Fastest peaceful science victory?

garmeth

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I was just wondering what are some of the fastest speeds for a peaceful science victory in civ 6. I've been away from the game and don't know what the meta is currently but I do know that early war is very common, if not universal to get a really speedy victory.

Also, what are some of the best civs for a peaceful science victory. Still Rome and Germany?
 
It shall be either Aztec or Sumeria.(For peaceful victory, Australia UA is invalid.)

I don't find any point "Rome or Germany" being "still" the best. They are never the best.
 
I would think Rome or Germany would be much better for a peaceful game than Aztec or Sumeria?

This is certainly not the case. The latter 2 are far better, if under a usual scale.

Anyway, since you may not be focusing on "fastest victory" or "biggest empire" or sth. like that, consider you're thinking about "maximal number of IZ and Adequates", you certainly can think so.
 
I'm guessing the fastest peaceful science victory would be more dependent on the map than civ. You just want the maximum space to expand as possible

that being said, all else equal, the civ with the +2 science UI sure seems like a good bet
 
I play very large maps with fewer players so I will have room to expand. Usually works. :) I haven't played as Sumeria, so I'll need to try that. Thanks.
 
Peaceful victories are much slower since the number of useful cities you'll be able to have is so much less. We're talking 12-16 here instead of 30-35. You're also not pillaging, stealing workers/settlers, getting eurekas from taking cities, getting ridiculously favorable peace deals, etc.. I play mainly peaceful victories with random civ and random map on deity. A good time for me is about 250 turns. I imagine that faster times are possible of course if you have extremely favorable map conditions, get all the best great people, and random into one of the best science civs (I agree that Sumeria is probably best due to ziggurauts), but you're never going to get close to the 140 turn wins that people are claiming for their domination/science victories.

Also a lot depends on how risky you want to be. In a domination based game its hard to just suddenly lose because you're always on the offensive taking out your neighbors, you don't get blindsided by having knights or cavalry suddenly in your base. Sometimes defense will even require an alternate tech route, where you have to go field cannons instead of beelining chemistry for example. This will slow your fastest win times down a bit, but your average win time will be higher since even if you survive a surprise war when unprepared it can significantly delay you.
 
Not for deity. Lower difficulties I have no idea since your science is never effectively capped by your expansion space.

Lower than deity will not influence much, my experience is that it'll actually improve since you can get Papal Primacy easily on lower difficulties.
 
Lower than deity will not influence much, my experience is that it'll actually improve since you can get Papal Primacy easily on lower difficulties.
As @EpicWestern said, space to expand into on deity is a problem
On deity the era races ahead so you do get to those GS fast, the main issue is getting enough science but certainly 12-15 cities I could see getting that target in the right circumstances.
Another problem with deity is getting pyramids/coliseum would be riskier.
Deity peaceful can give a lot of gold from deals, but not as much as deity war.
I think immortal may be the best place. 1 less city from each civ but still a lot of gold and science growth.
 
Well here is an example of a turn 189 peaceful science victory with Aztecs.

Couple of notes:
I set the game up on settler difficulty, standard Pangaea with 2 opponents and legendary start, to really try and swing the odds in my favor. although there are a couple of downsides to these settings. Lack of gold rich neighbors for trade deals and having to push through the eras and collect all the Great Scientists yourself.

I'm a bit rusty on the optimal play as I haven't finished a game of Civ6 in a while let alone a speedy one, so its definitely possible to do better, for Instance my gold acquisition was about ten turns behind my culture and science.

First time I've got the Goddess of Harvest, Jesuit Education and Papal Primacy together and damn is that a lethal trio.

I finished with 15 cities and this is probably the main delay with a speedy peaceful style as the settler cost increase since the patch has hurt the potential to pump them out. the other big difference is hitting Eureka's as some require war or make more sense if the AI builds things for you.
 

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Basically in my opinion, Rome can be considered as a relatively strong Civilization in some strict circumstances (such as play without declaring war). Last month, I tried to study and optimize the process of playing Rome. Mainly due to the change of the new Civics Tree and the development of the Three-Theaters method (a playing method on the Chinese forum), I played Rome within 165T for a peaceful science victory in deity level. Although not as good as Pericles can finish the game at the speed of 150T,it can be seen that Rome's all cities start with a monument, so it can have a high culture in the early stage. What's more, Bath can increase the number of major cities, and even Legion can defensive of AI's declaring war because of my settling aggressively.
Because the core of the play is based on building three theaters ASAP (to some extent, in order to cooperate with the application of 40 percent off regions), and Rome can go faster on the Civics Tree with rapid expansion , so it is more suitable for this approach. Therefore, it can play 165T SV results without war.
 

Attachments

Basically in my opinion, Rome can be considered as a relatively strong Civilization in some strict circumstances (such as play without declaring war). Last month, I tried to study and optimize the process of playing Rome. Mainly due to the change of the new Civics Tree and the development of the Three-Theaters method (a playing method on the Chinese forum), I played Rome within 165T for a peaceful science victory in deity level. Although not as good as Pericles can finish the game at the speed of 150T,it can be seen that Rome's all cities start with a monument, so it can have a high culture in the early stage. What's more, Bath can increase the number of major cities, and even Legion can defensive of AI's declaring war because of my settling aggressively.
Because the core of the play is based on building three theaters ASAP (to some extent, in order to cooperate with the application of 40 percent off regions), and Rome can go faster on the Civics Tree with rapid expansion , so it is more suitable for this approach. Therefore, it can play 165T SV results without war.
Yes Rome is ideal for this one.
Care to elaborate more on the 'three theaters' and how it works?
I've had some great results with Pericles/Gorgo and Rome in peaceful science victories. All of these included a focus on crazy culture - to then compensate science through globalisation - but couldn't get any to below T150.
 
One interesting consequence of the district discount formula they uncovered in the other thread, is that you can get unlimited 40% off districts as long as they're all placed at the same time (or before finishing any tech/civic). For example, if only campuses and commercial hubs are unlocked, one could finish building two CH before placing any campuses, then place all campuses at the discounted cost. Of course, there's a tradeoff involved as this strategy delays the placing of campuses in the first few cities.

So that's just a guess, but perhaps three theaters involves researching only to campuses, CH and TS (i.e. Poetry and Drama before Games and Recreation), chopping three theaters, then placing all campuses and CH at once.
 
One interesting consequence of the district discount formula they uncovered in the other thread, is that you can get unlimited 40% off districts as long as they're all placed at the same time (or before finishing any tech/civic). For example, if only campuses and commercial hubs are unlocked, one could finish building two CH before placing any campuses, then place all campuses at the discounted cost. Of course, there's a tradeoff involved as this strategy delays the placing of campuses in the first few cities.

So that's just a guess, but perhaps three theaters involves researching only to campuses, CH and TS (i.e. Poetry and Drama before Games and Recreation), chopping three theaters, then placing all campuses and CH at once.
I think that Gergo and Rome use Globalization to get a lot of science is just quench a thirst with poison, unless you have plenty of of amazing City-States (Kumasi Antananarivo Stockholm Geneva) and they didn't defeated by AI. But that doesn't mean any discussion.
Three-Theaters method is a little bit difficult to explain, In general, research the Drama and Poetry and build three theaters, which in order to recruit the Great Writer to accelerate the development of culture. (There is also a paving for district discount, which was discovered almost 2 months ago in Chinese forum.) Using this way, we can use culture to drive the overall play. There are many such reports in Chinese forum.
 
I would like to hear more about this and cannot read the Chinese forum
So the idea is that you then delay researching the sciences for writing and commerce and astrology while building the three theatre squares?
Then what? You do writing and campuses next?
 
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