Fantasy NES: Sekai

Neverwonagame said he would quit this NES. Those other people seem to all have been inactive lately, except for Fuschia, but he's running an NES so that's understandable.

I'm sure more will join after a while.

Ah, okay. I've never modded anything in my life so I was hoping I did not scare them into oblivion.
 
kkmo, when can we expect the update? Or was that post that you made yesterday the update?

I think I'm doing this game a little bit differently. I am playing it rather open-ended to the point where I post mini-updates and such in between the main updates.

The next major update will be tomorrow, which means that we will be on our next turn once I post it. It will not include that much in terms of story (I have been posting tons of story-oriented things in the thread anyway), but it will have some information.
 
The thing that bothers me is that I don't know when to post orders or make plans. I try to post orders to help suit the situation. The proboblem is that I don't know when my orders are taking affect with all of these mini-updates.

Also, there are those restrictions on when thing can be reaserched and built. That's kind of difficult to fit into my plans due to the irregualar update patterns.

Other than that I'm really likeing this NES. You're doing a good job keeping us players that actually play occupied.
 
The thing that bothers me is that I don't know when to post orders or make plans. I try to post orders to help suit the situation. The proboblem is that I don't know when my orders are taking affect with all of these mini-updates.

Also, there are those restrictions on when thing can be reaserched and built. That's kind of difficult to fit into my plans due to the irregualar update patterns.

Other than that I'm really likeing this NES. You're doing a good job keeping us players that actually play occupied.

Okay, I can see where the confusion comes from. I'll clarify it right now. I guess I should put a note about this in the rules, too.

Basically, this game runs on a 1-day = 1-day basis. So, every day, your troops/characters can move, actions can be performed, etc. If I do not post for you every day, it doesn't matter because you can continue to do things and even post that you have fought something in your own story (for characters, you can say you fought something, and then I might give you an experience point or two if it was a good story, for example).

Saying that what I am posting are mini-updates was a bad call on my part. Think of it more as stories I am posting to keep the game going. I am setting up certain stages for us to play on, basically. That is why I call them mini-updates, but really they are more like Quests. Quests can be updated on a daily basis if they need to be, or they can be left alone and completed silently, the results of them posted on the next whole update (some quests take longer than others to finish because of travel times).

So what I am saying, is that this game is entirely free-form. You can post every day, because you can move every day. Something can be done every day, but it doesn't have to be.

UPDATES occur when it is time to start a new turn. This is when you can reinvest in your economy, you post Orders, you train troops, build improvements, etc. This is when you worry about the actual mechanics of your realm or character(s). I have seen that other NESs work in that the update is posted, then everyone posts something, then another update. This NES is a bit different - you can post however much you want in between updates (or as little as you want). You get bonuses obviously for performing actions (after all, it wouldn't be a fantasy game if questing and everything was not involved). The updates in this game are simply to declare to the players: It is a new turn. You can submit new orders now. I doubt that in any of my updates I will even include a long story-post, since I am doing long story-posts on a daily or every other day basis. Maybe when we get into the game and daily posts are not needed, or if I cannot manage doing them, then I will post more stories on the major updates, but for now, it will be more free-form. I think this NES will run better that way. An example of the next update will look something like this (this is not the real update, just an example):

Spoiler :
Update (Turn 4)


  • Turn Effects
    - All kingdoms receive +20 to their permanent economy. During this time of war and chaos, more and more people living in countryside villages are beginning to help out the nearest kingdom by sending more goods and increasing overall trade.

Anyway, everyone, I hope this all makes sense to you. If you have any more questions, do not hesitate to ask. Sorry again for not clarifying that and thanks for the comments Ninja Dude.
 
Okay, so I just posted two sets of orders inbetween updates. However, you were talking about posting three sets of orders. So do my orders still take affect for the next update, or do I just wait for the first orders to be used on the first update and then the second set the next one?
 
Okay, so I just posted two sets of orders inbetween updates. However, you were talking about posting three sets of orders. So do my orders still take affect for the next update, or do I just wait for the first orders to be used on the first update and then the second set the next one?

Just one set of Orders after the first 3 sets we had originally will be counted. You might want to edit your post to include no orders, and re-post them after I post a New Turn Update.

Its my bad, I should have paid more attention to that.
 
In other news, I edited the rules and took out any mention of Sunday or Week and replaced it with "every turn" and such language. I also added an appropriate note under the Rules section (section 4) that should correct the confusion. I again apologize for the confusion.
 
And flyingchicken, that is actually really sweet. :) You should shrink it down to a manageable size (width, maybe 200?) and post it in the IC thread every time you have an epic story post (I usually put images in Spoiler tags to avoid thread clutter). Anyway, nice work - especially in the 1.5 hours alloted. I like that style - I like the sketchiness to it, and somewhat caricature-esque look and feel.
That sounds nice. The only other time I've used images extensively in a story is in SteamNES because I liked SteamNES a lot. You, know SteamNES, the other NES by Lord_Iggy, with Steampunk--hence SteamNES?

