Fall patch

about them changing Japan and Germany careful what we wish for because it might not be what we wanted
 
I'm still dreaming for the day they get that AI fixed. Last game about 6 civs were in a war against 1, and I happened to capture the last city. I effectively wiped Assyria off the planet and returned the city to Poland. When I checked my diplomacy everyone thought I was the "warmongering menace to the world". The Shoshone were in fact, the most aggressive civ in the game who took the most city from Assyria. That last city was the only one I took over. I didn't wage any war before, just wanted to make a lesson to the neighborhood bully and now I am the threat around you?

Now we have something called the "World Congress". When we have problems we should discuss it collectively, not hating on a civ you don't like. The AIs declare war on me and they get so dramatic when I try to retaliate. I'd be happier if I play with a more rational AI.

Aaaaand one more thing. I want my bartering back. I want to send Gold gifts directly to others without DOF. (I know it's not huge but it gets on my nerves)
 
Some things I want:
1. Cities that have trade routes going through or near them receieve some sort of gold bonus, I find it weird that indonesian cargo ships are allowed into my ineer sea to trade with my capital tax free
2. Less hateful ai for warmongering, it doesn't make sense that ai hates you over others when you've taken only a few cities, and they've wiped out entire civilizations
3. Make it easier to go wide, id like to actually be a civilization and not just a large city state
4. Patrol feature for military units to patrol trade routes and protect them easier
5. Make vanilla civs more interesting to play
 
Upgrade paths I would definitely hope for

Pikes->Rifles (like impis)

Knights->Lancers(not obsolete until Dynamite)->Cavalry

Camel Archers/Keshiks->Gatling Guns
Chariot Archers->Crossbows

AT gun use Hellicopter promotions
 
I'd love there to be a reduction in "warmonger" rating at the end of each age. It would really make it so that early era wars don't turn everyone and their mother against you for the rest of the game.

I'd also love to see aggressiveness be modified by era, too. Some civilizations should be more aggressive during certain eras than others. For example, Greece should be more aggressive in the Ancient Age and decline to "normal" aggression as his UUs go obsolete. Meanwhile Spain would be more aggressive in the Medieval and Renaissance eras and then go back to their normal aggression. Note: This would be a modifier on top of each civ's normal aggression and mainly a means of encouraging the civs to go to war when they are most militarily capable of it.

The "warmonger" rating is so stupid. Napoleon asks me if I want to declare war on Rome; I say "yes, give me ten turns to prepare." This is the only time I have been at war in the entire game. After the war, Napoleon dislikes me for warmongering! WTH.

In general I wish the diplomacy system acknowledged the different causes of war. For example, if I declared war on the Mongols because they attacked a city state under my protection, that should mitigate the "warmonger" penalty. Also for invading my lands with a heathen religion, or even stealing my cultural artifacts, etc. I'm not saying it should eliminate the warmonger bad reputation, but some acknowledgment would be nice.

Actually, I'm not sure if you only get a warmonger penalty if you conquer a city? That is, if Mongolia declares war on Tyre and I declare war on Mongolia to rebuff them from my city-state ally, but I never conquer any cities, do I still get a "warmonger" reputation?
 
Yup. Assyria proposed banning cotton on my last Immortal game.. and I was easily able to bribe him into voting against his own proposal.

Then, on the turn after his vote failed, he pops-up on my screen to excoriate me as the reason for his proposal failing. Filed in bright red under his new "Guarded" status was that I was behind his World Congress proposal's failure. I would've been annoyed.. if I wasn't laughing at the whole situation. :lol:

I think the first part is totally fair -- he was basically using his diplomatic capital to extort you.

The second part is just silly, though. He's playing Captain Renault in Casablanca:

"I'm shocked, shocked, to find bribery against my proposal is going on in here!"
"Your payment, sir."
"Oh, thank you very much. Everybody out at once!"
 
1) Another use for Great Admirals. I've seen a lot of people say they are underpowered, and I haven't seen anyone calling them OP.
2) The introduction of Canals (personally I think this would mesh well with 1), seeing as Great Admirals could have a special ability to build a Canal). Seeing as some map types (Fractal) have 2-width stretches of land, Canals would be very welcome and very fun. Whether they are a new improvement, or just a new function of Forts a'la Civ 4 doesn't really matter to me.

Great Admirals building canals sounds awesome! I mean, it maybe doesn't totally make sense -- Leif Ericson may have been a great explorer, but what did he know about civil engineering? :-) -- but it would feel like a good companion to the Great General's Citadel.

