Tobiyogi
King
I would like to know what it the most efficient way to produce armies.
Some questions:
1. Is it wise to focus all the modifiers on one city? Like many hills, forge, heroic epic and even military academy? Or will that lead to over-production with too much hammers even for the best available unit what produces some kind of endless overflow?
2. Do you use HE city for the most expensive units or for those that benefit most from additional exp points from a settled GG?
3. Can someone explain the whip mechanic that @Sullla is displaying in his AW game? Having less than 5 base production allows you to whip one axe/spear for 2 pop what will produce nearly as much overflow for a second unit right after. I can just tell you what he told, I don't understand at all.
4. How would you define a good unit production city? How do you identify that on a map?
5. Is it generally wise to whip away commerce-less mines as they don't contribute anything else than hammers to produce something you can get even sooner through whipping...? It took me almost 2 years to get behind that weird logic and I wonder if it is a rule of thumb. Even a 1F/3H mine doesn't contribute nothing else than half a pop who works only hammers, right?
Thanks for more inspiration.
Some questions:
1. Is it wise to focus all the modifiers on one city? Like many hills, forge, heroic epic and even military academy? Or will that lead to over-production with too much hammers even for the best available unit what produces some kind of endless overflow?
2. Do you use HE city for the most expensive units or for those that benefit most from additional exp points from a settled GG?
3. Can someone explain the whip mechanic that @Sullla is displaying in his AW game? Having less than 5 base production allows you to whip one axe/spear for 2 pop what will produce nearly as much overflow for a second unit right after. I can just tell you what he told, I don't understand at all.
4. How would you define a good unit production city? How do you identify that on a map?
5. Is it generally wise to whip away commerce-less mines as they don't contribute anything else than hammers to produce something you can get even sooner through whipping...? It took me almost 2 years to get behind that weird logic and I wonder if it is a rule of thumb. Even a 1F/3H mine doesn't contribute nothing else than half a pop who works only hammers, right?
Thanks for more inspiration.