The pediaicons.txt also has the typo, which crashes the game when you win, though that's an easy fix.
On another note, I also just finished a playthrough of the mod and created Civilopedia entries for all the units and governments, and also went through the editor and fixed a bunch of issues with upgrade lines, unit abilities and various typos that were in the game. There are still some issues that remain that I was unsure how to fix, though, for example some late-game units having blitz but only one movement, and rocket launcher units having bombard ticked but no bombard values, that I solved just by disabling the already-useless abilities, since I wasn't sure how to properly balance them. It does mean that there are now units that are basically the same, if not worse, than their 'variants', so the only reason to build them would be for variety, though I'm still not sure if that's much of an issue since the late-game faction specific units all get glossed over due to how insanely good the Mr Handy bots are. I'm not really comfortable releasing the files right now since I'd like to fix those issues first, but as I said, I'm not really sure how to balance them properly.