kkmo
世界
- Joined
- May 22, 2008
- Messages
- 1,245
How are these? Should I use the old ones are these new ones? For some reason, either when I put things on Flickr or maybe its Civfanatics, the lighting in my .jpegs gets really light and off-set a bit. Its no big deal, just kind of weird.
3. Races of Sekai
Spoiler Races of Sekai :Humans (Order)
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Humans are interesting creatures. They re-produce frequently and they have a strong concept of ethics and morals, causing them to be fierce fighters when a cause is involved, or when the safety of their nation is at stake. Because of their quick reproduction, their kingdoms are often plagued with poor and unemployed people living alongside wealthier citizens, causing humans to have economic problems. Human history is ancient. They were evolved from primates and their original form was in a race of primitive, nomadic peoples. Gradually they settled and began to establish sedentary communities. Humans love to eat pretty much anything, as long as its cooked. Raw foods are not their favorite. Human economy is centered around livestock, horse-trading, wheat, beer and other alcohol, vegetables, and fruits. Alcohol is probably their most popular export among other races.
Elves (Order)
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Elves are even older than humans in terms of race history. Elves are said to have originated from spirits that came from forests. Seeing the developing human body and its flexibility, these forest spirits inhabited the evolving human form and their own type evolved as a result (taller, pointy ears, and longer life-spans). Having such a mystical background has given Elves an advantage in the magic arts, but they are often ignorant to new ideas involving technology and research, and usually prefer to stick to their ancient and magical ways. Their economy is centered on the export of medicinal herbs and spices. It is said their woods are enchanted, but they would never dare cut down a tree. Elves are environmentalists, lovers of their woods, and know them very well.
Half-Elves (Order)
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Half-elves were, for a long time, ridiculed in both Human and Elven society. Eventually they came to be respected members of the universe, founding their own half-elf specific nations. There was an exodus from Human and Elvish kingdoms. The magical element of an Elven body mixed with the very earthen element of a Human body created something special. Bred again and again obviously the half-elf loses bits of its origins, which has made the half-elf society into something unique. Half-Elf economy is based around an odd mixture of the easy livestock raising of humans and the more difficult medicinal herbs found in forests, though of course pure Elvish medicine is of higher quality. It is rumored that Half-Elves make their living from harvesting timber from enchanted woods, providing nations with strong, magical wood. Their Elvish blood dictates that they know the forests well, their Human blood makes them have no qualms about cutting it down, much to the dismay of the Elves.
Dwarves (Order)
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Dwarves are an ancient race, about as ancient as Elves. Dwarves get along well with Humans and Gnomes, but there are some hostilities between Dwarves and Elves. Dwarves were formed by mountain spirits in the general form of being which originated both Humans and Elves and Gnomes. These spirits had their own take on an ideal form, being from the mountains and desiring to form kingdoms almost entirely within mountain ranges. The Dwarves have access to natural resources and precious materials, giving them an upper hand in economic matters. Often their very earthly nature makes them separated from most things out-of-body, thus their magic abilities suffer. Dwarves love alcohol.
Gnomes (Order)
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Gnomes are interesting creatures. They are even smaller than Dwarves in physical form and they are found so far underground that their communities are close to the center of the earth. They are extremely intelligent and innovative, focusing on inventions and new ways to solving problems. They usually trade their engineering expertise and odd crafted trinkets such as clocks and steam-powered caravans.
Orcs (Chaos)
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The Orcs of Sekai are a savage race. Even though they are savage and excellent fighters, they can still be extremely intelligent and have been able to form coherent communities over time. It is said that Orcs formed from corrupted spirits attempting to inhabit human souls, mutating the standard figure and causing it to grow sharp teeth and claws and create animal-like instincts. Orcs are deadly, but do not underestimate their ability to hold conversation... if you are talking to the right ones. Orcish communities are usually semi-sedentary (think of Mongolian ger, or tents), but in recent history Orcish kingdoms have begun to arise and city-states, though they are usually extremely poor, often have slaves, and are militaristic. Orcs think of the whole, not the individual, unless you are an exceptionally skilled fighter. Orcs love to eat raw meat, raw horse meat being a rare specialty that they enjoy along with Goblins, but they will eat any meat, and do not eat fruits or vegetables. Orcs, of course, usually use horses for their soldiers or for their agriculture, but sometimes they are bred to be eaten, or stolen from Human farms for a delicious final course in any meal.
Goblins (Chaos)
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Goblins are physically the chaotic version of Gnomes. However, they have very different characteristics. Goblins usually inhabit mountain ranges, like Dwarves, and are extremely intelligent creatures when it comes to commerce. Of all chaotic races, they are the most trusted by other races because of their abilities as shrewd merchants. They have access to precious materials, and while they are not as strong or skilled in combat as Dwarves may be, some say their small and fast bodies (as opposed to the Dwarves' somewhat lumbering speed) gives them an excellent ability to shuffle goods from high places to villages on flatlands in short periods of time. They are also fast miners and are said to be somewhat competent inventors, especially for a chaotic race. They love to eat raw meat, and like the Orcs, raw horse meat is a specialty, especially for the Goblins who have no other use for horses except for food.
Undead (Chaos)
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The Undead, like the Orcs, have a reputation of not being sociable. This would be incorrect. The Undead are actually an ancient race, originating from the afterlife of carcasses found of all types of races, but mostly Humans and Elves. These spirits inhabit dead bodies and create from them a strange race that is mostly bone, but with a massive soul. Because of the Undead's far from fragile body, they have become experienced fighters, gaining an advantage in combat. The Undead are usually extremely powerful. However, this is countered by their limited ability to create new inventions. The Undead are not very concerned with technology as their soul is the basis of their existence, not their brain or even their hands, unless it comes to fighting or devouring others for their cause. The Undead have virtually no economy at all, and their society is usually either non-sedentary or semi-sedentary. There are exceptions, though, like large citadels in which a single undead Lich lord rules over his subjects with an iron fist, without moving frequently. The Undead roam in swamps and deserts mostly. Their citadels and their "societies" are built with the backbone: zombie slaves. By raising dead bodies and making them work, the Undead can achieve quick building and then can just leave the buildings and move on and make another small settlement. This moving around means that often a traveler will uncover Undead ruins in swamps and deserts, often which are haunted or still have skeletons and zombies roaming around. Beware. Sometimes the Undead are ruled by corrupted humans or even Elves which have embraced the magic to cheat death, the ultimate betrayal to one's god. Sometimes Undead will hand out the secrets to their spells in exchange for a high price.
Dark Elves (Chaos)
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Dark Elves are disgruntled spirits that inhabited the same Elven figure long ago. They are not as inept at developing technologies because of their break-away from the Elven race and their dabbling in new things. However, they are reluctant traders and are usually very stingy. Dark Elves are frequently loners as well, and this lack of a coherent society means that it is often difficult for a Dark Elf or a Dark Elf encampment to make money. Dark Elves use herbs and spices found in their dark forests, however, instead of using them for medicinal reasons, they are often used to create powerful poisons that are used in arrows or blades. Like Elves, Dark Elves know the forests very well and they are actually against the cutting down of their forests, because these woods produce the poisons that their economy thrives on.