kcwong said:
I was hoping to find more information from that leaked XBox version... whether they can do the RPG element right or wrong will make or break the game for me.
They're using the name Fallout... so I expect a lot. Even if they cannot match the original two, they have to at least move far far away from the kind of games that Morrowind and Oblivion are.
Me too. I never played the previous fallout titles soo expectations are based soley on Bethesda's track record. (good, not great) But I never really get a solid answer on this because so much is "behind the curtain" for the big unveiling. The problem with that strategy it could end up being super great when its unveiled, or another Fable I.
EDIT:
harbinger said:
Fallout 2 was infintesiamaly better than Arcanum....but Im sure its a mater of taste. To me, Fallout 2 is the apitamy of perfection, the whole atmosphere and world were so engrossing and how it all tied together were absolutely amazing. Games just dont get that good, in all honestly, there wasnt anything about the game that really bugged me, and it had features in it that Ive always wanted in games, and still want in more modern games but for whatever reason just seemed to get overlooked.
Could you expand on why you think the underlined part? I could say all the same things about arcanum, personally. But not much is really covered gameplay-wise.
For example me comparing Arcanum to Morrowind would be that Arcanum had a much better schematics (recipe) system and loot was well managed. You decided what fodder was based on the types of things you wanted to make but all loot could be used for something. Whereas Morrowind would sometimes offer clay pots and dishes as fodder that really served no purpose in the game. (Meaningless loot) This made money worth much more in Arcanum whereas its easy to get rich fast on Morrowind. Interestingly Arcanum did not have to sacrifice the amount of items in the game for this.
Charactor development in Arcanum was reflected more in your playstyle and choices rather than what skills you used. Morrowind however had a great idea for a leveling system and probably the best experience system I have yet to encounter in any game. However, Morrowind was almost absent of a rich story with and with player influence/involvement which is where Arcanum shined. (Well, its story was rich for its day but I have yet to find another game with that level of player influence on the environment. Which is sad considering this game was made about 10 years ago.) Arcanum had a rough but workable journal/questlog and Morrowinds was a disaster.
Overall, I would say if you want adventure styled RPG, Morrowind is probably the way to go. The world is larger and has great scenery graphics to compliment this. Its hard to find a good substitute for the world Bethesda created for charting the unknown bits of the map. The dialogue/story is not too great but if you plan on going into town only to find out information and sell items, then this will easily be overlooked and could be seen as the story not "getting in the way" of the players freedom.
Dialogue is pretty simple and runs much like the show jeapordy. You say "Balmora" and they tell you what they know about it jus not in the form of a question. Everyone responds the same way, word for word. There are some things you can say like "little secret" or "advice" where the NPC grabs a random 'tip' from those catagories out of a hat and tells you it.
If you want a richer sense of role play from an RPG Arcanum is the clear choice. The world is large but map travel will speed things along to keep you focused on the destination and help drive the story. It also helps because the environment is nowhere near as graphically stunning as Morrowind. The dialogue is strong and always seems aware of the environment surrounding it. Most, if not all, NPCs will react to your charactor's dialogue choices, appearance/race/traits, actions, and any known reputations. What makes it interesting is that NPCs hold favor/disfavor for other NPCs so aiding one NPC usually will result in an attitude modifier with someone else. There is a main story that you will eventually be faced with but when and how is entirely based on the circumstances you make building up to it. Finally concluded with multiple endings.