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Fallout mod.

Reddog, they are looking outstanding! :goodjob:

Attached is a screenie of some Fallout 3 bldgs that were realeased after Ineptplay closed Black Isle. Maybe you could use these for parts of the city.



:nuke: Cheers Thorgrimm :nuke:
 
Here is the Scavenger's Guild. It was created by Calculon00 with the FO2 editor. :)



:nuke: Cheers Thorgrimm :nuke:
 

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Hi again, thanks for the screens,
Here's the Vault city style city gfx.
Any suggestions???
Now what about the other civs, and what should the last age look like for all of them?
 

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Hi again , making progress, almost done with raider city gfx, vault city finsihed minus walled, standard cities almost done aswell, what next anyone have ideas?
 
Update, Raider cities!!!!arg!
 

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Cities are looking nice!
We need Ghoul style city gfx. But i am drawing a blank there. Only have one bldg for them so far a cathedral. Maybe use run down, but not destroyed buildings, oh forgot do have a nice nuke plant for them!! :)
Then we need to figure out what type of city style for the Mutants.



:nuke: Cheers Thorgrimm :nuke:
 

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Here is the Cathedral from FO2.


:nuke: Cheers Thorgrimm :nuke:
 

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ghouls will have the power plant with surronding tents and pools of radiation, the s-mutants i dont have a clue as of yet. Is the robots gonning to be their own civ, if so what shall there cities look like?
 
Reddog said:
ghouls will have the power plant with surronding tents and pools of radiation, the s-mutants i dont have a clue as of yet. Is the robots gonning to be their own civ, if so what shall there cities look like?
That sounds good for the Ghouls.
Still drawing a blank for the Muties, i have a bldg, if i can find it that makes for a good Vats bldg, maybe that and some other bldgs.
Yes the Bots are their own civ, but do not have a clue as to what they should have. :confused:



:nuke: Cheers Thorgrimm :nuke:
 

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Thorgrimm said:
That sounds good for the Ghouls.
Still drawing a blank for the Muties, i have a bldg, if i can find it that makes for a good Vats bldg, maybe that and some other bldgs.
Yes the Bots are their own civ, but do not have a clue as to what they should have. :confused:



:nuke: Cheers Thorgrimm :nuke:

As I recall, the bots did have a couple of futuristic looking bases in FO:T with a very distinctive architectural style (iirc, one was a big factory). Unfortunately, the tile set for those buildings probably isn't in the FO2 editor, so you'd have to use the FoT editor to make them.

For super mutants, I don't recall any particular distinctive style of building for them from any of the games. I think they basically used whatever type of buildings were handy: vaults, abandoned factories, old military bases, etc. Maybe their city could be a mish-mash of structures from the other culture types. Or, at the very least, you can re-use the Ghoul city graphics. Besides, I think there are only five culture types and you have six or seven civs so far--you'll have to double up on something.

Speaking of Civs, another occurred to me: The Reavers, from FO:T.
 
Thor where are you? I am gonna try and send you the file via MSN. As I spent 20 minutes trying to upload it with no sucess.:mad:
 
Ed, you are absolutely correct about those Bot Bldgs! Forgot about those. DOH! :blush:
I have a funky lookin bldg, that i was going to use as the Vats, the Mutant equilivent of a barracks for the mutie upgrades. We could use that as the center bldg, and add the other mish mash for the different sizes.
Forgot i have added the mionr civ culture, So it looks like the Ghouls and Mutants will have to share the same culture gfx. Damn!
Here is how i have them divided culture wise.
1. Minor civs Raiders, Slavers, Critters and such
2. Mutant, Ghoul
3. Vault city
4. Human, NCR, Brotherhood, New Reno, Enclave
5. Bots
The Reavers will be one of the minor civs.

@MC, Here now dude

Attached is one of those Bot bldgs. I am going to have to get to that part of Tactics again :)

:nuke: Cheers Thorgrimm :nuke:
 
That sounds good, just need some screens of the bot factory and such.
 
Madrosky was kind enough to send me some screenies from Tactics. Thanks dude! :goodjob:

The first posted is a patch of green Goo.



:nuke: Cheers Thorgrimm :nuke:
 
Ryno, yeah i have recieved the info, was getting all the pics and stuff together. Will be ULing as soon as i get beack from Troy. :)

Reddog the Bot bldgs are so friggin huge! i got some screenies of complete upper levels, so at least you can edit and use those.

The screenie attached is representitive of the bigger bldgs, but within the screenie in it's entirety.


:nuke: Cheers Thorgrimm :nuke:
 
hi again, finished the marsh terrain, on to testing them, the ruins ill put some more time into on moday aswell. As far as the citygfx goes, i have spent a good amount of the day searching for screen shots and playing fallout tactics in search of build screens, so i believe ill have enough pics now to finish the cities. What to do next, ill be done by monday, tuesday at the lastest with marsh and cities. Any suggestions? any gfxs needed?
 
Just an update, bot cities comming along, the muties will have cities soon as well, here is some later age city graphics as well as misc buildings.
 

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Reddog, Those are outstanding! :goodjob:

Attached is the bldg i was going to use for the muties Vats bldg. Maybe you could slip it into the city style, as i always envision the vat complex central to the mutant settlements. :)


:nuke: Cheers Thorgrimm :nuke:
 

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nice buildings, that will be the main part of the muties cities, thnx for the screen.
 
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