KingTux
Ruler of the Free World
I've reformatted this front post to make it easier for everyone to find what they'd like. This should be a great help to anyone who has gotten lost in it just because of how massive it was. All categories are bolded and what they have is hidden for convenience. This way you can find what you want faster. Anything that has been changed recently has been marked by *Revised* to make it easier for you to find what's been changed, and all screenshots have been redone so that they preview, but go full sized when clicked on, so that it's easier scrolling through this front post. Also, I encourage anyone intensely interested to look at my public notice.
Public notice to fanatics *Revised*
What religions are included: *Revised*
1. McDonald's (replaces Christianity)
2. Burger King (replaces Islam)
3. Baskin Robbins (replaces Judaism)
4. Krispy Kreme (replaces Buddism)
5. Starbucks (replaces Hinduism)
6. KFC (replaces Confuscianism)
7. Taco Bell (replaces Taoism)
Note: Here's a second draft pick if anyone is interested in making it. They will be
1. Pizza Hut (Hinduism)
2. Wendy's (Christianity anyone?)
3. Subway (Confucianism)
4. Arby's (Islam)
5. Dunkin' Donuts (Buddism)
6. Dairy Queen (Judaism)
7. Chick-fil-A (Taoism)
If you think that there should be changes to this second draft list, or if you would like to do it, please feel free to post.
Complete Changelog: *Revised*
v2.1 (8.44 MB)
- Made 1.52 compatible
- Finally added global religious icon support
- Added movies
- Cleaned up text to make it look less choppy in gameplay
- Removed art artifacts that aren't used by the game
- Added miscelaneous artwork missing from 2.0
- Tagged religious buildings to make them easier to recognize
- Art cleanups and miscellaneous testing
- Dropped penalties on buildings so that people wouldn't be confused. Besides, if people didn't read the changelog, I doubt that they would have noticed this
- Redid hindu sound files
v2.0 (4.65 MB)
- Fixed bug that's kept the mod unplayable since 1.0.1.
- Switched art rendering to the GIMP. Artwork should now look much crisper.
- Added shrine movies
- Added world religious overlay art (hard to describe, but it works)
- Added loading hints (done to keep myself sane by poking fun at stuff) and dwell-over hints
- Added diplomacy religious icons
- Added sounds for all religions
- Changed religious advisor religious icons after it hit me like a brick why they were that way
- Redid nearly all artwork so that it would look sharper and crisper in game
- Made priest icon
- Added religious conversion icons
- Added religious advisor art
- Added building Civilopedia art
- Added global religious icons
- Did first in-game test to ensure playability and integration
V1.5.1 (818 KB)
- Made 1.0.9 Compatible
- Changed Taco Bell Alpha layer (to make it look more like the real thing)
- Baskin Robbins logo (made it easier to read and see)
v1.5 (637 KB)
- Added Temple, Monestary, Cathedral, and Shrine building art
- Switched -5% Global health penalty from Cathedrals to Shrines (Made a mistake in determining which did what)
v1.1 (576 KB)
- Added Religious Civilopedia art (doesn't seem to use them. Will investigate what uses them, if used at all.)
- Added -1 health penalty to Temples, Monestary and Shrines.
- Gave -5% global health penalty to Cathedrals
v1.0.1 (276 KB)
- Changed text for missionaries and buildings which were left out of 1.0
v1.0 (272 KB)
- Started mod
- Added text to already created
- Added religious icons
Latest Version: *Revised*
Full:
Fast Food 2.1 (8.44 MB)
Note: The CivFanatics link is now up.
Update:
I changed almost everything, so an update version would be silly.
Screenshots: *Revised*
Note: These mini screenshots can be enlarged by clicking on them. This was done for two reasons. One, it reduces bandwidth. Two, it makes this subsection much easier to navigate. Enjoy!
