Fallout mod.

hans_af_claes said:
Sorry for being to peaky about this mod. Its just that every fallout mod I have applied to has either gone to the grave or become numb, this makes me a little bit fanatic when I actually see a mod which is still in action. There are many falloutfans out there and I really belive this mod is going to be a big hit.

Now, on to the question. Since flame dosen't want to make more buildings. Can I make some? I PMed you Thor but you haven't answered yet. :sad:

bwt, ive also read the whole thread this time.

:king: Cheers, the HaC man :scan:

@Hans, sorry but i was busy doing the html code for the site. If you want to do buildings be my guest. As for other Fallouts mods falling by the wayside, none of them have had a Marine as the team lead either. ;)

@Flamescreen, I thought it was for a different building as it looked that different, but what the hey, i can probably use it as a regular cathedral for the human civs in the third or fourth era when survival is assured and religion becomes important again.

Outstanding! Gonna add them ASAP. i have no problems with your absence as i know everyone needs a break every now and then. :D Lord knows i do and i am the lead. :lol:

The big things for the Dwellers we need first are the workers, and settlers. I figure the settler anim should have at least a g.e.c.k. in his possesion. The worker would be normal, but in a blue jumpsuit.

Yeah sorry about that, but your copy is massively out of date. When we get together on IM i will send you the new biq. Lots of changes. ;)

As for testing the Raiders, sure, as i am going to need all civs but the critter civ tested.

Never heard of Harbinger, what is it?

:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Thorgrimm said:
@Hans, sorry but i was busy doing the html code for the site. If you want to do buildings be my guest. As for other Fallouts mods falling by the wayside, none of them have had a Marine as the team lead either. ;)

@Flamescreen, I thought it was for a different building as it looked that different, but what the hey, i can probably use it as a regular cathedral for the human civs in the third or fourth era when survival is assured and religion becomes important again.

Outstanding! Gonna add them ASAP. i have no problems with your absence as i know everyone needs a break every now and then. :D Lord knows i do and i am the lead. :lol:

The big things for the Dwellers we need first are the workers, and settlers. I figure the settler anim should have at least a g.e.c.k. in his possesion. The worker would be normal, but in a blue jumpsuit.

Yeah sorry about that, but your copy is massively out of date. When we get together on IM i will send you the new biq. Lots of changes. ;)

As for testing the Raiders, sure, as i am going to need all civs but the critter civ tested.

Never heard of Harbinger, what is it?

:nuke: Cheers Senior Elder Thorgrimm :nuke:

I'll be posting , but not creating buildings, as it's hard to animate and I'll be transfering time there(cutting pixel by pixel can be a pain, Dome and Center Storage took about 2 hours each to get to a level I could convert them and then I had to do coloring variations etc, etc, The VD splash took like at least 8 hours scattered in 2 or more days since it's 2 renders and 3 pics pasted in one)

Well, about the Workers, settlers, I don't know, depends which poses I'll be getting, I think the settlers shouldn't be too hard though. Don't expect fancy though, like opening the geck and stuff. I'll see what's possible. As always I'll leave you with the option to take it or not.

Harbinger is a Fallout/Diablo style CRPG game, but in space, that I have in my possesion, but couldn't play yet, since it has PC reqs mine doesn't meet(Well, I have, but the graphics sucked). It's addictive. So I figured I'd do something with it, since I wan't originality in my submod(Who'd play it if there's nothing new?). Can you still tell me if there's some board or something with lots of modders were I can find leads? :cry:

Flame :)
 
flamescreen said:
Well, if my words weren't TWISTED as usual lately, by eager to do so guys( :rolleyes: Reason why I'm checking often these days), you'd see, I'm not taking a break, I'll be posting , but not creating buildings, as it's hard to animate and I'll be transfering time there(cutting pixel by pixel can be a pain, Dome and Center Storage took about 2 hours each to get to a level I could convert them and then I had to do coloring variations etc, etc, The VD splash took like at least 8 hours scattered in 2 or more days since it's 2 renders and 3 pics pasted in one)

Well, about the Workers, settlers, I don't know, depends which poses I'll be getting, I think the settlers shouldn't be too hard though. Don't expect fancy though, like opening the geck and stuff. I'll see what's possible. As always I'll leave you with the option to take it or not.

Harbinger is a Fallout/Diablo style CRPG game, but in space, that I have in my possesion, but couldn't play yet, since it has PC reqs mine doesn't meet(Well, I have, but the graphics sucked). It's addictive. So I figured I'd do something with it, since I wan't originality in my submod(Who'd play it if there's nothing new?). Can you still tell me if there's some board or something with lots of modders were I can find leads? :cry:

Flame :)

Flame, just having a settler and worker in a blue jumpsuit is a vast improvement. Anything else is just gravy. So whatever you can do. :D

As for the Harbinger, i will keep an eye open, but never heard of it till you mentioned it. So it might be a while. ;)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Gents, Feel The Rads has sent me the Vertibird model and preview pic. Here is that pic, enjoy. :D The Vertibird model is outstanding! :goodjob:

Vertibird.jpg




:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Wow, That is amazing! Great Job. :goodjob:

BTW, Ill get you the walled cities soon Thor.

Edit: Thor what modeling program does Feel The Rads use?
 
Reddog said:
Wow, That is amazing! Great Job. :goodjob:

BTW, Ill get you the walled cities soon Thor.

Edit: Thor what modeling program does Feel The Rads use?

Reddog, i don't know, but he saves them as 3ds models. I will ask him for you though. :)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
I must admit I am impressed by all the work the other members are doing. I'll still try to give my 2 cents as paltry as that may seem.

