Fallout CFC RPG Development Thread

Me too. I just love Fallout 1 & 2. And some of that love goes to Fallout Tactics too, even though it's not really Fallout.
 
I'm alive again. Whats up with the RPG?
 
Not much really, I couldn't do much more without you here...

Where were you anyway?
 
Perfection said:
I might be in, would I have to know much about the game or read much.

Nah, not really.

We'll give you all you need.

Sorry I didn't reply that fast.
 
Well I was sort of dead. But now I am back to life so we can continue working on it......

Is there are list of what needs doing?

and I belive you have a site now? Can you post the link here?
 
Gelion said:
Well I was sort of dead. But now I am back to life so we can continue working on it......

Is there are list of what needs doing?

and I belive you have a site now? Can you post the link here?

1) Not yet, i'm really busy ATM, sorry.

2) I thought I did :confused:.

I will do shortly (sorry, I REALLY need to go now).
 
Well good to see you after such a long time. Keep in touch!
 
Bumping the thread for easiler acess :bump:
 
Some changes have been made, we are now scrapping the GURPS system in favour of something simpler and more streamlined, most of it won't be too rules strict, but here are what little rules are needed (until we make any modifications):

The Stats


There are only three stats needed, keeping it nice and simple:

SKILL - Anything that tests the skills of an adventurer uses this, e.g. a feat of strength, intelligence, or persuasion. To determine this roll againgst skill, and a roll less than your skill score means you succeed. Some weapons or items may increase your skill score whilst in use.

STAMINA - Stamina is how much health you have, it is a measure of fitness. VERY few rolls should be made againgst this, but a very low or high stamina (e.g. someone might be on his last legs) may put a modifier on the other die rolls. It is also vital to life - if you run out then you are dead! Provisions (food packs and first aid kits etc) replenish 4 stamina points each. But be careful not to use them too often as you may run out!

LUCK - Any plans that could rely on luck use this stat, e.g. if someone falling down a pit lands safely. To test for luck, roll two dice and compare it to your luck score. A number equal to or less than your luck score means a success, anything above a failure. However, as each time it is used the luck score decreases by one, the more it is used the riskier it becomes. The GM may also award luck points to players in certain situations, e.g. if someone finds a hidden key, he may award them with 1-3 luck points to show them they are on a streak.

There are two other important things to note.

The first are modifiers - the Game Master (GM) can add a modifier to a roll to show its difficulty, e.g. someone who is testing their strength againgst a giant might make a roll on skill -2, as the giant is clearly a lot larger than them.

The second is probabilty, this is for the GM only in game. It is used to determine how likely something will happen. For instance, the GM may say that on a roll of one die, a score of 4 or less is needed to sneak past the mutant guard.

To determine stats

SKILL - Roll one die and add six to the score.

STAMINA - Roll two dice and add 12 to the result. This score may be reduced when damage is taken, but can normally be recovered with health items, but it CANNOT exceed its initial score (unless a special situation arises).

LUCK - Roll one die and add six to the score. Everytime luck is used (if the outcome is good or bad) then your luck score is reduced by one, but may be recovered using certain artefacts, but it cannot exceed its initial score.
 
Fighting Enemies

All of the NPCs you will find in game will have the same stats as you do.

A new stat needs to be added for combat, ATTACKS. This is the number of enemies that can be attacked in one combat turn. A score of two would mean two enemies could be attacked simultaneously.

Battles

The sequence of combat is as follows:

  1. The GM rolls two dice for the enemy and adds its skill to its roll, this is its ATTACK STRENGTH for this round.
  2. The player rolls two dice and adds their skill score to this roll, this is their ATTACK STRENGTH for this round.
  3. The loser (whoever gets the lowest attack strength) must deduct two stamina points from their score (although different weapons and situations may affect how much is lost).
  4. On a draw, both have avoided each others attacks and no one is woudned.
  5. This process is then repeated until one combatant is reduced to 0 stamina points, or fless.

Luck may be used in battles to affect the rolls. It can be used in two ways.

The first is to increase the wound. If the player has wounded the enemy, then they have the option for testing againgst their luck. If they succeed then the enemy loses an extra 2 stamina points (or however many it may be), but if they fail then the enemy suffers only one damage point (it is only a grazing wound), although the amount of damage caused in either situation may depend on the weapon used.

If the player has been wounded, then he may roll for luck to see if they can minimise damage. If they succeed then they lose one less stamina point, but on a failure suffer one more (again, this may be different for different situations).

Fleeing from Battle

In some situations, the players may be able (and wish) to flee from battle. They will automatically escape (unless the GM deems otherwise), but will suffer a final 2 stamina points as they flee (which may be affected by rolling for luck, as per usual damage).

The rules for multiple combat (fighting more than one enemy at a time) will be coming shortly, and aren't much more complex than the normal combat rules (there are only a few minor alterations).
 
Combat System

Looks like for now there is no way to create a fair real-time based combt system. Some programming will be done later on. For now the combat system would look like this:

Stats utilized would be:

HP, Weapons skilles (equiped weapon), LUCK, Dice (number - random 1 to 6), Weapons and Armour stats.
As well as Sequence.

The combat would take place in turns.
Unless an attack is unexpected a character with highter Sequence starts.

A dice is thrown and its value is multiplied by the relevant skill (of the weapon used) as well as weapon damage number. Then a dice is rolled for the other character and its value us multiplied by the defence value of the armour against this particular weapon. The difference between attack value and defence value is subtracted from the "defenders" HP. Luck determines the chances of a "miss", "critical shots" and severe damages.

The cycle then repeats until one of the opponents is dead or otherwise withdrawn from combat. Use of stimpacks, drugs, changing weapons take exactly one turn.... (2 different drugs, or 2 portions of the same drug can be used in a turn)

How does it look Ozzy?
 
Just a simple question...what on earth are you coding this in?

EDIT:
Are you guys doing this in flash? because if so I may be able to help with artwork...coding in AS is an iffy for me...I am trying to learn programming but it aint stickin well
 
Hmmm the goal of the project was to make it a forum game with some rules and extensive "helping" information with either NO or little coding. Coding could have been used for randomness in combat and a few other parts requring random numbers and some calculations.

If coding were to be implemented we would really want to have a few combat algorythms where a user with his forum name is entering his stats (weapons, HP, personal stats), enemy stats and gets a result based on that algorythm. The key issue here is to have the input data and results of the algorythm saves somewhere so that neither the mod (guy in control of the game) or the player could cheat.

If you would like to help us do this (requiring possibly HTML/Javascript knowledge) it would be really great.

But again this is a forum game with little or no graphics. I dont know if you are still interested :)...


P.S. Have you played Fallout or Wastelands RPGs?
 
No I have only heard about Fallout and it sounded suhweeet...

sadly I dont know a whole lot about HTML or Javascript...I only know the basics of the basics....

any who...I am still interested...just keep me posted
 
I'll keep you on the list :) and will try to make "comat" myself....
 
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