For 2.1:
Here's a screenshot that shows that I've made the Religious Advisor screen look much cleaner and a few of the text cleanups so as to make the dialogue much more bearable:
This screenshot shows off that I have truely fixed the other gamefont file, for all those unbelievers:
This screenshot shows off the new religion founding movies. NOTE: this could be changed later to make them look better in the game. It's not final at this point.
For 2.0:
This screenshot shows that resizing dark religious icons works. Taco Bell and Burger King probably will be enhanced in the future.
This screenshot shows that regular religious icons are resizeable in this instance. However, this seems to be the only Civilopedia part in which resized icons DO look good. As a side note, I dropped the higher resolution regular religious icons because I wanted it to look good everywhere.
And this screenshot shows that I still have a lot to learn about where some religious icons are. These ones are being very elusive and I hope they're not accidently hardcoded (It's hard to say as about half of the art seems to be orphaned,)
And this is another example of the previous screenshot.
Previous Versions:
How to Install and Run This Mod:
What to do if you intend to use this mod to make your own: *Revised*
1.a. Use the files from the game instead of mine.
This is what I did to start with. From messing around with the files, I found out what everything does. I chose the religious aspect, because I thought that it would have long spreading tentacles within the game that would eventually make me have to see what everything does to do it. I wanted to know because I didn't want to wait and see how things interacted once I'd be able to play Civ4. I'm not going to support it forever, as I'd like to move on at some point, and that I've got a professional career to think about. Anyways, you shouldn't be modding the Fast Food religion mod, you should be modding Civ4.
1.b. Use my files to see what can (and should) be changed. Be origional with your own creations.
I'd like to see some origionality. Maybe this sounds strange to anyone who just wants to throw one of these together over the weekend, but I really think that each of these mods should be able to have their own distinction with how the text interacts together. Everyone's got their own origional flair, and by not using your own text, the mods seem to feel second rate.
2. Only release what you've worked on.
So you've decided to work on your own mod and have yet to find out how things work. By doing it yourself, you'll find out ten times more than you would by just copying what I've done.
3. Test it out to make sure it works.
This can be very crucial. I consider myself to be very nitpicky on making sure that no errors can be found whatsoever in anything that I do. However, on rare occasions, I do make mistakes. When I do, I try to resolve them the instance that I notice them. That's why I'm taking so long in releasing 2.0. Now that I can test it in game, I want to make sure that everything does what I intend it to do.
4. Make screenshots if you can play Civ4.
This was what made my mod slow to catch on. The fact is that if you want people to play it, you're going to have to release screenshots. This wasn't too big of a priority of my own when I couldn't play it myself. I basically thought that there wasn't a reason of why someone else shouldn't be able to and that they should have to wait to be able to do this.
5. Never consider modding a religion out a "weekend project".
Civ4 is HUGE! You wouldn't believe how HUGE it is. Even for replacing minor stuff, there's usually a lot of artwork involved. You can at least expect to spend a couple of weeks putting together all the artwork. Just remember that it's going to take a little work to get what you want done.
6. If you have any questions, consult the religion addition guide that I made, make a thread to try to get help, and if that doesn't resolve it, PM me.
Consult here first. I know it's long and not a short read, but I hope that I covered it extensively enough there to be able to answer nearly any questions that I could get. Come January 1st, I will no longer be able to look at Civ4 files, so to help others out, I decided to do a guide. Consult this first, but if you have a question that it doesn't resolve, PM me and I will try to help you the best I can through memory.
Public notice to fanatics *Revised*
Spoiler :
As a notice to the community, I am no longer able to support this mod for a while, with August 2006 as the latest date that I'll be able to mod again. However, when this date occurs, I won't necessarily continue support for this project, as I'd like to move on to something else, preferably with lots and lots of code. So, at this point in time, anyone who would like to continue to improve this mod is invited to. I'm lurking around constantly and won't post much in the next half year or more, but will gladly put your changes on the front post here alongside 2.1 (for the sole reason that I won't be able to check to see what you've done). Eventually I will be back, and with an even better project.