I would also support giving the Great Admiral the ability to build a naval base anywhere. The "gunboat diplomacy" kind of Great Admiral: "you don't mind if we build a base here, do you?" I don't know what benefit such an outpost would give you -- Maybe it would count as your territory for healing and upgrading units? And be able to hold aircraft? I see this idea has been discussed before: http://forums.civfanatics.com/showpost.php?p=11647892&postcount=18

You know, honestly, I'm not sure the game needed Great Admirals. :-)
 
I hope they add some Diplomacy features i.e. Allow us to establish preferred Religion in peace terms etc.
 
My idea for Germany (not saying it's what I absolutely want, but it's just an idea. I might try to come up with something for Japan as well).

UA: (call it whatever, I don't really care about the name)

15% production boost when building land based military units

15% combat bonus when at war with more than one civ

UU: Landsknecht- (replaces pikeman) costs 45 production instead of 90, costs half the usual gold maintenance

UU: Panzer- (replaces tank) 1 extra movement, base combat strength increased by 10, 15% bonus when fighting against armored units

Just some ideas. Obviously, I'm no developer, but I know enough to realize that Germany needs some serious changes. If you have suggestions as to how to make this better or possibly more balanced, feel free to let me know. I don't proclaim this to be the perfect Germany, so I'll gladly accept your opinions and critiques.
 
I hope it is possible to 'fix' citadels vs AI players in the upcoming patch. They will send wave after wave after wave after wave straight through the citadel and will not pillage it, even if they have the chance.

Honestly the priority for destroying citadels should be immediate if the AI civ is already at war.

See http://youtu.be/j3oEakmNDFk?t=3m Maddjinn has an unmanned citadel that he single-handedly uses to keep Boudicca off his back. That citadel has remained and chewed though so many units.
 
What's wrong with Japan?
They have a poor ability that has little effect. They also have two units, which is bad. Improvements and buildings do not obsolesce, so they are almost always more useful than units and not having one means a civ is weaker for it (the sole exceptions being Huns and Mongols, who two units are just too important). The Samurai is decent for a melee unit, but he's still a melee unit. The Zero is just completely worthless. The right question is, "What's right with Japan?"



What's wrong with Denmark?
Their trait is at least not bad. Now that pillaging is finally useful, they've received a buff. Extra embarked movement is also appreciated. It's too bad the other part of their trait doesn't work (a patch broke it, and last I knew it's still broken), so you can't disembark for just 1 movement. Like Japan, they also have two units instead of something more useful. Berserker isn't unique. He has nothing that he keeps upon upgrading that you couldn't have gotten anyway, so that unit is junk. Ski Infantry at least has a decent bonus (only because it also applies to hills) that's actually unique. It pales in comparison to what other uniques get, but at least it's something.



I've personally got mods that switch the Zero for a Dojo and totally rebuild Denmark, adding to the trait to make up for its broken ability and replacing both units with a Stave Church and a Longboat.
 
I'd like Siam's wat to go from a culture booster to a faith booster since it's basically a religious building and giving culture is a holdover from vanilla that should o been changed in G&K.

Yes, it would be less good since culture isn't as easily gotten with things only giving 1 without great works and the faith being so late in game it doesn't make you religion spammy but it would just make more sense if the wat gave faith.

Also I'd like money trades to have more then a four character limit. if you play Venice right even on higher difficulties it won't be weird to have every single city state under your power and still have over 10k and then maybe you'd like to buy cities from the AI (it's less dangerous then going to war to just buy a puppet from a friend) but you can only offer 9999 gold. The AI will counter saying "hey how about 10045 gold and some resources" making the character limit look more like a bug then a feature since they can pass the limit.
 
I hope they find a place for The Motherland Calls in the wonder roster.
 
They said in the Polycast interview that they were not able to implement "Motherland Calls" due to copyright/trademark problems.
 
There are several things I’d see changed but for most I doubt that they will be changed in a normal patch
-allowing Mods in Multiplayer
-Overhaul of acquiring and bonuses from city states and with that indirectly of the whole diplomatic game
-“Fixing” starting bias. A city without a river is gimped, especially if you play in MP against an opponent who has a river. Shouldn’t be too hard to give each starting location a river which is 3 or more tiles long
-Enhancing unit control of the AI
-Fixing early game AI not going to war while building tons of units for it
-balance Civs (i.e. Denmark and Austria).
-Make great work combos less complicated (especially louvre which is a pain in the ass in multiplayer)
 
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