Favorite Conquests Scenario?

I have a problem.
I have 5 armies located on the England island in the Napoleon scenario; I'm Napoleon.
Now I want to ship my armies back to the main land and into the Ireland island. But the biggest ship capacity is the Troop transport with 4. My armies are loaded with 4 units. Does this mean I can't ship them and they are stuck?!
That would definitely suck.
Note to self: do not fill up armies with more than 3 units when they are on an island.
 
I have a problem.
I have 5 armies located on the England island in the Napoleon scenario; I'm Napoleon.
Now I want to ship my armies back to the main land and into the Ireland island. But the biggest ship capacity is the Troop transport with 4. My armies are loaded with 4 units. Does this mean I can't ship them and they are stuck?!
That would definitely suck.
Note to self: do not fill up armies with more than 3 units when they are on an island.

I believe you're stuck and it sucks. I ran into that with England in the middle ages scenario. Major aggravation.
 
Does this mean I can't ship them and they are stuck?!

You can't ship them any longer, but they are not stuck... There are two ways to bring them back to France:
  • The first is simple: put your Armies into a town and then gift that town to some AI. The Armies will be teleported back to Paris. However, this is considered an exploit under GOTM and HoF rules, so if you want to play by these rules, you need to use the second trick:
  • You need an AI that is not too strong and doesn't like you. (Should not be difficult too achieve... :D) Place the Armies on the channel coast and then gift all English towns to that AI. Now just wait until that AI gives you the boot order ("Leave or declare"). If the AI is really annoyed with you, it should come right next turn. Then you answer "Sorry, won't happen again", and your Armies will be kicked out of their territory and will land across the channel in France.

    The first time I implemented that trick, was in SGOTM14, see here for a description: http://forums.civfanatics.com/showthread.php?p=7905823#post7905823
    In the Napoleon scenario you can't build settlers, but I believe in that scenario captured cities keep their culture, so all land tiles in England should be covered by the AI's cultural borders, after you have gifted all English cities to them.
    Once the Armies are back in France, you just send 2-3 normal Cavs back to England by ship and re-capture all the empty cities... :hammer:

Edit: Using the second trick you can as well teleport the Armies over to Ireland, if you set it up correctly.
 
You can't ship them any longer, but they are not stuck... There are two ways to bring them back to France:
  • The first is simple: put your Armies into a town and then gift that town to some AI. The Armies will be teleported back to Paris. However, this is considered an exploit under GOTM and HoF rules, so if you want to play by these rules, you need to use the second trick:
  • You need an AI that is not too strong and doesn't like you. (Should not be difficult too achieve... :D) Place the Armies on the channel coast and then gift all English towns to that AI. Now just wait until that AI gives you the boot order ("Leave or declare"). If the AI is really annoyed with you, it should come right next turn. Then you answer "Sorry, won't happen again", and your Armies will be kicked out of their territory and will land across the channel in France.

    The first time I implemented that trick, was in SGOTM14, see here for a description: http://forums.civfanatics.com/showthread.php?p=7905823#post7905823
    In the Napoleon scenario you can't build settlers, but I believe in that scenario captured cities keep their culture, so all land tiles in England should be covered by the AI's cultural borders, after you have gifted all English cities to them.
    Once the Armies are back in France, you just send 2-3 normal Cavs back to England by ship and re-capture all the empty cities... :hammer:

Edit: Using the second trick you can as well teleport the Armies over to Ireland, if you set it up correctly.
I've gifted the city to the swedes and took it. I'm ok with doing it, I've never realised the armies would be there forever. I have the Danes as a buffer, so I only should watch the coast line... I can't send the Russians after them, since I'm at war with them too...
 
great scenario but always run out of time when killing russia (
siege unit stacks are so overpowered
 
I like Rise of Rome very much) I like this period of the history. One time I played Rome: Total war a lot. But I would point out that its highest (even with autobattles) is much more easier that Civ3-Rise of Rome at Sid level.
 