I am currently studying an easy workload (18 credits, with only 6 of those credits being material that I don't already know extensively, and ) with 3 of those credits in studying world religions and their influence, and the other 3 being dedicated to balancing my eurocentric history education.
I am currently studying an easy workload (18 credits, with only 6 of those credits being material that I don't already know extensively, and ) with 3 of those credits in studying world religions and their influence, and the other 3 being dedicated to balancing my eurocentric history education.
What religions are included: *Revised*
Spoiler :
1. McDonald's (replaces Christianity)
2. Burger King (replaces Islam)
3. Baskin Robbins (replaces Judaism)
4. Krispy Kreme (replaces Buddism)
5. Starbucks (replaces Hinduism)
6. KFC (replaces Confuscianism)
7. Taco Bell (replaces Taoism)
Note: Here's a second draft pick if anyone is interested in making it. They will be
1. Pizza Hut (Hinduism)
2. Wendy's (Christianity anyone?)
3. Subway (Confucianism)
4. Arby's (Islam)
5. Dunkin' Donuts (Buddism)
6. Dairy Queen (Judaism)
7. Chick-fil-A (Taoism)
If you think that there should be changes to this second draft list, or if you would like to do it, please feel free to post.
Complete Changelog: *Revised*
Spoiler :
v2.1 (8.44 MB)
- Made 1.52 compatible
- Finally added global religious icon support
- Added movies
- Cleaned up text to make it look less choppy in gameplay
- Removed art artifacts that aren't used by the game
- Added miscelaneous artwork missing from 2.0
- Tagged religious buildings to make them easier to recognize
- Art cleanups and miscellaneous testing
- Dropped penalties on buildings so that people wouldn't be confused. Besides, if people didn't read the changelog, I doubt that they would have noticed this
- Redid hindu sound files
v2.0 (4.65 MB)
- Fixed bug that's kept the mod unplayable since 1.0.1.
- Switched art rendering to the GIMP. Artwork should now look much crisper.
- Added shrine movies
- Added world religious overlay art (hard to describe, but it works)
- Added loading hints (done to keep myself sane by poking fun at stuff) and dwell-over hints
- Added diplomacy religious icons
- Added sounds for all religions
- Changed religious advisor religious icons after it hit me like a brick why they were that way
- Redid nearly all artwork so that it would look sharper and crisper in game
- Made priest icon
- Added religious conversion icons
- Added religious advisor art
- Added building Civilopedia art
- Added global religious icons
- Did first in-game test to ensure playability and integration
V1.5.1 (818 KB)
- Made 1.0.9 Compatible
- Changed Taco Bell Alpha layer (to make it look more like the real thing)
- Baskin Robbins logo (made it easier to read and see)
v1.5 (637 KB)
- Added Temple, Monestary, Cathedral, and Shrine building art
- Switched -5% Global health penalty from Cathedrals to Shrines (Made a mistake in determining which did what)
v1.1 (576 KB)
- Added Religious Civilopedia art (doesn't seem to use them. Will investigate what uses them, if used at all.)
- Added -1 health penalty to Temples, Monestary and Shrines.
- Gave -5% global health penalty to Cathedrals
v1.0.1 (276 KB)
- Changed text for missionaries and buildings which were left out of 1.0
v1.0 (272 KB)
- Started mod
- Added text to already created
- Added religious icons
Latest Version: *Revised*
Spoiler :
Full:
Fast Food 2.1 (8.44 MB)
Note: The CivFanatics link is now up.
Update:
I changed almost everything, so an update version would be silly.
Screenshots: *Revised*
Spoiler :
Note: These mini screenshots can be enlarged by clicking on them. This was done for two reasons. One, it reduces bandwidth. Two, it makes this subsection much easier to navigate. Enjoy!
For 2.1:
Here's a screenshot that shows that I've made the Religious Advisor screen look much cleaner and a few of the text cleanups so as to make the dialogue much more bearable:
This screenshot shows off that I have truely fixed the other gamefont file, for all those unbelievers:
This screenshot shows off the new religion founding movies. NOTE: this could be changed later to make them look better in the game. It's not final at this point.
