took the most city from Assyria. That last city was the only one I took over. I didn't wage any war before, just wanted to make a lesson to the neighborhood bully and now I am the threat around you?
Now we have something called the "World Congress". When we have problems we should discuss it collectively, not hating on a civ you don't like. The AIs declare war on me and they get so dramatic when I try to retaliate. I'd be happier if I play with a more rational AI.
Aaaaand one more thing. I want my bartering back. I want to send Gold gifts directly to others without DOF. (I know it's not huge but it gets on my nerves)
I'd love there to be a reduction in "warmonger" rating at the end of each age. It would really make it so that early era wars don't turn everyone and their mother against you for the rest of the game.
I'd also love to see aggressiveness be modified by era, too. Some civilizations should be more aggressive during certain eras than others. For example, Greece should be more aggressive in the Ancient Age and decline to "normal" aggression as his UUs go obsolete. Meanwhile Spain would be more aggressive in the Medieval and Renaissance eras and then go back to their normal aggression. Note: This would be a modifier on top of each civ's normal aggression and mainly a means of encouraging the civs to go to war when they are most militarily capable of it.
Yup. Assyria proposed banning cotton on my last Immortal game.. and I was easily able to bribe him into voting against his own proposal.
Then, on the turn after his vote failed, he pops-up on my screen to excoriate me as the reason for his proposal failing. Filed in bright red under his new "Guarded" status was that I was behind his World Congress proposal's failure. I would've been annoyed.. if I wasn't laughing at the whole situation.![]()
1) Another use for Great Admirals. I've seen a lot of people say they are underpowered, and I haven't seen anyone calling them OP.
2) The introduction of Canals (personally I think this would mesh well with 1), seeing as Great Admirals could have a special ability to build a Canal). Seeing as some map types (Fractal) have 2-width stretches of land, Canals would be very welcome and very fun. Whether they are a new improvement, or just a new function of Forts a'la Civ 4 doesn't really matter to me.
They have a poor ability that has little effect. They also have two units, which is bad. Improvements and buildings do not obsolesce, so they are almost always more useful than units and not having one means a civ is weaker for it (the sole exceptions being Huns and Mongols, who two units are just too important). The Samurai is decent for a melee unit, but he's still a melee unit. The Zero is just completely worthless. The right question is, "What's right with Japan?"What's wrong with Japan?
Their trait is at least not bad. Now that pillaging is finally useful, they've received a buff. Extra embarked movement is also appreciated. It's too bad the other part of their trait doesn't work (a patch broke it, and last I knew it's still broken), so you can't disembark for just 1 movement. Like Japan, they also have two units instead of something more useful. Berserker isn't unique. He has nothing that he keeps upon upgrading that you couldn't have gotten anyway, so that unit is junk. Ski Infantry at least has a decent bonus (only because it also applies to hills) that's actually unique. It pales in comparison to what other uniques get, but at least it's something.What's wrong with Denmark?