My head...it spinneth

A lot going on in the game. So Fleme, do we get those goblin workers now?
I'm a little unsure on a plan since I'm not sure what the team wants to do next. As far as quests, in the short term I'd prefer not revealing too many new ones. However, I will give this a go.
1) As for tech, we finish myst in 8 turns. At that point I will immediately switch to God King (or we can wait for the elder council to complete and switch to Pac too).
2) I suggest Hunting as the next tech to speed up camps, but this is open for debate. Mining might be a good thing to have as well, but Hunting does play to our civ
3) The workers will continue farming BOTH the flood plains and I'd like to work the Ivory next for more production and happiness. We have very good food here, which will help the settler. With ivory we can grow to size 7, so we want that many improved tiles in the short term. With 3 farms, I think the deer can wait for Hunting to arrive so we can get up ivory and some mines for production. Once improved, we can start laying a round to the new city down south (quest). Hopefully, the goblin workers will make it safely home as well to increase improvement/roading speed.
4) Builds: Safety is an issue, so I'd like to get out another warrior or Rogue before Myst comes in. One Warrior can head down to the new site and fortify on a hill. Another rogue or warrior can do border patrol and gain experience in the process. Once Myst is in, I think an Elder Council is a priority. 1st Settler can come after than or I can gauge production on the settler and try to get him in sooner. (I'm not sure if we get any benefit from chopping right now.
5) Exploring: Uncertain whether to kill that gorilla or not now. I hope we get subdue animal promos at some point to start capturing these suckers. I like the animals. Anyway, I think Gryndane should scout a bit in the SW direction at least 10 tiles depending on how that land extends. I'll take screenshots of any Lizard ruins. Not sure if the one just West of Gryndane already counts as one of the 2 places. I will then pull Gryndane back and we can either do the Foxford quest now and kill some wolves or I can go scout the land to the NW of Telynohn a bit more.
I think the next Fizziks quest (getting Gryndane back up there) we can complete once the goblin guys road to Telynohn, which will be the next turnset, I guess, if we actually get those workers now.
(edit: I may be completely mixing things up here. I guess we might need to get Gryndane up to Fizziks at least by the end of my turnset - apprx. 15 turns)
Speaking of Foxford, did we decide on what we wanted to do here?
Fleme, do you want us to pop Lizard ruins after we kill them?