For 2.0:
This screenshot shows that resizing dark religious icons works. Taco Bell and Burger King probably will be enhanced in the future.
This screenshot shows that regular religious icons are resizeable in this instance. However, this seems to be the only Civilopedia part in which resized icons DO look good. As a side note, I dropped the higher resolution regular religious icons because I wanted it to look good everywhere.
And this screenshot shows that I still have a lot to learn about where some religious icons are. These ones are being very elusive and I hope they're not accidently hardcoded (It's hard to say as about half of the art seems to be orphaned,)
And this is another example of the previous screenshot.
Previous Versions:
Spoiler :
All previous versions have gone the way of the dinosaur and are no longer supported. However, if for some odd reason that you'd like to see one, PM me. I offer two choices: get the entire 1.0 branch or get 2.0. However, they are inferior to the current version and are not as exciting as the current verion. Check that one out first.
How to Install and Run This Mod:
Spoiler :
To install, extract the contents to your mods folder (by default, c:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Mods)
To run this mod, load up the game after installing it and click on the Advanced option. From here, click on Load A Mod. Choose Fast Food. The game will reload. From here, do things as you would normally.
To run this mod, load up the game after installing it and click on the Advanced option. From here, click on Load A Mod. Choose Fast Food. The game will reload. From here, do things as you would normally.
What to do if you intend to use this mod to make your own: *Revised*
Spoiler :
1.a. Use the files from the game instead of mine.
This is what I did to start with. From messing around with the files, I found out what everything does. I chose the religious aspect, because I thought that it would have long spreading tentacles within the game that would eventually make me have to see what everything does to do it. I wanted to know because I didn't want to wait and see how things interacted once I'd be able to play Civ4. I'm not going to support it forever, as I'd like to move on at some point, and that I've got a professional career to think about. Anyways, you shouldn't be modding the Fast Food religion mod, you should be modding Civ4.
1.b. Use my files to see what can (and should) be changed. Be origional with your own creations.
I'd like to see some origionality. Maybe this sounds strange to anyone who just wants to throw one of these together over the weekend, but I really think that each of these mods should be able to have their own distinction with how the text interacts together. Everyone's got their own origional flair, and by not using your own text, the mods seem to feel second rate.
2. Only release what you've worked on.
So you've decided to work on your own mod and have yet to find out how things work. By doing it yourself, you'll find out ten times more than you would by just copying what I've done.
3. Test it out to make sure it works.
This can be very crucial. I consider myself to be very nitpicky on making sure that no errors can be found whatsoever in anything that I do. However, on rare occasions, I do make mistakes. When I do, I try to resolve them the instance that I notice them. That's why I'm taking so long in releasing 2.0. Now that I can test it in game, I want to make sure that everything does what I intend it to do.
4. Make screenshots if you can play Civ4.
This was what made my mod slow to catch on. The fact is that if you want people to play it, you're going to have to release screenshots. This wasn't too big of a priority of my own when I couldn't play it myself. I basically thought that there wasn't a reason of why someone else shouldn't be able to and that they should have to wait to be able to do this.
5. Never consider modding a religion out a "weekend project".
Civ4 is HUGE! You wouldn't believe how HUGE it is. Even for replacing minor stuff, there's usually a lot of artwork involved. You can at least expect to spend a couple of weeks putting together all the artwork. Just remember that it's going to take a little work to get what you want done.
6. If you have any questions, consult the religion addition guide that I made, make a thread to try to get help, and if that doesn't resolve it, PM me.
Consult here first. I know it's long and not a short read, but I hope that I covered it extensively enough there to be able to answer nearly any questions that I could get. Come January 1st, I will no longer be able to look at Civ4 files, so to help others out, I decided to do a guide. Consult this first, but if you have a question that it doesn't resolve, PM me and I will try to help you the best I can through memory.