On "Savage Empathy", which is open to recommendations, I see radioactive goo being a necessary resource. I have it being at tech era 2.

Another tech level 2 item is Geothermal power requiring geothermal vents as a strategic resource.

Any yet another tech idea is the Scintillation Suit (tech era 4) is basically an advancement in the field of radiation sciences and optics. It gives normal infantry units stealth capabilities.

I am probably going to need a little help working out some of the specifics for civ 3 purposes.

More to follow,

Herman der Cherusker
(Scourge of Rome)
 
HermanCherusker said:
I must admit I am impressed by all the work the other members are doing. I'll still try to give my 2 cents as paltry as that may seem.

On "Savage Empathy", which is open to recommendations, I see radioactive goo being a necessary resource. I have it being at tech era 2.

Another tech level 2 item is Geothermal power requiring geothermal vents as a strategic resource.

Any yet another tech idea is the Scintillation Suit (tech era 4) is basically an advancement in the field of radiation sciences and optics. It gives normal infantry units stealth capabilities.

I am probably going to need a little help working out some of the specifics for civ 3 purposes.

More to follow,

Herman der Cherusker
(Scourge of Rome)

Herman, those are good suggestions, as for the Scintillation suit, we could just call it the Stealth Boy suit. ;)

We had Geothermal power as a tech and building, but i like your suggestion of Thermal vent resource. :goodjob:

I think for the Savage Empathy tech, it could require Genetics and Genetic Engineering, and possibly a third unspecified tech that defines it from other techs.


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Thorgrimm said:
Reddog, i don't know, but he saves them as 3ds models. I will ask him for you though. :)


Thnx for the input Thor. :) Since the models are 3ds files I beileve he is using 3d Max.
 
Actually I use Wings3d. I saved the models as .3ds because this is a very common format known by almost any 3d application, so whoever will texture/animate them won't have problems importing them.
 
Nice Vertibirds! really like the design and looks of 'em. Nice job FTR :goodjob:

Also I wonder something about the FEV. Since mutants really can't reproduce themself without vats, shall they then begin the game with vats but without the FEV tech? Or will they be able to produce themselves without the virus?

A good idea would be to just let their capital contain vats, which makes it possible for the town to grow in size. And then let them reseach the technology later.

A little wonder :mischief: HaC
 
@FeelTheRads do any free modeling programs read .3ds files, if so do you know of any? I would like to try to texture some of your models in the near future. Thanks in Advance, Reddog.
 
@Hans, they can't make new mutie units without the F.E.V. tech. :)

@Feel the Rads, welcome to CFC dude. :D



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
@Thor, ahh, so the mutie society doesn't consist of muties, but irradiated and ordinary humans. The muties only make out the elite soldiers, then. Or do I have misunderstood?

If this isn't the case why can they reproduce themselves without vats, have they overrided their sterility?

Also I have a proposal for a biological weapon. The FEV toxin, the one that is made in FO2 by the enclave. You could also make a innoculation for it if you think its nice. :)

Cheers -> Hans af Claes <-
 
@Hans, they can't make new mutie units without the F.E.V. tech.

What he means hans_af_claes is that you need to construct new vats (and research them) in order to make new mutant units.
This building is what you need to make mutants:
 

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Reddog said:
@FeelTheRads do any free modeling programs read .3ds files, if so do you know of any? I would like to try to texture some of your models in the near future. Thanks in Advance, Reddog.

Well, there aren't too many free programs that are good. One of them is Wings3d ( http://www.wings3d.com )... and you can texture with it too, but this feature is still poorly implemented since the program is still in early development (it is open source and all...). However, I don't know how to texture (not complex models like the one I made since I guess I could texture a cube or a sphere) and I haven't tried it so I can't say more.
Another very good and complete (texturing, rendering, animation etc) program is Blender ( http://www.blender3d.org - check the gallery, you'll be amazed!), but unfortunately and strangely it can't import/export .3ds files. However, it does know of the .wings format so I guess I can provide the models as .wings files to be used in Blender and then exported in .lwo, .cob or .obj (other quite common formats) if the need for another program should arise.

However, why don't you use the program(s) you have? I assume you must have some program if you know about texturing and stuff?

Thorgrimm said:
@Feel the Rads, welcome to CFC dude. :D

Thank you, all mighty Thor! :)
 
I was just wondering to see if .3ds models were specific to a certain program (which could cause diffiuclties in the texturing process), anyway, I do have proffessional programs (Photoshop 9, Paint Shop) but not any 3d modelers. I wasnt nessecarly looking for a free modelling program but a free program that I could use to convert meshes from models to be textured. Anyway thanks for the help and keep up the great work! You doing a great job and I'm looking foward to working with you in the future for this mod. :goodjob:

Reddog
 
Hmm... I don't really understand what you're saying, but then again, I don't know how you texture...
I thought you used a 3d program for texturing... I mean, of course the textures have to be made in a 2d program like Photoshop, but don't they have to be applied to the model in a 3d program?
 
the meshes are mapped out in 2d so one can export them into a editing program (shuch as Photoshop) than you can apply the textures in a 3d program, I was looking for a program that could read .3ds files without having to buy 3dmax and spend a $5000000... So essentialy you are correct.
 
Here's something else I thought might be an appropriate tech idea.

Instituitionlized Slavery - I was thinking this might allow extra production at the cost of additional unrest which could be countered be additional military units in the city. (I realize this might offend some people but it's a fact of life even today in some countries :cry: )

This would be available at tech 2 and to factions like Vault City, Raiders, & New Reno Gangs.

I was thinking that Geothermal Power should only be available to cities with geothermal vents as a natural resource within it's boundries.

Herman der Cherusker
(Scourge of Rome)
 
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