Fighting Enemies
All of the NPCs you will find in game will have the same stats as you do.
A new stat needs to be added for combat, ATTACKS. This is the number of enemies that can be attacked in one combat turn. A score of two would mean two enemies could be attacked simultaneously.
Battles
The sequence of combat is as follows:
- The GM rolls two dice for the enemy and adds its skill to its roll, this is its ATTACK STRENGTH for this round.
- The player rolls two dice and adds their skill score to this roll, this is their ATTACK STRENGTH for this round.
- The loser (whoever gets the lowest attack strength) must deduct two stamina points from their score (although different weapons and situations may affect how much is lost).
- On a draw, both have avoided each others attacks and no one is woudned.
- This process is then repeated until one combatant is reduced to 0 stamina points, or fless.
Luck may be used in battles to affect the rolls. It can be used in two ways.
The first is to increase the wound. If the player has wounded the enemy, then they have the option for testing againgst their luck. If they succeed then the enemy loses an extra 2 stamina points (or however many it may be), but if they fail then the enemy suffers only one damage point (it is only a grazing wound), although the amount of damage caused in either situation may depend on the weapon used.
If the player has been wounded, then he may roll for luck to see if they can minimise damage. If they succeed then they lose one less stamina point, but on a failure suffer one more (again, this may be different for different situations).
Fleeing from Battle
In some situations, the players may be able (and wish) to flee from battle. They will automatically escape (unless the GM deems otherwise), but will suffer a final 2 stamina points as they flee (which may be affected by rolling for luck, as per usual damage).
The rules for multiple combat (fighting more than one enemy at a time) will be coming shortly, and aren't much more complex than the normal combat rules (there are only a few minor alterations).