As you enter the forge, you can sense it being ancient. There is a shadowy flame flickering in the pits burning off seemingly nothing and generating no light. The halls are cold and shadows envelop you as you enter.
A hissing voice speaks from the darkness.
Heed me, warm-blood, and heed me well for you are within my mercy. I’ve long waited for your arrival here and you ssshould feel privileged to be within these wallsss. You ssseee, the Tlacotl precede you and your kind by aeons and aeons. You explorers surely have hissstories on the Mazatl and the Cualli but your sstoriess are asssumptionss and hearssay. We are the Tlacotl.
Hear and underssstand the ssstory of thissss world. For you ssseee, the Tlacotl were here long before your kind and have witnessssed the cycles that define Erebusss. Agesss come and go, hell prevailsss over heaven, heaven prevails over hell – either way, when the cycle completesss, man iss wiped out and it sstartss anew. None of this concerned the Tlacotl, for we lived under the care of Agruonn who cares not of the rest of the Pantheon and their petty qualms and the other gods knew well enough to stay away where hisss shadow wasss cast. And hisss sshadow wass cassst over the Tlacotl and pro-vided for usss. We did hisss bidding as it isss within our nature and Agruonn staved off the cyclesss of Erebuss. This wass our life, for aeons and aeons until the lassst cycle, as it became to be known within the lassst generation.
You ssseee, the lasst cycle wass different from the otherssss in a way which proved cataclysssmic to our entire existence. Men warred againssst each other asss they alwaysss do, but this time, godsss were denounced by men of the ice whossse leader then rosssse to godhood himssself. Erebus froze over and many of my kin panicked. You ssseee, it isss cold in the sshadow of Agruonn and to deepen that meant the demise of my kin. In their folly, some of my kin – those that became to be known as the Mazatl to you – looked to the skiesss and below the ground for godsss of warmth, sso they thought. Even this forge bearsss witnesss to that folly, firssst intended asss a sshrine to the basstard Kalsshekk who with hisss brother Omorr brought their spite upon the Tlacotl.
You sseee, Agruonn iss not in favour within the Pantheon – never has he aimed to be nor will he ever be – and for that the other godsss hate him. Manipulating their newfound following, massive ssshrines were built in the capital of X’ketshehh, covered and filled with gold to appease the gods but thisss wass not enough. No. For you sseee, the godss were not interesssted in the piety of the Tlacotl, but their aims were merely to weaken the protective sshadow of Agruonn, allowing them to dessstroy hiss position on thisss world and ultimately in thisss they succeeded.
In their vindication, when their goalss had been reached and Agruonn sufficiently weakened, they started their plan. Firssst, the skiesss opened and Kalshekk hurled a massive meteor that hit X’ketshehh. The city held, but the blassstwave of the meteor wiped out roughly three quartersss of our ancient empire in one ssswift blow. Not wanting to be bested by hisss basstard of a brother, Omorr dissspatched hisss pet, known to you asss Acheron to finisssh the deed. The dragon made the gilded temples of X’ketshehh hisss lair and made hisss daysss pass by hunting what remained of my kin. Those that sssurvived, were driven to madnessss and turned to the sssavages you fought to get here. Under what remained of the shadow of Agruonn, a group fled far east, to the jungles beyond the Maelstrom to start anew. Lassst I heard, however, wass that even within them the sseeed of corruption of Omorr and Kalshekk has grown and born fruit.
I am N’zesh, a priesst of Agruonn and the lasst ssurvivor of the great Tlacotl nation and I want vengeance for my god and my people. Agruonn will rise again and both Omorr and Kalshekk will be cast down to the pitsss whence they came from. You
will help me.
N’zesh joins you as a hero. He is a (Shadow-Dimensional-Body)Mage/ Dark Priest/Rogue multi-class with Evil alignment. To his joining, several conditions must be met:
1) Declare and maintain a war against the Mazatl once you establish contact until one of the nations is destroyed.
2) Once the Mazatl are discovered, N’zesh will have to campaign against them continuously unless otherwise specified.
3) You cannot adopt Runes of Kilmorph (Kalshekk) or Empyrean (Omorr) as your state religion and must remove those religions from your cities when they spread (N’zesh gains Inquisitor once those religions spread to you). The Austrin are by default followers of Tali, who is against Kilmorph.
4) Evil alignment means that he cannot participate in “good” deeds
5) He will abandon your civilization if any of the aforementioned conditions are not met. As an exception however, he can simply sit out if you choose to be “good” while questing.
Additional information:
1) N’zesh will gain substantial power boosts from (him) razing cities with Kilmorph/Empyrean in them and doing so to Holy cities will result in even greater boons.
2) N’zesh cannot enter the great desert – superstition means that he will not venture anywhere Omorr could see him, nor can he enter Tundra tiles for more than 1 turns in succession in order not to perish. This will change as N'zesh gains power and becomes less afraid of the wrath of gods and more firm in his own, however.
3) At a certain point, N’zesh will be able to capture/enslave units and all those units should then be sacrificed (dismissed) in honor of Agruonn.
4) N’zesh will select a city in the jungle region as his home and improve it with buildings otherwise un-available to your civilization
5) If played right, N’zesh will be able to found Council of Esus in his “home” city prior to Deception and gain various promotions across all his lines if you follow CoE (mage/priest/rogue)
6) N’zesh will give you quests as you progress.
7) You may not take any spell school promotions on N'zesh, those are granted based on the hero's progression.
Game terms:
The hero has been posted on the Tlacotli Forge and both N'zesh and Gryndane have looted an item from the remains of the Forge (Night Gear +15% retreat) and Mazli Oiled Gear (Marsh and Jungle strenght increase).
Important! If you choose not to take N'zesh on board, you will have to delete the unit on the first turn. Additionally, he will become a hostile Shadow Priest of Agruonn (considerably more powerful) and unite the lizard force against you.
Discuss.