Anyway, a set of cleaned "portrait-type" pics that has at most and as a mode 800 px-wide pics:
Spoiler :
gnashmq9.png

Gnash pic revisited

grimfistda9.png

Grimfist the Orc Priest of Yurtrus

skizzmolj7.png

Skizzmo the Goblin Rogue

ichthysij7.png

Ichthys the Dark Elf Lich

grimfisthealni3.png

Healing in the name of Yurtrus.

gnashskizzmojp0.png

Gnash praying to Gruumsh.

ichthysattacklw7.png

Ichthys attacking.

skeletonfreshjf9.png

Asking the undead for favors is approved by the Humane Society for the Living Dead.

skeletoncompensationwr8.png

"Dude, talk about compensation!"​

Hey, clarification needed: Do I make up what I find, or do I first tell you where I go, you describe to me what I see, then I make up things (i.e., what I do)?
 
Ok I'm not quite sure why the huge emphasis on SteamNES :D but I don't have time to play another NES. Though it certainly looks sweet. I've always been a huge fan of Steampunk. In fact, of course, fantasy-based Steampunk. Some of the concepts found in the fantasy steampunk computer game Arcanum we can expect for Sekai in the near future.

Those all look nice. The one of Gnash praying is hilarious.

Hey, clarification needed: Do I make up what I find, or do I first tell you where I go, you describe to me what I see, then I make up things (i.e., what I do)?

Whatever works for you. It is open-ended. For example, what lord_joakim did was he posted that his character saw a shiny thing in a tree, and left it at that. Then I continued the story for him. You can give as few or as many details as you want. You can discover various things, but the bottom line is that I am GOD in this game :D so I will tell you the effects to stats that certain events have on you (that is not for players to decide). Just to keep you all on your toes.

Or, you can do the 2nd option you laid out. You can say you are moving to a certain hex (I already gave you a quest that you can write about, so now after I have given you the quest, you can continue the story by posting what you have found thus far, if anything, and make a lead out of it so that I can post an interesting reply). Keep in mind no character will usually get any more than 8 experience points per turn, no matter what they do.
 
Hey, there are several players missing, I was wondering where they might be. Fulton, Fuschia, Massive Attack, Charles Li, Neverwonagame3, Haseri just to name a few - anyone know what they're up to or if they left the game? If they aren't around any more, I'll fiddle around with their city-states/kingdoms and make them NPC. But that also means that we need some more players to have a truly active game.

People around here aren't used to having NESes start up that quickly (not that it's a bad thing), so they might simply have failed to notice that it's up. My advice is to send them all PMs.

Ok I'm not quite sure why the huge emphasis on SteamNES

It was a Story NES (i.e. a NES where stats and rules are of lesser importance and the stories written by players are central) - the first one to actually work in a long time.

And yes, I too assumed that updates were all on Sunday. I guess that they are now going to be when it is plot-relevant now, right?

EDIT:

By the way:
- 1 RL day=1 in-game day? Isn't that a bit too slow as far as non-character things are concerned?
- I'm not sure if galleons fit in here. Why not galleys or galleasses?
- Also, shouldn't ships move faster than that?
 
By the way:
- 1 RL day=1 in-game day? Isn't that a bit too slow as far as non-character things are concerned?
- I'm not sure if galleons fit in here. Why not galleys or galleasses?
- Also, shouldn't ships move faster than that?

Yes, I thought it was slow, but it was also based off of the fact that Sekai's years are seven days long. I am starting to think I should make 1 day = 1 week (thus making Sekai actually bigger), and there be 3 weeks to a month, and 4 months to a year. Sound all right to everyone? I can make a little table in the rules showing what date it is. So check for that.

I'll think about the naval unit and figure something out, while also upping their movement by 1.
 
I suppose that would be better, except ofcourse that all the ages of people mentioned so far will have to be multiplied by four at the least.
 
Why can't they stay the same age? Here is the Calendar (added to the rules now). Sorry that this is coming sort of late into the start of the game, but now we can add dates to our posts! Edits to the naval unit will come later today. I thought Galleon sounded kind of funny, but its the best fit I could pick for what I was thinking the ships in Sekai would like. I want them to be medieval-era ships, but with many sails. Perhaps Galley is more what I am thinking anyway. Maybe in the future of the game we can have Galleons and more Renaissance-esque technologies even. Who knows.

Calendar

Spoiler Calendar :
One year in Sekai is composed of four months. Each month represents a season: Winter, Spring, Summer, and Fall. Sekai's rotation is shorter than that of Earth's, which is why their seasons pass by this quickly (and their year for that matter). One Sekai month is three weeks long, and each of those weeks is five days. This game operates on a 1 day = 1 week basis, so 3 Real-Life days = 1 Sekai month, 12 Real-Life days = 1 Sekai year, etc.

You may refer to these months as their seasons (Winter, Spring, Summer, Fall), or by their Sekai names. In addition, each year has a creature-class, much like how the Chinese have a "Year of the Rat" and so on. The game begins in year 23 of the Third Age (23 III). An example date format would be: Amin 1, 23 III.