I still think the Mesopotamian scenario is very interesting and competitive especially with the Wonder victory condition allowed
 
Talking about WWII Pacific: Is it possible to win Domination as Japan before VP kicks in? I found it too hard! (sid difficulty)

EDIT: The opening is classic:


China Theatre:

Canton units attack Hong Kong;
Use 2 veteran tanks in Indochina to capture Nanning;
Pull artillery from Peking to Nanking, bombard the Hankow-Nanking barricade once. Attack the barricade using Nip Inf from Mukden. (All because that Taiyuan blocks railway between Peking and Kaifeng). If failed, attack with other Manchurian troops. After capture, bombard the tile again (this time by Formosa air force) to remove the barricade.
Use veteran tank in Kaifeng to take Hankow (using Canton and Formosa air force again).
Now use combat engineer from Indochina to kill the Infantry blocking Hankow-Canton railway.

Operation Ichi-go is half-done.

Now load 2 veteran tanks in Indochian to 25th Army. Go to Canton and load the regular one into it. Use Nanking and Kaifeng artilleries, and Peking air force, to bombard Sian.
Attack Sian with Nanking and Kaifeng forces, along with 25th army.
Sian is taken. Operation Ichi-go is done. Now the only blockage is Peking-Kaifeng, which only costs 2/3 movements.
Mop up the rest of Chinese troops near Hankow, Kaifeng and Sian.

Congratulations! You open up Asian Continent Railway network!

Luzon Offensive:

From Formosa, load Elite Marine to DD, Veteran Marine to TP, along with Artillery and Tank and Nip Infantry. Bombard Aparri with CA, attack it with Marine, take it.
Move tank to Manila, removing Radar tower; artillery bombard Manila;
DD go to Manila bay, tank kills flak and Marine kills wounded GI. Manila taken.
Use captured artillery piece to bombard the Filipino tank, and finish it with Nip Inf.

Luzon is secured in one turn.

Burma Campaign:

Use the rest of your Nip Inf to the Jungle near Rangoon. Bombard Rangoon with Bombers and Arties, and take it.

Mindanao, Celebes, Maluku and Western Papua:

From Palau, load CV Ryujo with Zeroes; load Marine and other troops into TP, try to take Davao on Mindanao Island. If failed, use another Marine with other forces on DD.
If successful, you can try to take Ternate on Maluku Island.

Bombard the American fleet headed by CA Houston.

Saipan:

Take Guam, move towards Palau.

Kwajalein

Try to take Wake Island with Marines on DD! If failed, retreat and try to take Tarawa instead, using the rest of troops on TP, with a CA.

South China Sea

Bombard and kill two British BBs you see. Use TP and Marine to capture Sarawak city (Siak). Boats in South China sea move south, towards Sarawak.

Pearl Harbor

Don't attack, just retreat from the position to the west, all Zeroes on Air Superiority.
 
Playing with the Macedonians on Rise of Rome now, Monarch level.
My idea is to build settlers after I finish the first batch of workers who were build after the first set of settlers.
Galleys are filled up with hoplites, they are going to Tyre, Beirut and Antioch - the cities in the south of Persia, across the water.
 
First this happens:
egyptvspers.png


Then I do this:
romevspers.png


So in short, I get Rome and Egypt against the Persians, Gaza goes from Egypt to Rome (Why? Because I can, that's why.)
And they give me 562 gold and a worker.

My goal basically was to get some cleaned up waters, a slower growth of Rome and an easier to defeat Persia... also, I'm pretty sure Rome will keep quiet against me.
It has only just begun.
 
First this happens:
egyptvspers.png


Then I do this:
romevspers.png


So in short, I get Rome and Egypt against the Persians, Gaza goes from Egypt to Rome (Why? Because I can, that's why.)
And they give me 562 gold and a worker.

My goal basically was to get some cleaned up waters, a slower growth of Rome and an easier to defeat Persia... also, I'm pretty sure Rome will keep quiet against me.
It has only just begun.

Why are there two of your adviser?
 
How did you get Gaza AND gold from the Egyptians while basically goading them into suicide by declaring on the Persians?
 
How did you get Gaza AND gold from the Egyptians while basically goading them into suicide by declaring on the Persians?

My guess is that Cleopatra is just overwhelmed the way most women are when they first see me; willing to give up everything, just to be on my side.
 
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