Fallout 4 - Commonwealth Mod

DirtyCarrie

Chieftain
Joined
Oct 4, 2019
Messages
2
Hello! I'm working on a Fallout 4 mod, similar in scope to the Civ of Ice and Fire mod. Focus is on the Commonwealth, so no Nuka World or Far Harbor content (though... there is a awful lot of water on the map and I'd consider dropping Far Harbor out there). I'd love feedback/ requests!

Aside from the civs below, I think the map is big enough for every settlement to appear as a city state, plus some must-haves like Diamond City and Goodneighbor.

xml so far:
https://github.com/cewillis001/F4-for-Civ6

Commonwealth map, so far (huge):


Leaders:
The Vault Dweller (can lead Minutemen, BoS, Institute, or Railroad)
Ability: Pre-War Relic (same as Elinor of Aquitaine's ability, great works impact loyalty and cities skip free city stage)

Preston Garvey (Minutemen)
Ability: At A Minute's Notice (same as Gilgamesh's Adventures of Enkidu)

Arthur Maxson (BoS)
Ability: Ad Victorium (same as Barbarossa's Holy Roman Emperor)

Father (Institute)
Ability: Mankind - Redefined (same as Catherine's Flying Squadron)

Desdemona (Railroad)
Ability: Beware the Nice Ones (same as Lautaro's Swift Hawk)

Mother Isolde (Children of Atom)
Ability: Infinite Worlds (same as Gandhi's Satyagraha )

Slag (The Forged)
Ability: The Forge (same as Phillip II's El Escorial)

Captain Wes (Gunners)
Ability: Get Some! (same as Gorgo's Thermopylae)

Kessler (Caravaners)
Ability: Favorable Terms (same as Poundmaker's Favorable Terms)

Ivey (Rust Devils)
Ability: Iron Flowers (same as Seondok's Hwarang)

The Mechanist (Mechanist's Robots)
Ability: Swarm Intelligence (same as Shaka's Amabutho)

Civs:

The Minutemen
Ability: Epic Quests (same as Sumeria's Epic Quests)

The Brotherhood of Steel:
Ability: Libertas Imperio (same as Poland's Golden Liberty)

The Institute
Ability: Enlightenment Underground (same as Scottish Enlightenment)

The Railroad
Ability: An Axe to Grind (same as Mapuche's Toqui)

The Children of Atom (specifically the ones who live in the Crater of Atom)
Ability: Atomic Hymns (same as Mali's Songs of the Jeli)

The Forged
Ability: Great Fiery Bombard (same as Ottoman's Great Turkish Bombard)

The Gunners
Ability: The Gunner Song (same as Zulu's Isibongo )

The Caravaners
Ability: All Roads Lead to Bunker Hill (same as All Roads Lead to Rome)

The Rust Devils
Ability: Rusty Fusion (same as Macedonia's Hellenistic Fusion)

The Mechanist's Robots
Ability: Free Imperial Swarms (same as Germany's Free Imperial Cities)
 
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