Fallout mod.

Reddog said:
Ive been thinking about replacing the airport gfx with the enclave hangers and really small vertibirds on the airfield, what do you guys think?
I think it is an outstanding idea!

The wastes are looking like the evil place they should be! Are you also going to incorporate the burned out forest? Or if you do not mind how about replacing the forests overlays with the burned out forest gfx? Does that sound ok with you?

Working on the Raider civ screenie now. :)



:nuke: Cheers Thorgrimm :nuke:
 
Here is a Raider/Tribal Settlement. :)




:nuke: Cheers Thorgrimm :nuke:
 

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yea that sounds good, ill take a look at the forest gfx's and ill make them burnt looking.
 
Hi again, Started working on coverting the forests to a more sinister and destroyed look, (very tedious adding in those individual trees :mad: ) , but it is coming along nicely. The last two city gfxs are almost finsihed aswell so stay tuned for them also :D .
 
THis project has come along very nicely recently, a lot faster then before.

Thor, will help you again as my little research project has hit several hitches. And my memory is short and can not remember what my MSN password is. :hmm:
 
Reddog, looking forward to them. :)
MC, whenever you can.

Here is the newest unit converted by MC, (gotta find a way to speed him up. :D ), It contains the attack, death, default, and Run. The fidget and Fortify have already been previewed, so not included here, but is in the unit. :cool:



:nuke: Cheers Thorgrimm :nuke:
 

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nice :goodjob: , what is this gonning to replace, warrior units? or is it later on. Thank fallout for Bloody Mess Perks!
 
That is going to be the initial Ghoul build. Besides some very rare and non replaceable units till the tech is recovered, this is what they can build. Of course tech recovery, what i call research, will increase the types of units a major civ can build. Then if you recover defensive technology, you will be given the opportunity to armor your Mutants and Ghouls. :cool:
Also i am working on the Raider units, and i must say they are wild looking!

Reddog, looking forward to your gfx, and finally finishing the initial units so we can begin testing. :D



:nuke: Cheers Thorgrimm :nuke:
 
MC wrote:
Hey! I got it done in one day. Only problem was sending it to you.
And that means it was not done till you get it to me. ;) :D
So STILL gotta find a way to speed you up! :D
Since they put us on a limit to the amount of mbs per poster, i have had to not post any attachmnets unless they had game content :aargh: :sad:



:nuke: Cheers Thorgrimm :nuke:
 
Ok gents here is the Raider initial build, The Raider Spearman. :)
It has the Attack, Death, Fidget, Default, Fortify, and Run :cool:



:nuke: Cheers Thorgrimm :nuke:
 

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Reddog, any progress on those gfx? :)




:nuke: Cheers Thorgrimm :nuke:
 
@ Reddog NP dude i know all about RL intefering with Gaming! :D




:nuke: Cheers Thorgrimm :nuke:
 
Sorry about that Ed, but i haven't heard from Reddog yet. Beginning to think he dropped out also.
I have still been plugging away on the units. I am working on a female spear chucker right now. I decided to make the ranged units female.
Will have a Gif preview either later on today, or tomorrow.
I am also starting to consider if i should suspend the mod till fall. As it seems nobody has the time to help. Being summer and all.



Cheers Thorgrimm
 
Well, if you did suspend the mod that would be disappointing, but understandable. A mod like Fallout is a fairly significant undertaking (heck, even a simple scenario can take a lot of work to make it good). That was the primary reason why I didn't jump in; I knew I probably wouldn't be able to make the time it deserves.

You were moving at a pretty good pace early on, but maybe it's better if you move at a slower pace so that the team members don't get burnt out or frustrated at the work load.

Whatever happens, I'll still drop by from time to time and leave suggestions as I think of them.
 
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