Craze, they are in scale with the foot units so are the proper scale, not my fault firaxis loves teeny tiny units.CrazyAce said:Wow that SUV is huge... Well at least I can see it, its looking good so far.
Reddog, there is no attack anim, as it is just for exploration and transport. FO:T never had an attack anim for it, darn it!Reddog said:The units are looking good. Does the hummer have an attack animation, or is it strictly a transport unit? ANother question, since im asuming all the vechiles are scaled correctly, will the APC fit on the tiles without major overlaping, plus what happens when 2 vechiles are side by side, is there anyover lapping?
Reddog said:Ok thats good to hear, if there is little overlap it should not be a problem, my last concern is when these untis are on top of a city, it could be difficult to see the size and or name of the city, would that be a concern?. (Just plaing devil's avocate here).
Reddog said:That seems reasonable. It will make for interesting game play by having limited number of vehicles on the map, i like the idea. Will they be made via a wonder like building or are they found in abbandoned "vaults" (a.k.a. goody huts)
Reddog said:Sounds good, do you have the graphics for those buildings yet? (hint, hint)
I might be able to help.
Reddog said:Good, i was planning on doing those anyway, do you have any gfxs that you wanted to include for the buildings and or the tech tree? Plus could you send me a list of the techs so i could get to making gfxs for them. Thanks in advance.