It sounds like you're losing some turns after education and during the post plastics bulbing.
What is your tech and social policy path after education? What techs are you using Oxford and rationalism finisher on? Are you spending any gs bulbs in between education and plastics? How many gs are you producing? Should be around 15-16 (8 or 9 natural gs, leaning tower, porcelain tower, hubble, 2 or 3 from faith).
I'm also curious how you generated great merchants. Are you putting citizens into your scientist specialist slots are soon as you have universities/public schools/labs? When are you putting citizens into the other specialist slots? You should always have the scientist specialist slots staffed as soon as their unlocked. With 2 slots from the university early on, your gs points should greatly outnumber any merchant or ge points you have for pretty much the entire game (at least on deity). I generally don't fill the merchant slots until I'm gearing up for the post plastics bulbing unless I have no other tiles to work.
Once your in the industrial era, you can predict how much faith per turn you need in order to buy 2 or 3 faith gs. Carrying over some faith into the industrial era and having reliquary will help lower your required faith per turn. The fastest games usually get 3 faith gs. Having a map that's favorable to generating enough faith is sometimes necessary to get sub 200 games.
What is your tech and social policy path after education? What techs are you using Oxford and rationalism finisher on? Are you spending any gs bulbs in between education and plastics? How many gs are you producing? Should be around 15-16 (8 or 9 natural gs, leaning tower, porcelain tower, hubble, 2 or 3 from faith).
I'm also curious how you generated great merchants. Are you putting citizens into your scientist specialist slots are soon as you have universities/public schools/labs? When are you putting citizens into the other specialist slots? You should always have the scientist specialist slots staffed as soon as their unlocked. With 2 slots from the university early on, your gs points should greatly outnumber any merchant or ge points you have for pretty much the entire game (at least on deity). I generally don't fill the merchant slots until I'm gearing up for the post plastics bulbing unless I have no other tiles to work.
Once your in the industrial era, you can predict how much faith per turn you need in order to buy 2 or 3 faith gs. Carrying over some faith into the industrial era and having reliquary will help lower your required faith per turn. The fastest games usually get 3 faith gs. Having a map that's favorable to generating enough faith is sometimes necessary to get sub 200 games.