stormtrooper412
Peacemongering Turtlesaur
It appears kind of arbitrary but yes, it's quite certain that once they're down to 1 city, they won't give you anything. But I'm much more interested in learning what makes the AIs want to *consider* peace
AIs seem to never give you anything in peace deals if they only have one city, no matter how hard they're losing. Maybe that was the case?
AIs seem to never give you anything in peace deals if they only have one city, no matter how hard they're losing. Maybe that was the case?
I botched the screen shot, but can confirm the AI (Venice) can offer you gold in a peace deal when they do not have any tradeable cities.
If you ask peace from AI just after taking their Capital or couple of turns later they usually wont give you anything. Like if they have 5 cities and they are willing to give all or most of them to you just before taking capital but after you take Capital they are not willing to give anything (usually). Sometimes they will give cities even after taking capital if they have lots of cities but amount they will give in peace deal after taking Capital is much smaller. Also some other factors likely will affect their calculations
Well yes, I've had 1-4 gpt offers as well in the early game from 1-city AIs, but never anything really substantial. I believe it depends on your own gpt, I remember it'd always work on lower difficulties when I settled on Gems etc. I suppose it has to be early enough in the game that they see your economy as vastly superior to theirs or something? There's this in GlobalAIDiplomacyDefines.xml:I botched the screen shot, but can confirm the AI (Venice) can offer you gold in a peace deal when they do not have any tradeable cities.
-<Row Name="WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC">
<Value>50</Value>
</Row>
...
-<Row Name="WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE">
<Value>-50</Value>
</Row>
Well yes, I've had 1-4 gpt offers as well in the early game from 1-city AIs, but never anything really substantial. I believe it depends on your own gpt, I remember it'd always work on lower difficulties when I settled on Gems etc. I suppose it has to be early enough in the game that they see your economy as vastly superior to theirs or something? There's this in GlobalAIDiplomacyDefines.xml:
Similar values for military strength range from -100 to 100. If the war projection is "defeat" or "destruction", their willingness to offer peace goes way up. I can't find what affects the actual value of the offer though.Code:-<Row Name="WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_PATHETIC"> <Value>50</Value> </Row> ... -<Row Name="WAR_PROJECTION_THEIR_ECONOMIC_STRENGTH_IMMENSE"> <Value>-50</Value> </Row>
@garmeth
I'm curious how you got T115 Secularism - as Poland?
I believe the overflow cap of 5x your BPT means the tech you're using it on should be 3+ turns. You can use it on the 3-4 turn techs you listed without wasting beakers, but you may not be able to bulb every single turn. Some of the overflow carries over, especially on smaller techs, so keep an eye on it and factor in the 'natural' science you'll produce that turn as well, when planning things out. I'd ballpark needing 20 turns of bulbing for 10-12 GS. Probably closer to 25 if you really target the Apollo/Hubble techs with a break after, perhaps needing to build both due to no GE.
Unless I'm playing around with growing super-tall, I leave the top techs (penicillin, etc.) until later, unless the numbers warrant. Ex. if 2 techs, including 1 from up top, total 12,000 beakers and your bulb is worth 10,600 and you're producing 1,450 (10,600 + 1,450 = 12,050) this turn, that is GREAT use of a bulb as you'll complete 2 techs and have close to 0 overflow going into your next turn, so you'll be able to bulb on consecutive turns.
Check when your next GS is due before finishing Hubble.
Education before Workshops - my current thoughts are:
6+ cities, low gpt, Liberty - favours Workshops first
5-6 cities, medium gpt, Tradition - unsure which is fastest
<6 cities, high gpt - favours Education
1500 BPT on T167 sounds like you can finish in <30. What were your city populations?
Lets say that I ignore the top of the tree until satellites, surely if I uses a GS on navigation, I'm going to waste thousands of beakers no matter what correct? This is because the sum of navigation and archaeology is extremely small and less than 5* my beaker output. So wouldn't it be best to research a few of those techs first when my bpt is lower?
For anyone interested in playing or willing to offer feedback, here is a T122 save using a heavily replayed map that Manpanzee submitted to HoF. I can offer more detail to those interested, but in short I declared war on the 3 closest neighbours and didn't make peace until:
That is why you choose Freedom and get Rocketry a bit later than you would with Order. You can start on those leftover cheap techs earlier.The problem is that in the last turns after rocketry I have to go through like 30 techs, but the way the game works, you can only get one per turn, plus one extra for each scientist, no matter how much science is required.
So that limits how fast you can get the last techs no matter how much science you have, sadly.
Yes, on a desert map. I had over 300 faith per turn already without divine inspiration in TSG135 on Prince.Is it possible to faithbuy 5 GS on settler? I think you could get 15k faith with pilgrimage and divine inspiration.
I think that pilgrimage is the best founder belief for settler. Tithe will probably be worse than church property which will be worse than pilgrimage because 2 faith>2 gold. Thoughts?