Fallout mod.

:nuke: please please continue with this mod, it looks awesome so far and we all know that fallout is one of the greatest games ever :D, so there just HAS to be a civ mod for it, if you need a betatester or something like that, i am more than willing to help you create this mod. :nuke:
 
dont worry thor i have ideas on making them more "junkish" that is just the frame that i will work from.
 
Reddog said:
dont worry thor i have ideas on making them more "junkish" that is just the frame that i will work from.

Reddog, i have total faith in your abilities. :D

@Oi!tschland if you wish to do the pediaicon and civilopedia entries i could use help in that dept. :)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Here is a screenie of the Scavenging tech. :)


Scavenge_Tech.jpg



:nuke: Cheers Senior Elder Thorgrimm
 
Here is the Junkish city, this will be second or third age:
 

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Dude, looking damn good! :goodjob:



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Reddog, one question, are you going to make the walls for it like a tin wall?



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Yeah, like those! :D Damn good job! :goodjob:


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Heres another update, this is the first two bunkers that replace the forts in civ3. The last on will be metal and concerte and the first will be barrel barricades. These should be done soon. (I'll email them to you Thor soon)
 

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Here is the line up: sand barricade, pillbox, concrete bunker, BOT bunker enterance
 

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Reddog, those are outstanding! Looking forward to adding them to the mod. :goodjob:



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Thorgrimm said:
Reddog, those are outstanding! Looking forward to adding them to the mod. :goodjob:



:nuke: Cheers Senior Elder Thorgrimm :nuke:

Yeah, these additions are great!
This is the Recycling center. If there are any errors with my files, tell me, cause I couldn't really test them in game. Also, I noticed other creator's don't use the standard green background. I thought it violates game mechanics when I did the green. Would you like a switch to a desert based background?

Btw, I think I made too mant factories lately. i'll come up with something different next. Also, I have in the works two era upgrades for Scavenger market and Jet factory I will mail you when they're done.

Seeya! :)

For artwork go check post 676, page 34...
 
@ Thor I'll get those files (the Terrain Buildings and Junkyard Cities and walled version) real soon. Im just optimizing them now and testing them ingame.

@ flamescreen, Thanks for the support. About the green background I think it is ness. for certain things (i.e. Terrain and cities) but im not sure about background for the civ viewer builds like you are making. Anyway they look great keep up the good work! :goodjob:
 
@Flamescreen, the grass background is ok, but if you want to try the desert background, i will give it a go. As that is more inline with Fallout. :) I also have some new ideas for buildings. I was also toying with the idea of ALL high tech units requiring a special building to produce. That way we can keep the high tech toys rare, as they should be. What do you gents think of that idea?

@Reddog, when ever you can dude. Looking forward to them. :D


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Gents, here is a screenie of the Scavenger's Market Civilopedia entry. :)

SM_Screenie.jpg


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Gents, here is the screenie of Bob's Iguana Bits civilopedia entry. :)

Bob's_Screenie.jpg


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Thor I believe the in idea of having the high tech units rare by only being produced by special buildings and side techs. It would allow the player to focus on what type of speical unit he or she wants and we can make a number of high tech or rare units to trailor to specific types of tactics.
 
Reddog said:
Thor I believe the in idea of having the high tech units rare by only being produced by special buildings and side techs. It would allow the player to focus on what type of speical unit he or she wants and we can make a number of high tech or rare units to trailor to specific types of tactics.

Reddog, that is weird, as just last night i was telling Stainz that i was going to redo the tech tree, and that all high tech units will only be produced in buildings. :D Great minds think a like huh? ;) By all means suggest away sir, as i am tinkering with techs and buildings that the units would require. :)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
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