  • Month 1 is called Amin. It is Sekai's version of Winter.
  • Month 2 is called Talenin. It is Sekai's version of Spring.
  • Month 3 is called Qinalin. It is Sekai's version of Summer.
  • Month 4 is called Kyin. It is Sekai's version of Fall.

  • Year 23 (Year of the Lizard)
    - June 21: Week 1 of Amin/Winter.
    - June 22: Week 2 of Amin/Winter.
    - June 23: Week 3 of Amin/Winter.
    - June 24: Week 1 of Talenin/Spring.
    - June 25: Week 2 of Talenin/Spring.
    - June 26: Week 3 of Talenin/Spring.
    - June 27: Week 1 of Qinalin/Summer.
    - June 28: Week 2 of Qinalin/Summer.
    - June 29: Week 3 of Qinalin/Summer.
    - June 30: Week 1 of Kyin/Fall.
    - July 1: Week 2 of Kyin/Fall.
    - July 2: Week 3 of Kyin/Fall.
  • Year 24 (Year of the Gnoll)
    - July 3: Week 1 of Amin/Winter.
    - July 4: Week 2 of Amin/Winter.
    - July 5: Week 3 of Amin/Winter.
    - July 6: Week 1 of Talenin/Spring.
    - July 7: Week 2 of Talenin/Spring.
    - July 8: Week 3 of Talenin/Spring.
    - July 9: Week 1 of Qinalin/Summer.
    - July 10: Week 2 of Qinalin/Summer.
    - July 11: Week 3 of Qinalin/Summer.
    - July 12: Week 1 of Kyin/Fall.
    - July 13: Week 2 of Kyin/Fall.
    - July 14: Week 3 of Kyin/Fall.
  • Year 25 (Year of the Wyvern)
    - July 15: Week 1 of Amin/Winter.
    - July 16: Week 2 of Amin/Winter.
    - July 17: Week 3 of Amin/Winter.
    - July 18: Week 1 of Talenin/Spring.
    - July 19: Week 2 of Talenin/Spring.
    - July 20: Week 3 of Talenin/Spring.
    - July 21: Week 1 of Qinalin/Summer.
    - July 22: Week 2 of Qinalin/Summer.
    - July 23: Week 3 of Qinalin/Summer.
    - July 24: Week 1 of Kyin/Fall.
    - July 25: Week 2 of Kyin/Fall.
    - July 26: Week 3 of Kyin/Fall.
 
Why can't they stay the same age?

Unless they age rapidly as well or maybe the Sekai day is absurdly long.
 
Unless they age rapidly as well or maybe the Sekai day is absurdly long.

Well I'm sure people live abnormally long anyway - this is fantasy. The ages look fine so far, but if you want I can go into detail on what I think the average middle-age for each race should be. If someone already said a person is, say, 100 years old, I don't see why they have to change that. They are 100 years old still. Not enough time has passed in the game to where they would have aged that much since the game started anyway.
 
Well, yes. But character backstories are going to be important, I think.

Speaking of characters - what about story characters from various greater-than-party organisations (especially the various prominent military leaders and other action-oriented characters)? I guess that giving them stats as semi-NPCs would be usually redundant, but maybe if they do become prominent and important enough, they will deserve it. Also, do kingdoms/city-states/guilds have any way to use captured items other than giving them to characters in their employ?
 
Speaking of characters - what about story characters from various greater-than-party organisations (especially the various prominent military leaders and other action-oriented characters)? I guess that giving them stats as semi-NPCs would be usually redundant, but maybe if they do become prominent and important enough, they will deserve it. Also, do kingdoms/city-states/guilds have any way to use captured items other than giving them to characters in their employ?

The special locations for items and such are for characters, but a kingdom that hires a character can get benefits as well, such as bonuses to their permanent economy, advances in growth rate, or even building costs being lower. Kingdoms/city-states can achieve special effects, just like characters, for other actions. Stories about contact with NPCs, war, trade, etc. - and of course, the areas that are labeled "encampment" (the graphic on the map that looks like a zoomed out town with walls) - these areas are mostly kingdom-friendly. If a kingdom/city-state inspects these graphics, they will get rewards (so will characters, but usually characters cannot take on an encampment all by themselves, they need military or a greater force... so currently you have lord_joakim investigating the one south of your realm, but he won't be able to combat it without your help).

I am thinking that realms should have characters (politicians, generals, and the like), because NPC kingdoms certainly do - but I am afraid that such will unbalance a game somehow. I want the player-controlled characters to have the most powerful characters, otherwise a kingdom will not have any use for them. When kingdoms and players cooperate, the bonuses can be great for both. I was thinking that over time generals and politicians could have stats and such, but they would be limited to certain actions perhaps. It is definitely something to think about for the future.
 
Well, obviously not everyone will get stats; I only ever had plans for one general and in the long term possibly for one minister. It's not too important yet, though.
 
Well, obviously not everyone will get stats; I only ever had plans for one general and in the long term possibly for one minister. It's not too important yet, though.

I don't think it will be a problem once we get rolling a bit.
 
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