Cheers Senior Elder Thorgrimm 

Cheers Senior Elder Thorgrimm 
Craze, they are in scale with the foot units so are the proper scale, not my fault firaxis loves teeny tiny units.CrazyAce said:Wow that SUV is huge... Well at least I can see it, its looking good so far.

Cheers Senior Elder Thorgrimm 
. Does the hummer have an attack animation, or is it strictly a transport unit? ANother question, since im asuming all the vechiles are scaled correctly, will the APC fit on the tiles without major overlaping, plus what happens when 2 vechiles are side by side, is there anyover lapping?Reddog, there is no attack anim, as it is just for exploration and transport. FO:T never had an attack anim for it, darn it!Reddog said:The units are looking good. Does the hummer have an attack animation, or is it strictly a transport unit? ANother question, since im asuming all the vechiles are scaled correctly, will the APC fit on the tiles without major overlaping, plus what happens when 2 vechiles are side by side, is there anyover lapping?
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Reddog said:Ok thats good to hear, if there is little overlap it should not be a problem, my last concern is when these untis are on top of a city, it could be difficult to see the size and or name of the city, would that be a concern?. (Just plaing devil's avocate here).
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Reddog said:That seems reasonable. It will make for interesting game play by having limited number of vehicles on the map, i like the idea. Will they be made via a wonder like building or are they found in abbandoned "vaults" (a.k.a. goody huts)
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Reddog said:Sounds good, do you have the graphics for those buildings yet? (hint, hint)
I might be able to help.
for the gfx!
but did not want to push.
Cheers Senior Elder Thorgrimm 
Reddog said:Good, i was planning on doing those anyway, do you have any gfxs that you wanted to include for the buildings and or the tech tree? Plus could you send me a list of the techs so i could get to making gfxs for them. Thanks in advance.
Cheers Senior Elder Thorgrimm 